>>717123276 (OP)ArcheAge had easily the best fishing of any game I've ever played, the barrier to entry was high though.
You had to build an ocean liner which was a crazy expensive end game item that cost a lot of gold and resources. You then had to use a fish finder on the ocean liner to find fish spots, these spots were out on the open sea, which was full pvp. The fish spots would only appear periodically. You could go out to fish and get wiped by pirates. When you hooked a fish it would go into a simon says style minigame where you had to react to the direction the fish was pulling by pulling the opposite direction. If you failed this the line would snap and the fish would escape. If you succeeded the fish would then become a resource pack that you had to carry on your back. After that you placed the fish in a tank within the ocean liner and once the tank was full you had to sail back to shore and trade your fish for gold at a port.
It made for some really great moments, fleeing from pirates, trying to stealth fish when the pirates weren't logged in, betrayals from within your guild of people alerting the pirates to your fishing location. Playing sea shanties on the ingame instruments. It had a layer of tension that other fishing games didn't have.
Too bad about that game, the core mechanics were the best of any MMO I've played but the monetization and itemization were the worst.