>>717065193All ER really does is highlight exactly what the main problem was in all the previous entries that From Soft did in the 2010's.
DS1 can easily be beaten and finished within a single afternoon if you know where to go. The only reason why it feels so long to playthrough the first time is, as you said, the fact that a newbie will have no idea where to go. Once you beat the game, you already know the exact paths to go down so you can rush what you need. Doing that enough however, like I have, makes you distinctly aware of the fact that the majority of your playtime is literally just running from point A to B anyway just like ER. Basically every area after Undead Burg and Blightown is just a massive empty space with a few enemies sprinkled here and there. This is especially highlighted in Anor Londo, Lost Izalith and Ash Lake where you will literally spend 6+ minutes just holding the run button and running in a single direction. After your first playthrough in these games MOST of your time is going to just be running forward.
DS2, for all it's faults, does actually try to remedy this by shoving an absolute fuckload of enemies in every area of the game but again, if you play it more than a few times and learn the enemy placement, it becomes obvious that they are only there to distract the player from the fact that they are spending minutes of their lives just holding forward and running.
Sekiro and AC6 are basically the only games From Soft has made in the past decade where the actual point and the content of the game is present for the majority of the playthrough. Every enemy and area in Sekiro is finely tuned and placed so that you get to actually have proper fun and interaction even after multiple playthroughs.
ER and DS3 though are both nearly fucking unplayable after the first playthrough because like you said, you realize that 50% or more of the shit you see on your screen is absolutely pointless and is only there to look pretty.