GameDev - /v/ (#717090949) [Archived: 20 hours ago]

Anonymous
8/2/2025, 5:16:23 PM No.717090949
1742415711244068
1742415711244068
md5: da64944ed28cf05f84fb1cba37186a67๐Ÿ”
Hello folks, in this thread we're discussing game development. Whether you're with a large group or you're by yourself, post progress, ask for help or lurk.
Replies: >>717091002 >>717091063 >>717091430 >>717098193 >>717099178 >>717099372 >>717100530 >>717106930 >>717116920 >>717117607 >>717129972 >>717133091 >>717136178
Anonymous
8/2/2025, 5:17:15 PM No.717091002
>>717090949 (OP)
Oh yeah? Make me bitch
Replies: >>717099372
Anonymous
8/2/2025, 5:18:10 PM No.717091063
>>717090949 (OP)
Turns out making the framework was the easy part
Now I gotta like... fill it with stuff
Replies: >>717091164
Anonymous
8/2/2025, 5:19:54 PM No.717091164
>>717091063
yeh. while trying to not make it too difficult to play
Anonymous
8/2/2025, 5:21:18 PM No.717091264
im making a h-game battle-fuck. What would do better? female MC or male MC (bottom)?
Replies: >>717095473 >>717097004 >>717099173 >>717099469 >>717110358 >>717121991
Anonymous
8/2/2025, 5:23:38 PM No.717091430
>>717090949 (OP)
Is anyone working with plot-, key-, story- or emotional beats?
Replies: >>717095784
Anonymous
8/2/2025, 5:30:02 PM No.717091841
I like prototyping the basic systems of a game but I get skittish when I have to commit to anything concrete like choosing a theme, characters, etc.
https://youtu.be/hyY4xu4ecQI
Anonymous
8/2/2025, 5:41:23 PM No.717092656
How do you guys handle play testing? I feel like the hardest part of making a game is trying to balance after playing 1000s of hours yourself.

For my last game, I used early access and got a handful of really helpful people that saw my vision. But it's tough to keep public interest if people don't like your project at 90% completion.

Is it better now to make a full game (minus some features) and release a steam demo? Seems like it would get swept away on the crowd during a Next fest or something.
Anonymous
8/2/2025, 5:43:52 PM No.717092827
i made my player ragdoll when falling or get run over by a car
Replies: >>717093915 >>717095985
Anonymous
8/2/2025, 6:00:26 PM No.717093915
>>717092827
Based. Nothing sells a game like hilarious unintended ragdoll physics. Just donโ€™t fix the bugs, make them features. Thatโ€™s indie dev alchemy right there. Got cars launching people into orbit yet or still tweaking the launch angle?
Replies: >>717094548
Anonymous
8/2/2025, 6:09:18 PM No.717094548
>>717093915
nah they launch pretty normally now, it's just networked properly
Anonymous
8/2/2025, 6:12:13 PM No.717094767
1742375385503112
1742375385503112
md5: 0ef1c599fd527d67ec4770d86857511b๐Ÿ”
fuck unwrapping
Replies: >>717094898 >>717095258
Anonymous
8/2/2025, 6:14:10 PM No.717094898
>>717094767
I'm never ever going to make my levels in Blender, shit looks painful. Trenchbroom and brushes for the win babe.
Replies: >>717095165 >>717095258
Anonymous
8/2/2025, 6:18:06 PM No.717095165
file
file
md5: 187526711d39708e913bb0d0253eeb16๐Ÿ”
>>717094898
Fuck yeah trenchbroom
Anonymous
8/2/2025, 6:19:19 PM No.717095258
>>717094898
>>717094767
Modelling is a pain and there's a thousand things that can go wrong (a billion if you're using blender) so I don't blame people who buy game models.
Replies: >>717128940
Anonymous
8/2/2025, 6:20:03 PM No.717095318
croak
croak
md5: 4fd0ed64d6fa0991ed5b072ebd390214๐Ÿ”
Back on this thing after months of no motivation. Working keyboard controls for everything! I'm not using my mouse at any point here.
Replies: >>717095493 >>717106581
Anonymous
8/2/2025, 6:22:06 PM No.717095473
>>717091264
why do you want to make a getting raped simulator, make a normal rape one
Anonymous
8/2/2025, 6:22:31 PM No.717095493
>>717095318
based accessibilty chad
Replies: >>717095642
Anonymous
8/2/2025, 6:24:35 PM No.717095640
Screenshot 2025-08-02 19.22.31_thumb.jpg
Screenshot 2025-08-02 19.22.31_thumb.jpg
md5: 806eacd674cbf65edb1f58611baadf52๐Ÿ”
I am still playing around with Godot. Now the shape morphing happens on a toggle, and switching mid animation reverses it.
Replies: >>717131976
Anonymous
8/2/2025, 6:24:40 PM No.717095642
>>717095493
Thanks. It always bugs me how OS games almost never have good keyboard controls so I'm hoping to make a difference.
Anonymous
8/2/2025, 6:26:45 PM No.717095784
>>717091430
Guess not.
Anonymous
8/2/2025, 6:29:20 PM No.717095985
Sbox.2025.08.02.18.26.38-1_thumb.jpg
Sbox.2025.08.02.18.26.38-1_thumb.jpg
md5: b4c4f31d8ec84333d526c43cc5f86724๐Ÿ”
>>717092827
video
Replies: >>717096732 >>717106581
Anonymous
8/2/2025, 6:31:30 PM No.717096161
uiwip_thumb.jpg
uiwip_thumb.jpg
md5: b43ecba7f25548ebd39d51abe97b74f0๐Ÿ”
Replies: >>717117571
Anonymous
8/2/2025, 6:38:53 PM No.717096732
>>717095985
That's pretty funny. I think it's not too exaggerated to cause motion sickness or whatever, it's just the right amount of ragdolling.
Anonymous
8/2/2025, 6:42:30 PM No.717097004
>>717091264
male MC (top)
Anonymous
8/2/2025, 6:44:02 PM No.717097107
action game, you are using a curative but you get hit while the animation plays so the curative falls to the ground and breaks, losing it. Yes or no? I think it might be too frustrating.
Anonymous
8/2/2025, 6:49:43 PM No.717097506
For a complete newbie who has a lot of free time and no ambition to immediately shoot for releasing games, what's the best engine?
I'm currently fiddling around in UE5 and it's surprisingly good for a newfag but i wonder if godot and unity are better suited for a solo dev.
Replies: >>717098372 >>717098387
Anonymous
8/2/2025, 6:56:20 PM No.717097997
9ec72c4c787da3ba5d05e8c5f84db1f1
9ec72c4c787da3ba5d05e8c5f84db1f1
md5: e847dd6c536144171db2d63f3d0ea3f4๐Ÿ”
Quake has taught me that a single moving box collider can be a drawbridge, a moving platform, a door, a crusher or a trapdoor with basically no modifications to code. Literally all the same thing.
Replies: >>717098818
Anonymous
8/2/2025, 6:57:32 PM No.717098081
Screenshot 2025-08-02 18-55-50
Screenshot 2025-08-02 18-55-50
md5: ea6d008345ee3b9df143272c0e8fcb50๐Ÿ”
Every world now has a Nett Hier sticker in it. If you shoot them all, you get an achievement. We really, really fucking hate seeing those stupid things on every vacation we go.
Replies: >>717101236
Anonymous
8/2/2025, 6:59:02 PM No.717098193
2025-08-01 23-50-57_thumb.jpg
2025-08-01 23-50-57_thumb.jpg
md5: 96e0103a8d1b291c18fe143aac18e962๐Ÿ”
>>717090949 (OP)
Thanks for actually putting a title, it's impossible to find these threads in the archive because the guy never names them anything.

Continuing where I left off last night, going to implement a score counter and rewards for taking out the trash.
Replies: >>717098701 >>717102898 >>717103119 >>717122142 >>717130436
Anonymous
8/2/2025, 7:01:07 PM No.717098348
1734730138919925
1734730138919925
md5: 37fbd48bbc01933c99288b5aba83cfac๐Ÿ”
I am making my game in Jai.
Anonymous
8/2/2025, 7:01:32 PM No.717098372
>>717097506
as a ue4 dev that was a noob when i started i'd say it doesn't matter which engine. unless there is a benefit for your specific game
Anonymous
8/2/2025, 7:01:43 PM No.717098387
>>717097506
Depends on really you I guess. I didnt know Unity had blueprints like unreal but I started with unreal 5.3 them moved 5.4.4.
Most have good tutorials on them. If you want to watch videos about syntax check Unreal University. If will keep you from doing stupid shit like casting every time you do 1 thing instead of setting an initiate event that runs at the beginning.
https://youtu.be/KE_8OwmHY-A?si=fsD337IzhYiIO5cP
Replies: >>717099834
Anonymous
8/2/2025, 7:04:43 PM No.717098628
I sometimes feel bad if my game is taking inspiration or stuff from games I like, for example Beyond Citadel or similar shooters. It just feels odd to me.
Replies: >>717099037
Anonymous
8/2/2025, 7:05:46 PM No.717098701
>>717098193
Fuck that is hilarious. I know it might not be intentional but it makes me think of the giants in Skyrim pre patched physics.
Anonymous
8/2/2025, 7:07:28 PM No.717098818
>>717097997
yeah but Duke Nukem taught me that you gotta be careful woth those assumptions or else your doors might crush the player
Replies: >>717098934 >>717099060
Anonymous
8/2/2025, 7:08:50 PM No.717098934
>>717098818
I mean it definitely explains instead death touching a door.
Anonymous
8/2/2025, 7:10:15 PM No.717099037
>>717098628
You really shouldn't give a shit, I am openly inspired by games I like because I wanna make games I myself would play. Great artists steal, nothing new under the sun, yada yada. I think at the very least you should give your game its own sense of identity though, give it something that people can point to and say "THIS is what it does different from the other games like it".

Just look at Yooka-Laylee for example. It came out really rough at launch and even now it's kind of a piece of shit. People would've been kinder to it if it did something original or innovative, but it didn't so the flaws stick out much more than they'd otherwise do because everything it does, Banjo-Kazooie (and Tooie) do better. That's the trap you could run into if you're too naked about your inspiration.
Replies: >>717100091
Anonymous
8/2/2025, 7:10:47 PM No.717099060
>>717098818
For the crusher, I am just going to duct tape a box collider to the end of it with a damage component on it. The others won't do any damage.
Anonymous
8/2/2025, 7:12:04 PM No.717099173
>>717091264
Male MC (Power bottom)
Anonymous
8/2/2025, 7:12:06 PM No.717099178
>>717090949 (OP)
What is this, a job presentation? Who's the fucking insufferable retard who started making these threads? Show me your game bitch.
Anonymous
8/2/2025, 7:13:57 PM No.717099313
I feel bad for mostly copying the shit i see in the tutorials but i see no other way to get into gamedev
Replies: >>717099552
Anonymous
8/2/2025, 7:14:41 PM No.717099372
>>717091002
>>717090949 (OP)
shut the fuck up fygoon
Anonymous
8/2/2025, 7:16:04 PM No.717099469
>>717091264
>battle fuck
Male protag. I understand it's a lot of work doing a lot of female enemies, but it's required so the player doesn't get bored. If you have a female protag, having the same girl get fucked over and over with generic scenes gets boring.
Anonymous
8/2/2025, 7:17:12 PM No.717099552
>>717099313
perfectly fine as long as you are trying to understand the code and not just copy&pasting with 0 care
Anonymous
8/2/2025, 7:20:59 PM No.717099834
>>717098387
Man blueprints are such an awesome system for a non-programmer, but i wonder if having no C++ knowledge will fuck me in the long run.
This system almost looks easy after nearly 3 years with comfyui
Replies: >>717100508
Anonymous
8/2/2025, 7:24:36 PM No.717100091
>>717099037
People would have been kinder to yookalele if the dev haven't joined in on the jontron bashing, agree or not with his words that was retarded, he directed his fanbase to the kickstarter and of course they were sharpening their knives to give scathing reviews over any flaw they may have forgiven otherwise.
Anonymous
8/2/2025, 7:28:38 PM No.717100330
001-armor
001-armor
md5: 3bbdb7f7948de9dddc5c1d27bfddf8f3๐Ÿ”
Today is blender day. Started a new armor set of 3.
Replies: >>717100549 >>717100559 >>717106581 >>717119554 >>717136130
Anonymous
8/2/2025, 7:31:34 PM No.717100508
>>717099834
They are! And dont worry, the more dedication and discovery you make and stick with it, eventually you will run into hybrid c++ and BP tutorials.
Anonymous
8/2/2025, 7:31:49 PM No.717100530
>>717090949 (OP)
How do u make a 3D game in C without any emgine lol.
Replies: >>717100738 >>717138204 >>717139378
Anonymous
8/2/2025, 7:32:07 PM No.717100549
>>717100330
dope
Anonymous
8/2/2025, 7:32:18 PM No.717100559
>>717100330
Can you draw or how do you come up with designs?
Replies: >>717102408 >>717102649
Anonymous
8/2/2025, 7:34:33 PM No.717100738
>>717100530
you cant use unity?
Anonymous
8/2/2025, 7:41:30 PM No.717101236
2025-08-02 19-30-50_na_thumb.jpg
2025-08-02 19-30-50_na_thumb.jpg
md5: 73e7a95d600247fc1a320d749f90c5c0๐Ÿ”
>>717098081
Here's what it looks like if you destroy it, cause funny.

And with audio cause the background music is pretty dope:
https://litter.catbox.moe/xiopf7eyvb1lkn2x.webm
Replies: >>717101473 >>717104428
Anonymous
8/2/2025, 7:44:36 PM No.717101473
>>717101236
Nice game, but have you ever visited Berlin?
Replies: >>717101519
Anonymous
8/2/2025, 7:45:11 PM No.717101517
observatory
observatory
md5: 95a9b665dd3160e4a257d2f27a34523d๐Ÿ”
What do you gamers think of my first game's steam page?
It's unfortunate I have to show the monster but that's what you need to get some interest flowing on steam apparently.
I think it's more potent as a surprise
https://store.steampowered.com/app/3836910/The_Observatory/
Anonymous
8/2/2025, 7:45:14 PM No.717101519
>>717101473
No, and I never intend to go. I went to Cologne once for Gamescom and god was it depressing.
Replies: >>717101601
Anonymous
8/2/2025, 7:46:15 PM No.717101601
>>717101519
>Cologne
nice cathedral and some neat street art, but lots of junkies tho
Anonymous
8/2/2025, 7:47:35 PM No.717101694
Doing some code refactoring today in preparation for making child Combat classes with their own rules.
Anonymous
8/2/2025, 7:56:41 PM No.717102408
1049394039
1049394039
md5: 6e30bfb954395c7d0ed696045871bc80๐Ÿ”
>>717100559
Usually via ai prompts for the image, then days upon days tweaking prompts in meshy, photoshop, blender, and unreal. Unreal has better modeling tools for my specific needs at times. Normally the prompts starts with dark fantasy and I usually add "games asset or "prop" so it generates a part like. Here is an example of my progress when I started vs how my character looks now.
Replies: >>717102649 >>717103065
Anonymous
8/2/2025, 7:58:05 PM No.717102514
1708103865365436
1708103865365436
md5: 6c26775eb6ecae8dc8a2038128063092๐Ÿ”
I installed Unreal and been messing around with it and wanted to make some low poly assets in Blender. However exporting it to Unreal has been an absolute nightmare. .fbx files for some reason smooth my model, making it look like complete shit, and don't carry my texture with it. I guess I can go manually reapply it from an image but still.

.glb has the texture, even seems to preserve the material (although it's an instance material linked to some gltf plugin) and doesn't smooth the model but for some reason it fucks up the scale completely.

What's your workflow when it comes to this? I just started learning Blender as well so I know almost nothing about modelling and UVs and all that. I just wanted to mess around a bit in-engine with the basic shitty stuff I can already make. I'm retarded so I'd appreciate some advice.
Replies: >>717102875 >>717103121 >>717108117
Anonymous
8/2/2025, 7:59:45 PM No.717102649
002-modelbeforeafter
002-modelbeforeafter
md5: 2c6671909efa4ad8d84cc40bbc1c8c17๐Ÿ”
>>717100559
>>717102408
Here is the full picture reference
Replies: >>717102760
Anonymous
8/2/2025, 8:01:07 PM No.717102760
>>717102649
Synthol, it seems. Goal of the game is to purge the Synthol and replace it with true lifting power.
Replies: >>717151248
Anonymous
8/2/2025, 8:02:39 PM No.717102875
>>717102514
shade flat
Anonymous
8/2/2025, 8:03:01 PM No.717102898
>>717098193
>Garbage man, Japan
:O
Anonymous
8/2/2025, 8:05:15 PM No.717103065
>>717102408
Did you use tutorials or were you born with the needed knowledge?
Replies: >>717103971
Anonymous
8/2/2025, 8:05:57 PM No.717103119
>>717098193
Make the bags jiggle.
Replies: >>717111503
Anonymous
8/2/2025, 8:05:59 PM No.717103121
>>717102514
>exporting it to Unreal has been an absolute nightmare
unity can be a mess too. its just one of those things we live with.
Anonymous
8/2/2025, 8:17:55 PM No.717103971
>>717103065
Experience of course lol. The prompts came with time, 99% of it is fucking garbage to work with. But honestly I've learned UE5 from going through tutorials. I'd advise against Gorka as he goes through many shortcuts to make a "game" and uses event ticks way more than necessary. Same for blender, ill watch tutorials when im stuck on something.
Replies: >>717105261
Anonymous
8/2/2025, 8:24:09 PM No.717104428
>>717101236
looking cool but I don't think that music fits that scenario
Replies: >>717104471
Anonymous
8/2/2025, 8:24:52 PM No.717104471
>>717104428
You mean the environment?
Replies: >>717104576
Anonymous
8/2/2025, 8:26:21 PM No.717104576
>>717104471
yeah, what else could I mean lol
Replies: >>717104668
Anonymous
8/2/2025, 8:27:39 PM No.717104668
>>717104576
Eh, it's near the end of the game in a top secret underwater base swarming with enemies and tough battles. I think it works fine when you go through it, this specific room is just a puzzle room.
Anonymous
8/2/2025, 8:35:52 PM No.717105261
>>717103971
That's how I approached coding at uni. Do first and look up if stuck. Do you have an eta?
Replies: >>717106941
Anonymous
8/2/2025, 8:53:18 PM No.717106581
I'm range banned, cant post files. Just added another gear piece that summons a little follower:
https://www.youtube.com/watch?v=SwMao4J5dlw

>>717095318
Motivation is fickle, cultivate discipline. Keep it up.

>>717095985
Looks nice, maybe some blood splats or some other juice could be added too?

>>717100330
Impressive, my blender skills are nowhere near that.
Replies: >>717106665 >>717108259
Anonymous
8/2/2025, 8:54:17 PM No.717106665
>>717106581
>>Motivation is fickle, cultivate discipline
Yeah, I know. I forced myself to work on it bit by bit until I got my motivation back proper and now I'm enjoying the process again even if I'm a codelet.
Anonymous
8/2/2025, 8:57:35 PM No.717106930
>>717090949 (OP)
I'm making the next Cry Engine
Replies: >>717107403
Anonymous
8/2/2025, 8:57:40 PM No.717106941
>>717105261
Not yet, but definitely want to get a demo out by December.
Anonymous
8/2/2025, 9:02:57 PM No.717107403
>>717106930
Next to impossible to run of current and future hardware?
Replies: >>717108120
Anonymous
8/2/2025, 9:11:30 PM No.717108117
>>717102514
When you import does unreal create a new folder with your textures on your desktop or in the folder where your model is?
Replies: >>717108802
Anonymous
8/2/2025, 9:11:34 PM No.717108120
>>717107403
Dw it will have multithreading and everything is done trough shaders, MSAA and a custom non-SS GI solution
Anonymous
8/2/2025, 9:13:28 PM No.717108259
>>717106581
>maybe some blood splats
huh yeah, haven't thought about that. i don't have blood decals at all
Anonymous
8/2/2025, 9:13:54 PM No.717108286
2025-08-02 22-11-39_thumb.jpg
2025-08-02 22-11-39_thumb.jpg
md5: c550368c16aea8163db1a6167f5ed05a๐Ÿ”
Working on boss animations
Replies: >>717121007
Anonymous
8/2/2025, 9:18:38 PM No.717108670
I get no views on reddit, doing marketing sucks, I hate it. I used to think if you make a good game, sales will come, but now I don't even have confidence in this game anymore. I'll still work on it for a while with hope but my soul has sort of resigned and accepted defeat with life.
Replies: >>717109297 >>717109586 >>717109713
Anonymous
8/2/2025, 9:20:12 PM No.717108802
>>717108117
It just puts the imported stuff in the project folder where I tell it. It seems to drag the entire scene with it. I also found the option that makes my flat objects smooth - it's when you choose to have it compute normals (the default) as opposed to importing them.

I found the official unreal plugin for importing from blender and it just werks, but unfortunately it's dead and it only works in blender 3.6. In any kind of recent version it's fucked
Replies: >>717109070
Anonymous
8/2/2025, 9:23:25 PM No.717109070
>>717108802
I have the same problem with plug-ins. Any features in the later version you would like to have?
Replies: >>717109795
Anonymous
8/2/2025, 9:25:30 PM No.717109235
Is the salt and sanctuary / sacrifice series using 2D skeletal animation or is that another technique altogether?
Anonymous
8/2/2025, 9:26:14 PM No.717109297
>>717108670
>I get no views on reddit, doing marketing sucks, I hate it. I used to think if you make a good game, sales will come, but now I don't even have confidence in this game anymore. I'll still work on it for a while with hope but my soul has sort of resigned and accepted defeat with life.
That's kind of how it is anymore. There's not even any hope of getting paid to make a game for someone else because so many people are willing to dev for free.
Anonymous
8/2/2025, 9:29:10 PM No.717109532
sippin_thumb.jpg
sippin_thumb.jpg
md5: 56dbb2f12ba6660ba751e2e561ca7f93๐Ÿ”
taking a sip
Replies: >>717109718 >>717110027
Anonymous
8/2/2025, 9:29:42 PM No.717109586
>>717108670
Don't let the faggotry of reddit pull you down anon.
Anonymous
8/2/2025, 9:31:07 PM No.717109713
>>717108670
Try #screenshotsaturday on twitter.
Also make sure you have an actually appealing game. You'd be surprised how many devs fail this basic step.
Anonymous
8/2/2025, 9:31:10 PM No.717109718
>>717109532
Wow good job dude! I have nothing to comment on it speaks for itself.
Replies: >>717110205
Anonymous
8/2/2025, 9:32:08 PM No.717109795
>>717109070
I'm too new at this whole thing to give you an informed reply unfortunately. In an ideal world I'd just want to click on my blender model and import it into unreal complete with UVs etc. That's what the official plugin already does, it's just outdated.

There's actually a plugin for unreal itself that makes it support .blend, and it's maintained and probably just werks, but it's also not free :^)

Before I lose my mind any further about this, I'll just forget about this whole thing and learn both more unreal and 3D modelling separately before trying to figure it out, I don't even know yet how to texture things properly
Replies: >>717110107
Anonymous
8/2/2025, 9:34:44 PM No.717110014
i tried to make a voxel engine in unity and it was not only very hard but ran like dogshit in the end

is this why people who make actual voxel games generally use custom engines?
Anonymous
8/2/2025, 9:34:50 PM No.717110027
>>717109532
put in canned fortnight dances
Replies: >>717110205
Anonymous
8/2/2025, 9:35:56 PM No.717110107
>>717109795
Haha you're fine man. I started off using assets and made the game framework (still wip) just copied my assets over once I was ready for the modeling portion because I didn't want to model without knowing a gamepad would actually work right.
Anonymous
8/2/2025, 9:37:06 PM No.717110205
goblin_thumb.jpg
goblin_thumb.jpg
md5: 0b7e6e1926a06606a8f484869436ad8a๐Ÿ”
>>717109718
thanks!
>>717110027
already in
Replies: >>717111439
Anonymous
8/2/2025, 9:38:46 PM No.717110358
file
file
md5: ae2ef4f70fc7554135cb3302f2bc8431๐Ÿ”
>>717091264
before you decide on an MC, i think there's a different MC you need to ask.
Replies: >>717116461
Anonymous
8/2/2025, 9:51:50 PM No.717111439
>>717110205
I like this one and the on where they are watching TV.
Replies: >>717111832
Anonymous
8/2/2025, 9:52:37 PM No.717111503
2025-08-02 15-48-11_thumb.jpg
2025-08-02 15-48-11_thumb.jpg
md5: 29d921cf77a0a68e1ef1b776f3a4da9b๐Ÿ”
>>717103119
>Make the bags jiggle.

That's the plan once I have the basic game prototype done.

Score counter is implemented.
Replies: >>717111801
Anonymous
8/2/2025, 9:56:30 PM No.717111801
>>717111503
will you add a mechanic that lets you run over people who litter for bonus points?
Replies: >>717112173
Anonymous
8/2/2025, 9:57:00 PM No.717111832
goblin tv1
goblin tv1
md5: e6144ff7ff082635db96c486815551ab๐Ÿ”
>>717111439
lol, glad someone liked that. I want to make more silly stuff, maybe when I have more enemy types.
Replies: >>717115151
Anonymous
8/2/2025, 10:01:36 PM No.717112173
>>717111801
No, litter makes you money. Your job will be to avoid running over people as you try to deliver the trash to the bin against a timer for.. reasons. Hitting people costs you money and hitting them too many times gets the police on your ass.
Replies: >>717112240
Anonymous
8/2/2025, 10:02:30 PM No.717112240
>>717112173
I hate people who litter and want to seem them punished
Replies: >>717115660
Anonymous
8/2/2025, 10:24:48 PM No.717114046
bump
Anonymous
8/2/2025, 10:39:27 PM No.717115151
>>717111832
It adds to their character for sure lol.
Anonymous
8/2/2025, 10:45:26 PM No.717115660
>>717112240
This is what I'm banking on, people will find it satisfying to clean up the trash and make it look nice.

I can't make it an obvious carmageddon, those kind of games are going to be banned next.
Replies: >>717116162
Anonymous
8/2/2025, 10:48:20 PM No.717115887
combine effect_thumb.jpg
combine effect_thumb.jpg
md5: 6ba1048f63fa6827f8b8f514ad4ac1e2๐Ÿ”
added an effect when combining items on the slot that holds the item that will result from the combination, hoping to add some more feedback to it. Next up I'll work on the tools, items you can craft to help you in combat, like items to stun enemies, throwing bombs, and that kind of stuff. The code to aim those should come in useful when I work on the bow later on.
Replies: >>717118027
Anonymous
8/2/2025, 10:51:49 PM No.717116162
>>717115660
Bonus for... capturing litterers on phone cam photo?

At the same time... you have to hide you're taking a picture because driving whilst using a phone is illegal?
Anonymous
8/2/2025, 10:55:53 PM No.717116461
snek
snek
md5: 313280bbfa15a9f8920d23acaaef5dc5๐Ÿ”
>>717110358
Anonymous
8/2/2025, 11:01:55 PM No.717116920
Kickconductorinballs_thumb.jpg
Kickconductorinballs_thumb.jpg
md5: 7b4c2965064f1eb6e35ef7339310155a๐Ÿ”
>>717090949 (OP)
Just released a demo... Could really use some feedback.
https://landoringel.itch.io/city-of-spells
Replies: >>717139807
Anonymous
8/2/2025, 11:10:45 PM No.717117571
>>717096161
damn theres no way you did this by yourself
Replies: >>717123305
Anonymous
8/2/2025, 11:11:09 PM No.717117607
>>717090949 (OP)
Do games (rpg) have too much (boring or repetitive) text? If so, why? Cheap filler?
Replies: >>717118948
Anonymous
8/2/2025, 11:11:46 PM No.717117648
art is the hardest thing to do when you do badao gemu
Replies: >>717119025
Anonymous
8/2/2025, 11:17:01 PM No.717118027
>>717115887
I guess it wouldn't matter but would you make the effect different based on size of consumable? It doesn't really matter if the game shows your health increase.
Replies: >>717119045
Anonymous
8/2/2025, 11:29:13 PM No.717118948
>>717117607
I like it when NPCs change up their dialog depending on what main quest is active, or when you talk to them twice and they say something new.
Also flavor text for the surroundings and objects are also nice, major points for lore dumps readable via bookshelves
Replies: >>717119292
Anonymous
8/2/2025, 11:30:14 PM No.717119025
>>717117648
Just make your game 8 bit, ez graphics
Replies: >>717119536
Anonymous
8/2/2025, 11:30:26 PM No.717119045
>>717118027
sorry anon but I don't understand what you mean.
Replies: >>717120223
Anonymous
8/2/2025, 11:34:05 PM No.717119292
>>717118948
Totally. This is needed imho, else the world feel static. Implementing passage of time *kamala intensifies* is important to me. Small details here and there go a long way. Even if its only changing the npc location after a certain quest.
Anonymous
8/2/2025, 11:37:26 PM No.717119536
>>717119025
I hate the demake trend by indie game developpers
Anonymous
8/2/2025, 11:37:35 PM No.717119554
newspepe
newspepe
md5: 2ade6e9cde6230fb87ecccd107be4ed0๐Ÿ”
>>717100330
is that AI sloppa?
Replies: >>717119614 >>717122176 >>717122289
Anonymous
8/2/2025, 11:38:27 PM No.717119614
>>717119554
no
Anonymous
8/2/2025, 11:43:19 PM No.717120005
disgustedFrenchman
disgustedFrenchman
md5: 742f49988dc4feb495d538db51d3b84b๐Ÿ”
GUYS....

I need to make 1.8 million dollar real quick!

What game should I make?
Replies: >>717120134 >>717120241
Anonymous
8/2/2025, 11:44:54 PM No.717120134
>>717120005
Friendslop game about circlejerking each other
Anonymous
8/2/2025, 11:45:52 PM No.717120223
>>717119045
>small potion
>green heal effect
>big potion
>BIG GREEN HEAL EFFECT
Replies: >>717120725
Anonymous
8/2/2025, 11:46:02 PM No.717120241
>>717120005
cyberpunk game
Replies: >>717120421
Anonymous
8/2/2025, 11:48:34 PM No.717120421
>>717120241
isn't fantasy more popular?
Replies: >>717120687
Anonymous
8/2/2025, 11:52:28 PM No.717120687
>>717120421
huuh no look cyberpunk 2077
Replies: >>717121213
Anonymous
8/2/2025, 11:52:59 PM No.717120725
>>717120223
haha ok, I thought you were talking about combinations. Nah, for now the effect will be the same for every potion, but it's a cool idea and I'll write it down for later.
Replies: >>717120873
Anonymous
8/2/2025, 11:53:10 PM No.717120741
Girls Default
Girls Default
md5: dbc44136ebe154efdeee8695f41f8b51๐Ÿ”
Still making my VN about twelve identical sisters. Planning to redraw blue, but I can't decide if I want to keep her face hidden or not. It makes it very difficult for her to emote.
Anonymous
8/2/2025, 11:55:13 PM No.717120873
>>717120725
Cool beans man :)
Replies: >>717121036
Anonymous
8/2/2025, 11:56:59 PM No.717121007
ygg-1748573712_thumb.jpg
ygg-1748573712_thumb.jpg
md5: bfd1f0384c888f785cdd5246d6a769ec๐Ÿ”
>>717108286
MMZ-like?
Anonymous
8/2/2025, 11:57:27 PM No.717121036
particles_thumb.jpg
particles_thumb.jpg
md5: 777d28917203fc8b94d1c8b302eb93c7๐Ÿ”
>>717120873
ended up just doing it since it was a small change. First potion emits 30 particles, then the second and smaller one emits 15. I think it's a neat little detail, ty anon.
Replies: >>717121378 >>717121493 >>717122036
Anonymous
8/2/2025, 11:59:41 PM No.717121213
>>717120687
yeah but is that cyberpunk as a setting or just cyberpunk 2077?
Replies: >>717121868 >>717122113
Anonymous
8/3/2025, 12:01:53 AM No.717121378
>>717121036
Subtle enough to not overdo it, but enough to know they're different, well done dude!
Replies: >>717122341
Anonymous
8/3/2025, 12:03:16 AM No.717121493
>>717121036
Oh cool, that does make a difference
Replies: >>717122341
Anonymous
8/3/2025, 12:08:24 AM No.717121868
>>717121213
I was thinking about a fps/tps (can switch) shooter where you can hack enemies to complete your missions
Replies: >>717121948
Anonymous
8/3/2025, 12:09:24 AM No.717121948
>>717121868
>>I was thinking about a fps/tps (can switch) shooter
So kinda like Cliax Codec
Replies: >>717123190
Anonymous
8/3/2025, 12:10:03 AM No.717121991
>>717091264
Its rape or be raped, Male MC female enemies
Anonymous
8/3/2025, 12:10:46 AM No.717122036
>>717121036
can i ask you how you do enemy navigation, im about to start that "adventure"...
Replies: >>717122341
Anonymous
8/3/2025, 12:11:38 AM No.717122113
>>717121213
What makes cyberpunk a thing? I feel it's neon + unhappy ending for the vast majority of fans.
Replies: >>717143807
Anonymous
8/3/2025, 12:12:04 AM No.717122142
>>717098193
The german race has fallen
Anonymous
8/3/2025, 12:12:31 AM No.717122176
>>717119554
yes
Anonymous
8/3/2025, 12:13:58 AM No.717122289
>>717119554
maybe
Anonymous
8/3/2025, 12:14:36 AM No.717122341
goblins
goblins
md5: 363588417b3bf5dbb4fbe657b67e316a๐Ÿ”
>>717121378
>>717121493
thanks anons, glad you like it!
>>717122036
the basics are setting up a navigation mesh for your enemies to traverse, and assigning a navigation agent node to each of them so they can interact with the mesh. I got started with this video:
https://www.youtube.com/watch?v=-juhGgA076E
Thing is, the end result will be kinda shit. You'll notice how all the enemies pile together and form a beeline when following you. To make things more interesting, I recommend looking into boids and flock behaviors, so they can move like an unit, but respecting each other's distance. Good luck!
Replies: >>717122485 >>717124082
Anonymous
8/3/2025, 12:16:27 AM No.717122485
>>717122341
>I recommend looking into boids and flock behaviors,
I think the best way to make "lifelike" enemies interesting is to control them all at once rather than treat them as completely separate. Kind of like how in OOT, enemies would group up on you but stand back if you targeted a particular one. You'd probably need an enemy manager to handle that.
Replies: >>717122753
Anonymous
8/3/2025, 12:19:31 AM No.717122753
>>717122485
yeah, that's another way to do that. Thing is I wanted to make a beat'em'up where enemies are quite active and don't wait for others, plus I wanted to make it unpredictable. If you go with that approach you mention, you'll end up with predictable behaviors like the one you describe from OOT. Don't think one is better than the other, depends on how's the game you want to make.
Anonymous
8/3/2025, 12:25:07 AM No.717123190
>>717121948
no. more like cod and dead space (because I only playeed few games in my life, thats all I know as a references)
Anonymous
8/3/2025, 12:25:17 AM No.717123208
1680334486889353
1680334486889353
md5: 2aa5aa28675e2d5b535e5b1200c1cd50๐Ÿ”
I hate the overwhelming sense of doom that comes with enjoying the process of game dev, but knowing that it's for the sake of creating an end product that is meant to entertain others, and how incredibly rare it is for people to actually give it the time of day, or how long into dev it takes for players and not fellow devs to show interest
Replies: >>717123391 >>717131221 >>717158831
Anonymous
8/3/2025, 12:26:33 AM No.717123305
>>717117571
i wish i wasnt doing this by myself
Replies: >>717124184
Anonymous
8/3/2025, 12:27:35 AM No.717123391
gob
gob
md5: 23cbccfcc12ac4857de7c446605a7377๐Ÿ”
>>717123208
I try to focus on enjoying the journey, giving value to all the stuff I'm learning while making a game I want to play. And if the game ends up being a piece of shit, well, we can always make another one, right?
Replies: >>717131221
Anonymous
8/3/2025, 12:36:43 AM No.717124082
>>717122341
enemies are so complicated. good enemies that are fun to fight especially...
Replies: >>717124452
Anonymous
8/3/2025, 12:38:05 AM No.717124184
>>717123305
I'm impressed you did this all by yourself. especially the anime style which I wish I knew how to do it
Anonymous
8/3/2025, 12:38:59 AM No.717124263
blender
blender
md5: 3f5266e359da3613ec7f17db79377124๐Ÿ”
Hello bros
I am starting to get the hand of the basic stuff in Blender, the learning with the Udemy courses is going well
If I'll keep going like this for the next month or so I believe I could actually start making some nice assets for my game. How long did it take you guys to get comfortable with Blender?
Anonymous
8/3/2025, 12:41:26 AM No.717124452
001-enemystate_thumb.jpg
001-enemystate_thumb.jpg
md5: 60290d9f74de9b20a09424eb2586de41๐Ÿ”
>>717124082
Nta but I'm working on a few things with AI. I finished a function in their behavior tree when im further away or out of the navmesh they go back to their idle tasks.
Replies: >>717124601 >>717124684 >>717125367 >>717125653
Anonymous
8/3/2025, 12:42:16 AM No.717124507
no_progress_im_affraid_thumb.jpg
no_progress_im_affraid_thumb.jpg
md5: 1f67c2a334888892be4f190b70ee8f38๐Ÿ”
fucking around with spyro levels gives me more joy than i care to admit
Replies: >>717125367
Anonymous
8/3/2025, 12:43:38 AM No.717124601
>>717124452
"must have been the wind" dope stuff
Anonymous
8/3/2025, 12:44:09 AM No.717124631
I find very amusing how these dev threads have a lot more people showing their games than the AGDG threads
Replies: >>717125091 >>717129498
Anonymous
8/3/2025, 12:44:50 AM No.717124684
>>717124452
Looks great, the only thing that I'm not a fan of is the font and the emblem of the UI, I think that it does not fit the vibe that you are going for
Everything else is dope though!
Replies: >>717125541
Anonymous
8/3/2025, 12:48:20 AM No.717124931
combat4_thumb.jpg
combat4_thumb.jpg
md5: af9b9e250b2143737129a351dc96716a๐Ÿ”
Finished another weapon, took me 2 day to get this working properly. Iยดm sure if I werenยดt so bad at coding things would be going a lot faster
Anonymous
8/3/2025, 12:50:37 AM No.717125091
>>717124631
Don't worry the autistic retard with his dumbfuck dragon is going to show up soon and ruin the thread.
Replies: >>717125307
Anonymous
8/3/2025, 12:53:33 AM No.717125307
IMG_6435
IMG_6435
md5: 10109bb90c57809ddb8ad92b6c27b15d๐Ÿ”
>>717125091
Really? Where is he?
Replies: >>717125367
Anonymous
8/3/2025, 12:54:25 AM No.717125367
>>717125307
kek
>>717124507
nothing like having some unproductive fun with your project
>>717124452
very cool! enemy behaviors can be complicated
Anonymous
8/3/2025, 12:56:32 AM No.717125541
54839201_thumb.jpg
54839201_thumb.jpg
md5: 993d0753cce1bb4d02932e6a42d097df๐Ÿ”
>>717124684
I agree with the font, but the emblem at the top is a berserk meter. It changes based on what ability you have equipped, I just haven't fully implemented it. I appreciate your feedback though as i made the emblem quicker in photoshop than i should i should have.
Here's a very old version of the first cutscene I made foe the purpose of showing the abilities
Replies: >>717125758 >>717125910
Anonymous
8/3/2025, 12:57:55 AM No.717125653
>>717124452
Cool fantasy moonknight game anon. Iยดm dreading how close I am to finally having to start work on enemy AI
Replies: >>717127402
Anonymous
8/3/2025, 12:58:49 AM No.717125727
suicidal flock_thumb.jpg
suicidal flock_thumb.jpg
md5: f826964209212a5c2ebefd5fc516b6ca๐Ÿ”
a word on flock behaviors: mind the precipices
Replies: >>717125838 >>717125910 >>717126684 >>717127414 >>717131147
Anonymous
8/3/2025, 12:59:12 AM No.717125758
>>717125541
Ack wrong one. I cant find it sorry anon.
Anonymous
8/3/2025, 1:00:12 AM No.717125838
>>717125727
This looks cool anon, Iยดm into any game that letยดs me shield bash enemies into cliffs
Anonymous
8/3/2025, 1:01:16 AM No.717125910
>>717125541
can you move during this dialogue?

>>717125727
lemmings!
Replies: >>717126296
Anonymous
8/3/2025, 1:06:29 AM No.717126296
304938900_thumb.jpg
304938900_thumb.jpg
md5: 2af9a2f7722d63a22f4c129cea367fbb๐Ÿ”
>>717125910
Simple input disable until it finishes. I added more enemies after I updated assets
Anonymous
8/3/2025, 1:11:19 AM No.717126684
>>717125727
you should add in a state where they stop moving and do the ledge tip toe arm waving leaning thing
Anonymous
8/3/2025, 1:20:29 AM No.717127402
>>717125653
It isn't too bad, behavior trees are fun at least to me. Im only struggling with a function that if the enemy doesn't see you and you attack they become aggro and start attacking. Getting them to stop was adding their location, my location, and a float range and an better behavior update function. When the range is met, it causes a "failure" response to combat and and failures reverts back to default root tree, for now it is an simple move to with a few random animations tied to it.
Anonymous
8/3/2025, 1:20:39 AM No.717127414
>>717125727
looks fun
Anonymous
8/3/2025, 1:43:04 AM No.717128940
>>717095258
For using them as a placeholder until the actual content is being made? Completely fine.
For using them as final art? Your game will get called out as an asset flip and rightfully so.
If you can't make 3D models, don't make 3D games.
Replies: >>717130832
Anonymous
8/3/2025, 1:46:57 AM No.717129208
portrait_showcase_2_thumb.jpg
portrait_showcase_2_thumb.jpg
md5: 497367ed450a579c46d92e9f74734d89๐Ÿ”
Couple days ago, I finally got portraits to appear during my text events. Not only that, but I can also change them out, change emotions etc.

I skipped the battle to check for any bugs towards the end of the script. Also testing switching in and out characters. If you're wondering why they aren't facing towards each other at the end, their sprites are facing different directions, and I have to get them re-done anyways.
Replies: >>717129273 >>717131209
Anonymous
8/3/2025, 1:48:03 AM No.717129273
>>717129208
Woops, posted the wrong webm. Nevermind, you get the point
Anonymous
8/3/2025, 1:51:40 AM No.717129498
>>717124631
generals fill up with schizos and terminally online toxic faggots that harass others
Anonymous
8/3/2025, 1:58:39 AM No.717129972
>>717090949 (OP)
Cant post progress due to NDA but i can share one thing; it's easier when you have someone to bounce ideas with. Maybe some of you yougnsters have that passion to do it all on your own and plow through but if you are stuck find yourself someone you trust to talk about it. We could use the thead to do this but you know, it can turn to shit when that one faggot who also most definitely made this thread shows up.
Anonymous
8/3/2025, 2:05:38 AM No.717130436
>>717098193
Basically my life
Anonymous
8/3/2025, 2:11:43 AM No.717130832
>>717128940
As a solodev i don't care.
Replies: >>717133214
Anonymous
8/3/2025, 2:12:14 AM No.717130876
screen shot
screen shot
md5: a498577f0d3cf6fb2b806add78a849b7๐Ÿ”
Working on some maps.
Replies: >>717130925
Anonymous
8/3/2025, 2:12:58 AM No.717130925
>>717130876
this looks cool
Anonymous
8/3/2025, 2:16:00 AM No.717131147
>>717125727
wow nice progress
Anonymous
8/3/2025, 2:16:42 AM No.717131209
>>717129208
pp hard
Anonymous
8/3/2025, 2:16:53 AM No.717131221
>>717123391
This is the way anon >>717123208 don't focus on the what if's. A master of something has failed more times than you've tried
Anonymous
8/3/2025, 2:27:43 AM No.717131976
>>717095640
Hey you got something at least! What do you like about godot as a new user of it?
Replies: >>717149961
Anonymous
8/3/2025, 2:43:06 AM No.717133091
Screenshot 2025-08-02 182826
Screenshot 2025-08-02 182826
md5: ed1c1ea276d7c774698e8f5523a1238d๐Ÿ”
>>717090949 (OP)
Working on a survival horror point and click for a game jam
Replies: >>717133165 >>717134432 >>717135935
Anonymous
8/3/2025, 2:44:14 AM No.717133165
Screenshot 2025-08-02 183132
Screenshot 2025-08-02 183132
md5: 5f6b80638f6cfa3acab4f8f3d709d8e0๐Ÿ”
>>717133091
2
Replies: >>717133250 >>717135935
Anonymous
8/3/2025, 2:44:51 AM No.717133214
>>717130832
>solo dev
not an excuse for being lazy
Anonymous
8/3/2025, 2:45:29 AM No.717133250
Screenshot 2025-08-02 183044
Screenshot 2025-08-02 183044
md5: ebd86fbfce085e2f66d996971ba631c5๐Ÿ”
>>717133165
3
Replies: >>717135935
Anonymous
8/3/2025, 3:07:05 AM No.717134432
>>717133091
How does it work? Usually point and click games with combat are...not great
Replies: >>717135397 >>717135397
Anonymous
8/3/2025, 3:26:20 AM No.717135397
Shooting_1_thumb.jpg
Shooting_1_thumb.jpg
md5: 92ee818f440fb83dad659660dce606bf๐Ÿ”
>>717134432
>>717134432
Replies: >>717135990 >>717135994 >>717136018
Anonymous
8/3/2025, 3:35:03 AM No.717135935
>>717133091
>>717133165
>>717133250
Interesting. The font is a great detail.
Which jam will you submit it to?
Replies: >>717141175
Anonymous
8/3/2025, 3:35:42 AM No.717135990
>>717135397
HOLLY BASED
Anonymous
8/3/2025, 3:35:44 AM No.717135994
>>717135397
This doesnยดt really look like a point and click at this point. Not that it doesnยดt looks good, but looks like just an action game at this point
Replies: >>717136367
Anonymous
8/3/2025, 3:36:12 AM No.717136018
>>717135397
Damn giving off Nocturne vibes.
Anonymous
8/3/2025, 3:37:02 AM No.717136075
1547175128038
1547175128038
md5: 52c36b4cd5356df9400af689d547a583๐Ÿ”
I rendered a triangle with vulkan and this how I feel and look
Anonymous
8/3/2025, 3:37:03 AM No.717136076
how! do i! come up with a cool story! with my characters! that isn't wacky lolrandom memeslop! without the story there is no context and without the context there is no game to be made! do i need to take acid? where is my epic toby fox fever dream!!!!!
Replies: >>717140439
Anonymous
8/3/2025, 3:37:50 AM No.717136130
007-RangerKnightArmor_thumb.jpg
007-RangerKnightArmor_thumb.jpg
md5: 507d3b3687bb9aa8ea7f55ed5b254d2f๐Ÿ”
>>717100330
Added the chest piece to the game to check against weird issues with the skeleton after import.
Replies: >>717136960 >>717145152
Anonymous
8/3/2025, 3:38:31 AM No.717136178
>>717090949 (OP)
why am i working on a saturday night
Replies: >>717136241
Anonymous
8/3/2025, 3:39:24 AM No.717136241
>>717136178
>work
Lol
Replies: >>717136756
Anonymous
8/3/2025, 3:41:20 AM No.717136367
>>717135994
Yeah theres just not alot of clickables yet, also you wont get anything full auto till the very end. The resource management is gonna keep it from just being rambo
Anonymous
8/3/2025, 3:44:30 AM No.717136595
VID-20250803-WA0000_thumb.jpg
VID-20250803-WA0000_thumb.jpg
md5: 0cc39e8a46eaaea7611abb078e368f3d๐Ÿ”
It took 16 hours, but I finally upgraded one of the models to ARKIT facial blendshapes. I am so happy. Got my second hand Rokoko suit/gloves/facial mocap up and running. Got my NLA editor working the way I want. All I gotta do now is learn proper cinematography and start producing content.
Replies: >>717136910 >>717137028 >>717139294
Anonymous
8/3/2025, 3:47:03 AM No.717136756
>>717136241
what else would you call it
Anonymous
8/3/2025, 3:49:00 AM No.717136910
>>717136595
put a dig in her.
Replies: >>717137359
Anonymous
8/3/2025, 3:49:53 AM No.717136960
008-gloves_thumb.jpg
008-gloves_thumb.jpg
md5: 8d638dccff07cca376b52940b55c9615๐Ÿ”
>>717136130
Added gloves. All in all they form ok, but they'll get put back into blender for more tweaks.
Replies: >>717145152
Anonymous
8/3/2025, 3:50:54 AM No.717137028
>>717136595
It looks like a botox patient. Are you recording your face with minor movements?
Replies: >>717137359
Anonymous
8/3/2025, 3:56:03 AM No.717137359
>>717136910

It's a he.

>>717137028

Yeah, just a small test. I built in a multiplier slider for each blendshape, but have not applied them yet. I still got some tweaking to do.
Replies: >>717137514 >>717137581
Anonymous
8/3/2025, 3:58:55 AM No.717137514
>>717137359
Ah I gotcha sorry. I forget nothing generally is ready to go out the gate. But mad impressive you bought that stuff to use it. I planned on using my phone lol
Anonymous
8/3/2025, 3:59:48 AM No.717137581
Susato
Susato
md5: d60f1d3ef13ca0d7fce341ef31253fbc๐Ÿ”
>>717137359
Make him a she and put a dig in her.
Anonymous
8/3/2025, 4:09:19 AM No.717138204
>>717100530
Learn how to program in OpenGL or some other graphics library. For OGL this site right here is a great place to learn:
https://learnopengl.com
Alternatively, if that's too hard, you can use Raylib. Also look up /gedg/ on /g/, they'll have more info on the details of "pure code" game development if you have questions.
Anonymous
8/3/2025, 4:25:30 AM No.717139294
>>717136595
What is this base mesh? It has the blendshapes built in?
Anonymous
8/3/2025, 4:26:40 AM No.717139378
>>717100530
write directly to /dev/fb0
Anonymous
8/3/2025, 4:33:12 AM No.717139807
>>717116920
Needs crotch kicking animation
Anonymous
8/3/2025, 4:41:51 AM No.717140439
>>717136076
>without the context there is no game to be made!
Excuse plots were the norm for most of the history of video games. If you have a good, fun game, any context is sufficient, no matter how simple.
Replies: >>717143830 >>717144135
Anonymous
8/3/2025, 4:52:33 AM No.717141175
>>717135935
Something on itch.io about dark fantasy, it doesn't start until September but the host says early work is okay because its for a spot in some bundle
Anonymous
8/3/2025, 4:55:12 AM No.717141336
1753486682744240_thumb.jpg
1753486682744240_thumb.jpg
md5: 69fbe4b6165c6738fee1089218740356๐Ÿ”
https://github.com/Zizin13/Roller
Replies: >>717143049
Anonymous
8/3/2025, 5:22:34 AM No.717143049
>>717141336
Giving a try
Replies: >>717145252
Anonymous
8/3/2025, 5:33:45 AM No.717143807
>>717122113
I think so too
Replies: >>717159471
Anonymous
8/3/2025, 5:34:10 AM No.717143830
>>717140439
And almost none of those games are replayable nowadays because they didn't have that extra oomph to make you really give a shit about being in their world
Anonymous
8/3/2025, 5:39:11 AM No.717144135
>>717140439
What if I'm making an RPG
Replies: >>717144271
Anonymous
8/3/2025, 5:41:29 AM No.717144271
>>717144135
The plot can be random is progress means players aren't focued on it because they're engaged in other parts of the game.
Anonymous
8/3/2025, 5:55:33 AM No.717145152
009-armorset_thumb.jpg
009-armorset_thumb.jpg
md5: 3377da336ecea0e36793682ff25d676d๐Ÿ”
>>717136130
>>717136960
Added the full armor set. Still need to tweak the arms and the helm piece is clipping through but it came out well.
Replies: >>717147260 >>717159381
Anonymous
8/3/2025, 5:57:07 AM No.717145252
1752834277324632_thumb.jpg
1752834277324632_thumb.jpg
md5: 6c2a895ba12d38dce6dde66d34fd508b๐Ÿ”
>>717143049
Just the main menu so far but I've got the 3d software rendering working and can load the tracks. Should be in game soon.
Replies: >>717145547
Anonymous
8/3/2025, 6:01:46 AM No.717145547
>>717145252
>717145252
That's awesome, how challenging was this not do?
Anonymous
8/3/2025, 6:26:17 AM No.717147064
Good productive thread boys, have a great night im done for the day.
Anonymous
8/3/2025, 6:29:23 AM No.717147260
>>717145152
what's with that framerate
Replies: >>717147682
Anonymous
8/3/2025, 6:36:53 AM No.717147682
483957392_thumb.jpg
483957392_thumb.jpg
md5: 631d5c1ee931bc92129501a66f2af47e๐Ÿ”
>>717147260
I'm using my dev computer. It isnt graphically fast like my desktop machine but has a faster cpu. Here is an older video running on my desktop.
Anonymous
8/3/2025, 6:44:40 AM No.717148130
not attacking anyone specific in this thread, but when I see an early build that's laggy as shit, I just want to tell the guy to give up or start over. I don't because I don't want to hurt the feeling of anyone directly, but if this is your game, take my advice. you aren't gonna make it run smoothly by "optimizing it later", you already fucked up big time.
Replies: >>717148750
Anonymous
8/3/2025, 6:56:44 AM No.717148750
>>717148130
not the anon above but i only have a weak laptop and have to record gameplay on top of shit performance, that's gotta do it sorry to trigger your autism
Replies: >>717148921 >>717152603
Anonymous
8/3/2025, 7:00:01 AM No.717148921
>>717148750
just for clarification, what made me write my post is stuff I've seen on the twitter algorithm today, has nothing to do with anything posted in this thread.
Anonymous
8/3/2025, 7:18:37 AM No.717149961
>>717131976
Well I'm not exactly a new user, I did Godot's 2D and 3D game tutorials like a year ago. My experience was okay, except for when I tried making the animation play in reverse, which was a headache. I asked an experienced Godot developer friend for a tip, and he recommended I instead use 2 animations which are opposites of each other, and that worked very well.
Anonymous
8/3/2025, 7:31:24 AM No.717150548
1728998218048619
1728998218048619
md5: dd04b206515f0b6cd9639b335910925e๐Ÿ”
Phasmophobia-like MIB game where you find and neutralize illegal aliens among the human populace and minimize collateral damage and avoid being seen by civilians as you do it
Replies: >>717153483
Anonymous
8/3/2025, 7:46:44 AM No.717151248
>>717102760
kek
Anonymous
8/3/2025, 8:15:13 AM No.717152603
>>717148750
Same, my computer lags when running the game and record.
Anonymous
8/3/2025, 8:32:44 AM No.717153483
>>717150548
Like real ones or ones from outer space.
Replies: >>717154793
Anonymous
8/3/2025, 8:59:44 AM No.717154793
>>717153483
Ones from outer space but they may look like illegal aliens
Anonymous
8/3/2025, 9:13:45 AM No.717155407
Why was the last thread deleted? Jannies took it down before I got any (you)s for my progress poast
Anonymous
8/3/2025, 10:12:04 AM No.717157768
butterfly_thumb.jpg
butterfly_thumb.jpg
md5: 78c42abb0224accc60db91e19b4c50bc๐Ÿ”
I had a idea'm for a game foday and I was thinking it's pikmin (warm itzler) but just 100000 seeds that generate levels and time trials and scoreboards. Such an easy concept, I'm gonna go for a quickie game.
Anonymous
8/3/2025, 10:29:19 AM No.717158475
are there any books you guys recommend?
Replies: >>717158736
Anonymous
8/3/2025, 10:35:57 AM No.717158736
>>717158475
For what?
Game Programming Patterns is probably nice to read, no matter your engine or role, albeit not sure a beginner would be able to grasp most of it.
Which frankly applies to most programming books. If you haven't coded a decent amount and suffered due to your own incompetence, most things written in books about programming techniques or clean code will fly over your head.
Anonymous
8/3/2025, 10:38:27 AM No.717158831
>>717123208
>or how long into dev it takes for players and not fellow devs to show interest
This is why you should listen to your inner child and craft the literal coolest game you can think of
Anonymous
8/3/2025, 10:53:38 AM No.717159381
>>717145152
Wtf, you constantly make progress. Neato!
Anonymous
8/3/2025, 10:55:59 AM No.717159471
>>717143807
Same goes for any punk aesthetic. It's just one or two characteristics with a certain aesthetic, like random clogs and wheels for steampunk. That wasn't always the case, considering jules vernes is pioneer of steampunk. It was about a certain spirit and the vision that technology elevates society and therefore civilisation itself.
Anonymous
8/3/2025, 11:12:00 AM No.717160114
Working on a game gave me a newfound appreciation for games. Every smallest detail is painstaking work, well unless it is an asset flip. Anyway I got a new obsession of photographing old walls and pavements so I can use them as baseline for creating tiles for my dungeon crawler. Hoping to have something to showcase for Anons soon, been mostly working on under the hood stuff, turn based battle especially was more challenging than I thought since I wanted a flexible system with chain reactions