GODOT or Game Maker? - /v/ (#717033087) [Archived: 220 hours ago]

Anonymous
8/1/2025, 11:13:33 PM No.717033087
Godot
Godot
md5: 764c0107e4d60e0ea78b8b56a03752e4🔍
Which one should I start using and what's more convenient?
Replies: >>717033202 >>717033397 >>717033675 >>717033883 >>717034471 >>717034527 >>717034885 >>717034983 >>717035036 >>717036884 >>717037569 >>717038332 >>717038526 >>717040720 >>717044910
Anonymous
8/1/2025, 11:14:55 PM No.717033202
>>717033087 (OP)
GODOT. Game Maker is easier but more restricted.
Replies: >>717033264
Anonymous
8/1/2025, 11:15:50 PM No.717033264
>>717033202
In what ways is it more restricted?
Replies: >>717033513
Anonymous
8/1/2025, 11:16:00 PM No.717033281
>Junk or garbage
idk man tough choice.
Anonymous
8/1/2025, 11:17:22 PM No.717033397
>>717033087 (OP)
I've used both and Godot has way more features.
Anonymous
8/1/2025, 11:18:40 PM No.717033513
>>717033264
GameMaker is a beginner-friendly engine best suited for creating 2D games quickly and with minimal code. It uses its own scripting language (GML), which is simple but limited in flexibility, making it harder to build complex systems or highly optimized games. While it's great for arcade-style or platformer projects, it offers little to no real support for 3D, lacks modular architecture, and places certain platform exports (like consoles or web) behind paywalls. You also can’t modify the engine itself, as it's closed-source.

Godot, on the other hand, is a fully open-source engine with support for both 2D and 3D development. It allows you to work in GDScript, C#, or C++, offers access to the engine source, and features a powerful node-based system for building modular, reusable game architecture. You can export to all major platforms without extra licensing costs. While it has a steeper learning curve, it gives you significantly more freedom, scalability, and long-term flexibility—especially if you plan to grow your project beyond a basic 2D prototype.

I asked GPT coz i was too lazy, hope it helps.
Anonymous
8/1/2025, 11:20:43 PM No.717033675
>>717033087 (OP)
Godot is a like a 70 mb exe file you download for free from the website. Just watch a bunch of tutorials, try it for a few hours, and give up.
Anonymous
8/1/2025, 11:23:30 PM No.717033883
>>717033087 (OP)
Try Godot first. If it overwhelms you, go with GameMaker.
Anonymous
8/1/2025, 11:30:55 PM No.717034471
>>717033087 (OP)
i'd say godot, but i'm just for FOSS in general.
Anonymous
8/1/2025, 11:31:37 PM No.717034527
>>717033087 (OP)
Game Maker. Godot is being sabotaged by psychopath troons.
Replies: >>717034762
Anonymous
8/1/2025, 11:34:35 PM No.717034762
>>717034527
Elaborate?
Replies: >>717035138
Anonymous
8/1/2025, 11:36:19 PM No.717034885
>>717033087 (OP)
it doesn't matter, just make games
Anonymous
8/1/2025, 11:37:50 PM No.717034983
>>717033087 (OP)
Started recently a new project, and I choose to use Godot this time. So far I really like it. Once you get it, the node structure is pretty neat and a good way to organize your game stuff.

That being said, Gamemaker is ideal if you are a no-code beginner and just want to do stuff. Remember that finishing a project and releasing it beat being the best programmer in the universe every time.
Anonymous
8/1/2025, 11:38:36 PM No.717035036
>>717033087 (OP)
GameMaker if you are new to programming in general.
Unity if you know how to code in object oriented.
Stride if you want to use an open source engine (it's very similar to unity and you also script in C# which will be better skill to transfer than gscript)

Godot isn't worth it at the moment, it is filled with drama and doesn't teach you skills transferable to other popular engines
Anonymous
8/1/2025, 11:39:54 PM No.717035138
1736030086714
1736030086714
md5: cb11097199d17c82b258281bbef1ca48🔍
>>717034762
Godot's community manager went on a banning spree because people didn't like her #wokot tweet and told them they should just focus on the engine not politics.
The lead dev Juan supported and doubled down on this shit.
Many contributors got banned, and subsequent Godot updates have been breaking a lot of shit and have worse performance because the lunatics run the asylum now. Godot is a sinking ship.
Replies: >>717035440 >>717035740 >>717044401
Anonymous
8/1/2025, 11:43:46 PM No.717035440
1448555228934
1448555228934
md5: 7ff5ccb28c0831c1c01097b05285b972🔍
>>717035138
>godot is a sinking ship
>there is nothing like godot
well shit, all i'm good for is making youtube videos with 3d animations now
Anonymous
8/1/2025, 11:47:38 PM No.717035740
>>717035138
>Godot is a sinking ship.
Let's not get overly dramatic, now.
It's still a pretty solid alternative. If I had to choose, I think I would go with Godot over Unity.
Replies: >>717036156
Anonymous
8/1/2025, 11:53:23 PM No.717036156
>>717035740
At least Unity can do baked lighting that isn't bugged to hell and back
Anonymous
8/1/2025, 11:55:06 PM No.717036282
Can safely ignore the non-devs shouting at Godot trannies. Been using Godot for a while, and didn't notice a single fag flag in my projects. I also don't use Twitter, which might explain a lot.
Replies: >>717036443 >>717036589
Anonymous
8/1/2025, 11:57:18 PM No.717036443
e0f2e408a31ca4fe877729adb8a827ddcc89a0ed12c3a6105495aa5cac7ae39e
>>717036282
>
Replies: >>717036992
Anonymous
8/1/2025, 11:59:02 PM No.717036589
>>717036282
People yelling about trannies are retards, but there ARE some weird stuff surrounding godot
These were what I found out when Unity was having their licensing meltdown, dunno if anything more recent can be found. Those posts are all from previous contributors of the engine
https://waiting-for-blue-robot.gitlab.io/preface.html
https://web.archive.org/web/20230920094550/https://blog.odorchaidhe.games/posts/godot/
https://web.archive.org/web/20230719191106/https://godotforums.org/d/35412-sadly-i-think-godot-is-a-scam-im-not-sure-i-can-do-this
Replies: >>717036803 >>717037798
Anonymous
8/2/2025, 12:01:48 AM No.717036803
>>717036589
>People yelling about trannies are retards
Dilate
Replies: >>717036920 >>717037940
Anonymous
8/2/2025, 12:02:54 AM No.717036884
>>717033087 (OP)
>One have 3d the other don't
Choose is obvious.
Anonymous
8/2/2025, 12:03:29 AM No.717036920
>>717036803
Post your Unreal project. Oh wait, you're a non-dev, like the rest of the tranny obsessed freaks.
Replies: >>717038365
Anonymous
8/2/2025, 12:04:30 AM No.717036992
>>717036443
Get off of Twitter.
Anonymous
8/2/2025, 12:07:32 AM No.717037213
Screenshot from 2025-08-01 17-06-24
Screenshot from 2025-08-01 17-06-24
md5: 8e0f80717dd04498ecb0cb31f3039bde🔍
Godot is a AAA standard industry tool
Anonymous
8/2/2025, 12:12:07 AM No.717037569
>>717033087 (OP)
if you're a beginner and just want to make a 2d game, go with GM. GODOT is ok but a little more advanced and honestly not much better for making 2d stuff.
Anonymous
8/2/2025, 12:14:42 AM No.717037798
>>717036589
>source: 3 fag bibles
I aint readin all that. I don't give a shit about the dev politics. I just use the engine.
Anonymous
8/2/2025, 12:16:39 AM No.717037940
>>717036803
from a game engine toolbox perspective, yes, shouting at twitter is retarded.
Anonymous
8/2/2025, 12:17:55 AM No.717038047
Godot is the best 2D engine currently in existence. It's a no brainer.
Anonymous
8/2/2025, 12:18:35 AM No.717038108
5b3a2a745a80c62f9735235af3bad2108fbc06a46c0ba857b1405247a83042a6
trying to learn gdscript was so frustrating, every tutorial and course is clearly made by someone who has no idea how to teach and just explains things to you like an arch user trying to gatekeep as hard as possible. even though i still don't know shit about programming i'd rather try the bevy engine or raylib, at least there are actual courses for rust and c#, plus they're much more useful than gdscript being hard stuck in a dying game engine
Replies: >>717038241 >>717038464
Anonymous
8/2/2025, 12:20:35 AM No.717038241
>>717038108
its basically just python
Replies: >>717038323
Anonymous
8/2/2025, 12:21:38 AM No.717038323
>>717038241
"it's basically just" is the most arch user thing to say, kys you're not helping anyone, not even remotely
Replies: >>717038385 >>717038464 >>717038630
Anonymous
8/2/2025, 12:21:46 AM No.717038332
>>717033087 (OP)
You can't beat Game Maker for 2D games but you will need to graduate eventually. Also even 2D games struggle in Game Maker if they are big enough, look at Deltarune where each chapter is technically a separate game with a shell project to connect them all.
Replies: >>717038579
Anonymous
8/2/2025, 12:22:16 AM No.717038365
>>717036920
i would post my mmo project but i am at risk of being cancelled by retarded trannies like you
Replies: >>717038554
Anonymous
8/2/2025, 12:22:28 AM No.717038385
>>717038323
i'm not trying to help you i'm calling you retarded
Replies: >>717038459
Anonymous
8/2/2025, 12:23:22 AM No.717038459
>>717038385
fair. still, kys
Replies: >>717038592
Anonymous
8/2/2025, 12:23:30 AM No.717038464
>>717038108
>>717038323
>rather learn Rust over a Python like language
You're either retarded, or clueless. Just do a simple Python course, and just start writing GDScript. If you get stuck, just look it up. Not a single person ever "learned" GDScript.
Replies: >>717039706
Anonymous
8/2/2025, 12:24:18 AM No.717038526
>>717033087 (OP)
not the one used for nortubel
Anonymous
8/2/2025, 12:24:48 AM No.717038554
>>717038365
sure bro, i get you
Anonymous
8/2/2025, 12:25:04 AM No.717038579
>>717038332
GameMaker was always behind performance-wise, but Deltarune is a terrible example of anything. Undertale's code is a bit of a meme, but Toby's sheer popularity and influence let him strongarm the developers into adding an insane function back into the engine just for him.
Anonymous
8/2/2025, 12:25:12 AM No.717038592
>>717038459
Rude. He is right, its basically just python.
Anonymous
8/2/2025, 12:25:45 AM No.717038630
>>717038323
https://ocw.mit.edu/courses/6-100l-introduction-to-cs-and-programming-using-python-fall-2022/
just go through one of these free python courses. they're intended for college students that have 0 programming knowledge, this shit will be directly applicable to any future programming languages you learn, and you'll be able to pick up a pythonic language like gsdcript and follow the tutorials much easier afterwards.
Replies: >>717038763 >>717038790
Anonymous
8/2/2025, 12:27:15 AM No.717038762
I played around all major game engines for a bit and i think UE5 is actually by far the easiest to get into, blueprints are fucking insane for a non-coder.
Anonymous
8/2/2025, 12:27:18 AM No.717038763
>>717038630
Im a different anon but thanks for the link
Anonymous
8/2/2025, 12:27:38 AM No.717038790
>>717038630
thanks for spoonfeeding me, where you got that link? i looked through fmhy but couldn't find something like that
Replies: >>717039030
Anonymous
8/2/2025, 12:30:49 AM No.717039030
>>717038790
https://github.com/ossu/computer-science
Replies: >>717039410
Anonymous
8/2/2025, 12:35:28 AM No.717039410
>>717039030
oh shit 2 years, well it's not like i have anything better to do with my life, thx
Anonymous
8/2/2025, 12:37:07 AM No.717039530
Would Godot let me make something like this here:
https://youtu.be/vKigw4Aurwc?si=kWW7C3fzBkD4qTwO&t=234

Specifically that 2d plan with the 3d background/objects and again at here with the camera moving to show it in 3d:
https://youtu.be/vKigw4Aurwc?si=mvsmo9QZlE5eZMct
Replies: >>717039668 >>717041058
Anonymous
8/2/2025, 12:38:44 AM No.717039668
>>717039530
Yes, but can you?
Anonymous
8/2/2025, 12:39:19 AM No.717039706
>>717038464
>Not a single person ever "learned" GDScript.
learning a specific language in general isn't really a thing. the concepts are universal, the syntax is barely different in any of the relevant languages, and if you're so unskilled you're worried about which one to learn, you aren't going to be writing anything complicated enough to be affected by the low level differences in memory management or whatever
Anonymous
8/2/2025, 12:48:41 AM No.717040410
Why does Godot use a special snowflake version of Python instead of an existing language? Supposedly this allows for tighter engine integration. What are those integrations?
Replies: >>717040551 >>717042153
Anonymous
8/2/2025, 12:50:35 AM No.717040551
>>717040410
you can use c# with godot and it has better performance
Anonymous
8/2/2025, 12:52:34 AM No.717040720
>>717033087 (OP)
If you're a programmer godot. If you're an artist then gamemaker.
Anonymous
8/2/2025, 12:56:26 AM No.717041058
>>717039530
yes, but bullet hells are one of those things that requires more specialized knowledge to do in godot due to engine limitations, like C++ and/or C# for performance. and object pooling will be your friend.
Anonymous
8/2/2025, 1:09:54 AM No.717042153
>>717040410
>What are those integrations?
there's a performance tax on c# scripts when the script calls an engine function or vice versa that doesn't exist in gdscript. It adds up on things like the update function that's called every frame for every node.
Anonymous
8/2/2025, 1:13:33 AM No.717042436
ldig833rjnff1
ldig833rjnff1
md5: 1ef19bd72db2a5f41b5d37b24fcde298🔍
Is there any reason not to just go with Unity in current year?
Replies: >>717042862 >>717043642
Anonymous
8/2/2025, 1:19:13 AM No.717042862
>>717042436
Poor documentation, tons of obsolete or bad features to avoid, slow iteration time.
Anonymous
8/2/2025, 1:29:56 AM No.717043642
>>717042436
israel is unlikely to exist within 5 years
Anonymous
8/2/2025, 1:40:00 AM No.717044401
>>717035138
don't listen to this tranny, it's a nothingburger and godot is fine
Anonymous
8/2/2025, 1:46:14 AM No.717044910
>>717033087 (OP)
GameMaker Studio 1.4 is good https://archive.org/details/gamemaker_studio_1x