>>717059452
It doesn't use it's purple flame nukes to hunt, at least for eating, it has claws and teeth for that. The flames are for other monsters and hunters.
>>717058830
I hate multiplayer UI post World. With Generations Ultimate, it was perfect with the auto-shoutout timing and they didn't just flash across the screen in a milisecond like they do now. You really got to experience the character of your fellow Je Suite Monte'ers. Now it is like input from your fellow randoms is simply inconsequential.
>>717058830 >finally make the perfect IG moveset >create an amazing GS alternate moveset with Surge Slash >AND make Gunlance peak fun even for non GLfags >then immediately scrap every single bit of them for the next game
I want to hurry up and get past the normalfag game so we can go back to the fun ones again. I'm so glad sunbreak got the autistic gameplay overhaul type mods too so you can up the difficulty even more.
>>717057957 (OP)
Sunbreak saved Rise. I've always defended Rise and played through it both on PC and Switch. Forgoing the rampage gimmick was the best thing they did and I missed some of the newer Lance moves Sunbreak added when playing Wilds. Conversely, my major complaint about Wilds is that the monsters have too low of health even for Low Rank and especially for high rank. Doesn't feel like you're actually fighting the monster. Just a step above dunking on a rampage monster.
I can play rise at 165 fps with zero drops on max graphics. Wilds breaks every fucking update and originally ran at 110 fps but now shits around 60-70 with stutters.
Also Rise had better hammer move pools and battle crabs. Death to denuvo.
>>717057957 (OP)
Rise was solid. They finished the game By month 3 with TU and had 45 monsters with over a dozen being endgame fights for optimal charm farms. Good artsyle and OST, fun weapon movesets. Sunbreak pushed it into being the greatest game in the series by a large margin.