You know most in-house engines are worse than UE5, right?
>Hedgehog Engine (Sonic Frontiers)
>Creation Engine (Starfield)
>Slipspace Engine (Halo Infinite)
>RE Engine (Monster Hunter Wilds)
Unreal engine is "popular" and /v/ is contrarian
creation isnt an inhouse engine
>>717168782 (OP)The engine is created for a crossplatform corridor 3rd person shooters. 4 enemies on a screen at one time max.
Game companies being greedy retards keep using it and hiring devs to do all different games on it. It failed every time.
>>717168782 (OP)I imagine, that the /v/ hates ue5 slop, because 1660Ti cannot run it.
>>717168940 Itโs not even just the 1660Ti, UE5 games run like molasses on anything short of a 3080 these days. Nanite and Lumen are cool on paper, but when half the playerbase has to turn everything to Low just to crack 40fps, no wonder people cry โunoptimized slop.โ Give me something that respects my hardware over a tech demo any day.
>>717169690Nanite and lumen are for devs, not the players. Those features benefit devs the most because now they don't have to spend hours baking lighting and making LOD models.
what gets me about the UE5 hate is that people make it seem like it's 10x worse than UE4, but UE4 wasn't great either
fuck, one of the biggest issues with UE5, shader comp & traversal stutter, is a UE4 issue carried over
>>717169561its just a modified gamebryo. the same as how the cod engine is just a modified quake engine.
>>717168782 (OP)Because it becomes movie engine and no longer game engine. Now they're catering more to movie industry instead of gaming. Not helping when the rumour is UE5 is coded by jeets mostly
>>717168940My 3090 chugs in UE5 games, and that's not even with raytracing on or any setting set above medium.
Every dev just hand waves it away
>oh, just use DLSS so you can turn 540p into 1440p!>oh and use frame generation so you can turn 20fps into 60fps!Yet my 3090 can't even do frame generation because of NoVideo's greed.
>>717169840Well yeah but they added their own tech on top of those engines
>>717169829This. UE3 had texture streaming issues in form of pop-up, seems like they "solved" that by letting the textures load fully which results in abhorrent microstutter.
Take Jedi: Fallen Survivor, this piece of shit game doesn't even run without any stutter at 480p low settings because the engine is absolute dogshit and wasn't optimized in the slightest.
>>717168782 (OP)Halo Studios will cook with Unreal Engine
Abiotic factor looks and runs worse than half life.
>All this UE5 shilling
The problem isn't how games look in the engine, its the fact that it runs like complete shit on native resolutions and even then a lot of games will struggle to keep a consistent 60fps on a 3080 with DLSS Quality setting
>>717169942but the engine still isnt inhouse. if you take a blender apart and put new blades in it, does that mean you built the blender?
it's a huge piece of shit
>>717170072That specific fork of Gamebryo is in-house
>>717169918Just use optiscaler and spoof for FG capable hardware if you want to use frame gen.
The worst part about UE5 is how every game looks like smeary mess even at "native" fucking TAA 1440p.
>>717170126>that specific kitchenaid blender was made by me
>>717170049>the problem isn't how the games look, its the fact that the third world gained access to the internet and now the rest of us have to listen to them whine ceaselessly that their toasters won't modern gamesI agree.
>>717168782 (OP)>No graphical improvements>Performance 10x worse
>>717170167dude i guess every blender is owned by whoever invented it because others just kept changing blades and slightly modifying the way it works
>>717168782 (OP)CE2 is great, the issue was always with Bethesda and how they do things, if they commercialized it like UE everyone would benefit from it.
>>717170264only "people" who are shilling UE5 garbage are jeets, you are making excuses for incompetence and no quality, you are brown
>>717170304>owned by whoever invented ityes, that is how that works.
>>717170264>3080 and above cards are now third world toaster technologyShalom
>>717170378>CE2 is greatAnd how do you disable mouse acceleration in the games from that engine?
>>717168782 (OP)The problem with UE is that they make it seem like the ultimate engine that will do everything, except every "ground breaking" feature is in alpha version that is not recommended to use, until years later as the generation is about to end, and they start hyping up the next engine.
STALKER 2 uses world partition, which was marked as not for use in production, which finally got stable version in UE 5.5 (STALKER 2 uses 5.1)
>>717169690Silent Hill 2 fluctuated between 30-60 FPS at 1080p/Low (RT off) with FSR3 set to 'performance' on my 6650XT. It was ridiculous that a game set within dark and cramped environments couldn't maintain a stable framerate on a GPU slightly faster than a 3060. I installed an optimized .ini file from Mod Nexus that actually managed to give me a stable 60FPS, but then the game started crashing whenever I arrived at a specific hallway full of nurses, so I was back to square one. In the end, I had to force it to run in DX11, which did bring my average framerate up, but eventually resulted in the dreaded AMD 'green screen of death'. I eventually finished the game with a loaned 3060 from a friend, which crashed once, then never again.
Gaming shouldn't be this fucking frustrating, man. UE5 is a cancer that has inflated system requirements across PC and console. I won't be surprised if UE6 renders the PS6 underpowered within its first year.
>>717170418then all 3d engines are derivative of 3d games written in 1970s and those use math discovered by mathematicians decades earlier who all used coordinate system popularized by Galileo, i guess creation engine and ue5 belong to him
heh
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>YOUR BROWN PC CAN'T RUN IT
>Can barely run native 4k on a 5090/9800X3D
huh....
>>717170937I'm genuinely curious if those people ever got to the generators in STALKER 2
>>717168782 (OP)UE5 requires a PC not a toaster
>>717170937what games can "barely run" native?
>>717170937>he doesn't have access to the 6090 yet Ngmi
>>717171259ran fine for me
I hate it when my nvidya doesn't have enough slopflops to run games for modern audiences.
I'm playing on a 9070XT with no frame gen at 100fps. Works on my machine
>>717171169Remnant 2. Shit ran like ass on my 4090 and runs like marginally better ass on my 5090.
runs like shit and looks like shit. I don't care if the engine can perform well if everyone uses it poorly.
>>717171169It would be easier to say which UE5 games run well.
>>717171010damn son look at those numbers
>>71717157685-95fps native 4k maximum settings
RE Engine being used for Monster Hunter is an issue too. It's in-house, but absolutely no one that touched the engine during its development is working on MH. That's why RE games look and run good but MH is a disaster.
Battlefield 6 will run better than any shooter released in the past ten years because it's still Frostbite.
I can't wait for the shock of how bad TW4 runs when it releases. You'll be begging for Red Engine to make a return instead of them overreacting to Cyberpunk's bugs.
>>717168782 (OP)>run ok looking games at 30fps on the best possible hardware you can buycutting edge tech no doubt
>>717172014What the fuck is the point of having a 4k 240hz monitor if I can barely break 100fps? I get 150-200 easy on Satisfactory and there is way more shit going on in that game.
Biggest cracks start to show in unreal engine when it comes to long distance clarity. In shooter games like squad with a lot of dithered foliage it's a fucking nightmare to make the game look good because the whole name of the game is spotting tiny pixel clusters of enemy soldiers, but unreal engine is built for closed rooms and singleplayer action adventure games where this isn't a problem.
Arc raiders looks pretty good for long distance shooting, no clue how they pulled it off, though I hear they had UE developers work with their studio to fine tune their game so maybe that's the secret to making a game that utilizes the engine correctly at AAA scale.
Games I can think of that are ugly dogshit with unreal engine 5 (Squad, Stalker 2) aren't really 'huge western aaa releases', so they didn't get the special treatment from epic
>>717172278>What the fuck is the point of having a 4k 240hz monitorgood point. there is no point.
>>717172317>Biggest cracks start to show in unreal engine when it comes to long distance clarity.UE5s biggest strength is the distance scaling, so what the fuck are you smoking?
Why didnt Konami try to sell the Fox engine, considering it was done, ran pretty good, and they were bitching about its cost
>>717172540yeah, it's like 4x the resolution of your 1080p monitor
>>717172414Not him, but you're fucking retarded. Learn to read.
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for me, its frostbite.
>>717172662Too bad it's EA exclusive.
>>717169918i'm on a laptop rtx 3060 and i've never had that kind of struggle. what kind of slop are you playing?
>>717172649>Not him,fuck off tranny
>>717172014Looks like an Xbox One launch title, What's the fucking point of the specs requirements?
You always hear that it's next gen they need next gen hardware, What's so next gen about those titles exactly?
>>717172747>immediately thinks about trannies after getting rapedwe all know what happened to you lmao
>>717168782 (OP)Creation is better than UE5, lazy BGS has just never used it to its fullest capability
>>717168782 (OP)None of those are anywhere near as bad as UE5. Chinese shill
>>717171010Holy shit those digits
>>717168852Based. /v/tards are a bunch of PC fags. You rarely get stutter and FPS drop on a console because it's just one spec and it's easy for the devs to optimize their games on a console.
>>717172810>"it runs bad">it doesn't look here>"ok it looks bad"it looks worse on your shitbox
>>717172435It was hard to use
>>717168782 (OP)for me its cryengine
>>717172662frostbite is solid
I like it
>>717172609you are so low IQ you dont even know what I am talking about, bragging with pc specs is really exposing you as poor 3rd world shitskin with nigger mentality
>>717173050>bragging>showing that a game runs native after some thirdy says it doesn'there he is, the resident poor who is about to blow a gasket and call me a nigger, jeet, post hand etc
>>717168782 (OP)Its not even the engine really, its the devs not optimizing their game. With AI frame gen, they skip one of the most important parts of game development.
50 series - ultra settings 4k60
40 series - high settings 2k60
30 series - high settings 2k30/1080@60
And so on. That should be the targets for the card iteration.
>>717169918>Trying to play modern games with an outdated card>ComplainsUpgrade to a 5090 already. You're not poor, right?
>>717168782 (OP)Unreal Engine ruins games. Simple as that. It looks like shit, it runs like shit, and absolutely no type of gameplay feels good in it.
>>717172973>You rarely get stutter and FPS drop on a consoleWhat the fuck console are you playing on because my ps5 dips pretty hard on certain games.
>>717173205nta my pro runs everything smooth as
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>>717168782 (OP)whatever in-house engine they use overwatch and overwatch 2 is surprisingly good. its the only AAA shooter in the past 5 years that even my old ass GT 1030 and cpu can run at 100+ FPS without looking like shit
>>717173140>he still doesnt understandok Rajesh you can stop, i dont really care if you are shilling products here or just retarded
>>717168782 (OP)UE5 is marketed as the ultimate in visual fidelity; this appeals to devs who want to cram as much graphical bullshit into their games as possible. And thus, performance sucks. UE5 can be used for lower fidelity games too, just look at Abiotic Factor. It's just that nobody pays attention to the engine if the game is lower fidelity and runs fine.
>>717173335That's because it has simple graphics and all the lighting is baked
>>717173254On proformance mode? Because I still get haredcore stuttering on black ops 6.
>>717168782 (OP)hate the coders (jeets) not the engine
>>717173405Also the sexy goat metroidvania
>>717173434Don't forget Nintendo's 3D engine!
>>717168782 (OP)I dunno shit about how engines work, all I know is that I absolutely hate how all modern games made on unreal engine looks and feels the same.
if you told me that stellar blade, wukong, wuchang and e33 were all the same devs, I would believe you.
>>717168852This is about it, of course modern devs (outsourced indians) are incompetent and don't know how to work the engine and optimise, but still most of the hate is just hating the popular thing by little gay contrarians.
>>717173348>Rajeshlike clockwork. You boring fuck. Don't you have anything new to bring to the conversation other than your pointless third world retarded accusations that everyone else is a shill. You dumb fuck
>>717173428I don't play Black Ops. You get stutters on a Pro console?
>>717168782 (OP)My PC fans start buzzing whenever I play an Unreal engine game. Abiotic Factor, Marvel Rivals, Kill it with Fire 2. All of them with hit 80-90 temp on GPU/CPU no matter what quality the graphics are. Something about that engine aint right.
>>717173038>for me its cryengineToo bad only 2 games are using the newest version.
Older versions had terrible CPU issues but 5.11 is smooth.
gamebryo
unreal
unity
whats worse
>>717173701Yes. Which is insane because the game ran fine on my base model.
>>717174058>GamebryoAlways shit
>Unreal90% shit
>Unity75% shit
>>717172609Dumb esl nigger xD
>>717173726I run a rog strix i513 CPU paired with a 4050 mobile for unreal engine game development and don't have any problems maintaining 50< fps. It never goes above 65 degrees. What kind of rig are you using?
>>717172414Guy you replied to here, I mean the upscaling is very bad, and you're forced to use upscaling in order to make the game not look and run like dogshit due to dithered hair/foliage/etc. This means that you lose visual data of long range scenes, especially from the first person perspective where it matters, which gets smeared and blurred in the upscaling process which makes long range identification harder. This is much, much worse than old methods like MSAA and FXAA would blur games but maybe I have rose tinted glasses.
>>717173443most of the fucking engine is written by jeets
>>717168782 (OP)UE is worse than all of those.
>>717175739DLAA + sharpening? What's your settings here for rendering and filters
>>717175785I just ran the default preset at the highest setting
>>717169918That piece of shit is 5 years old, what makes you think you should be able to play new games with it?
>>717172014>>717175739I hate anti soul fog so much.
>>717170264>pretending lusting after the latest tech regardless of it making sense isn't poor people behaviourGOOD MORNING SAAR
>>717176058Nothing wrong with fog
>>717176586But it's the new trendy thing for third worlders to moan about.
>>717176586It looks like shit because it's often not a fog but atmospheric scattering and it's turned up to 11.
Why can't I simply turn this shit off and we can all be happy?
I want to see clearly past 10 meters.
>>717173168Don't lash out at anons because you can deal with your rampant consumerism. You need to stop buying products just because they are new. Any card made in the last decade is still a modern card. 30 series cards fine, so are the 20 series.
>>717177190>Any card made in the last decade is still a modern card.lol poors
>>717168782 (OP)The Biggest fumble Microsoft and Crytek did were not making IdTech6 and Cryengine 3 and 5 Open Source, this led to SNOY shoving unreal up everyone's throats with death threats.
>>717168852so v is based? gocha
>>717177278Do you feel better now?
>>717172878>loading screens inside houses
>>717177408>Do you feel better now?Yes. I'm not trying to run games on a GTX970
>>717177617Regardless of my financial situation, that doesn't change the fact that people like you with your mindless consumerism got us into this mess
>>717177690>people like youwhich people like me? what do you know about me? What mess are you talking about specifically?
>>717177434Can you not sit through a loading screen?
That says more about you than anything
>>717177738I know that you lack reading comprehension based on your first reply. I can tell that you lack the ability to critically think based on your posts. Your first thought to my comment is "youre poor."
>>717177832no. don't back out like that. what mess did I cause in your life?
I think Snowdrop is okay. Shame about Ubisoft though.
>>717168852>every game looks the same>mandatory vomit inducing upscaling and antialising methods>performs worse than old games that look better>easily outsourced to pajeets>foggy effects everywhere to blend the engine flaws and ugly graphics>restrict DEI coding names variables>>"/v/ is a contrarian"
>>717177873None, im just an observer. My point still stands that the 30 series card is still modern
>>717177749It's not about the loading screens it's about how it makes buildings feel disconnected from the rest of the world because they fucking are. I can understand doing it for bigass buildings, but it's jarring having to warp to another dimension to enter some rando's house
>>717178290So you're just some retard who randomly says stupid shit to people for no reason?
I haven't spoke to you about a 30 series card. I laughed at you saying every GPU in the last 10 years is modern. 10 years ago was GTX9x0 series. PS3 era.
>I'm just an observerYou're the biggest bellend in the thread
>>717178110>Great looking games >It's ubishitOutlaws didn't look that good but shadows has very nice environments.
>>717168940I have a 4070 and it's a coinflip whether it will run like dogshit or run fine.
>>717170264I agreed with you until it turned out you were saying thirdies were playing and not being used to make the games that are burning my modern hardware.
Older video games run quieter and colder than a modern web explorer does, curious.
>>717172278>I get 150-200 easy on SatisfactoryHow's the performance when you go to a wooded region like the red bamboo forests?
I don't understand why my fans kick in there but not when I've got fifty machines, belts and trains on screen.
>>717172662>logoReminds me of firefox and other logo progression.
>>717168782 (OP)It's not the engine, it's the fact that DEI and indians use it.
Not to mention that the PS5/Xbox are not powerful enough to handle it.
That's why unreal engine 4 games look better.
This can also happens to proprietary games like gta5 which looked like shit on PS3 and RDR2 which looked like shit on the original PS4.
>>717178460It never bothered me. Ive been gaming for a while though so maybe thats why
>>717178480Yeah its still modern. What is your definition of modern?
>>717168782 (OP)>runs fine>runs... eh...>runs fine>runs fine3/4 are superior to UE in performance but try again
>>717178152This is why I refuse to buy every UE game
I will not be a good goy
>>717178882>What is your definition of modern? Something which runs the latest games with the latest tech enabled. A PS3 can't run PS5 games. A GTX980 can't run Ray Tracing or DLSS.
>>717168782 (OP)Itโs not unreal engines fault devs want photoscanned everything and load it on your screen all at once without managing the resources of the computer. Devs are paid to make slop as fast as possible and ship it out. Thereโs no reason to spend any amount of time making it run well when you already have another project being planned while youโre in the middle of one still. The only time games get optimized is when the devs spend a lot of time in portions of the game and notice the performance issues themselves which they then address.
>>717178882>It never bothered me. Ive been gaming for a while though so maybe thats whymaybe you just have brain problems or something?
>>717168782 (OP)As long as the game isn't fundamentally broken and barely fit to be sold, UE5 isn't that bad for me.
>>717168852/v/ has no clue and is full of retarded idiots
Telling me unreal is fine is dishonest and satanic.
>>717179483Hail Satan faggot
>>717169819Who the fuck cares if all they do are live service games.
They can all eat shit, what matters is the final product and it's worse because of ue5 tech
>Unreal Engine Free Course with Certificate
>redeem now
>>717178873You're DEI retard. You understand that? You're here because your ancestors hid like faggots until war was over and moved to a safe space for sissy faggots.
>>717178882>What is your definition of modern?current = modern
Just doesnt look good enough for how demanding it is
Fuck your graphics.
I want proper enemy AI and better interaction with objects.
Not this fake diorama bullshit.
All engines are built/iterated on top of old engine code which were for a long-ass time in a symbiotic relationship with GPUs. In the old days, the things you could do with what you had hardware-wise was limited, so they made all kinds of optimized techniques, some of which were trickery and hack jobs. Every successive GPU was made to better support these techniques and whatever new ones were made. In my opinion, engine developers are now limited by those old techniques which is a case of colossal technical debt nobody wants to solve with newer techniques that would be needed to render an image on the screen, especially since everything was built around those old techniques. I also think we don't really have as talented engine developers today that we had in the old days, no new young John Carmack at least.
>>717170683>It was ridiculous that a game set within dark and cramped environments couldn't maintain a stable framerate on a GPU slightly faster than a 3060well that's where you're wrong, it's not a game set in dark and cramped environments, it's a fully open world game where you just can't see the open world for the whole entire time you're playing but don't worry it is rendered right behind the fog
>>717179816It is with great sadness and out of sync chakra that I must tell you that you have to go back Sarrr.
>>717181010>now limited by those old techniques which is a case of colossal technical debt nobody wants to solveSuch as?
> no new young John Carmack There won't be a new Carmack because tech is way too complex now, it's not a new field anymore
>>717168852This post and the replies to it prove /v/ is at the least 50% just marketing cocksuckers now.
You can list every objective shortcomings of that terrible fucking engine and the replies will just be littered with bots, paid shills or genuinely retards saying it's just people being contrarians in hopes that your posts get lost in the flood of shilling.
>>717168782 (OP)it stinks
>can barely look better than UE4>while requiring twice the hardware>can only get clear, crisp visuals if you're running higher resolutions>which require even more hardware for games that are unoptimized as fuck and you can't even run them at max graphics at 1080 144fps without some kind of framegen>retards will go out of their way to call you poor when nothing but the top of the line computer can perform at a decent frametimeand frametime/input lag is literally getting worse with each release
>>717178985>Halo Infinite>Monster Hinter Wilds>runs fineCool bait
>>717173154remember how consoles were all excited showing how they could do 60fps and then proceeded to have 0 games that could actually do that?
Its technology is ugly and a detriment to the experience, and typically, if not entirely, used poorly. Especially in motion, but even without.
>>717181659For UE as an example, it uses a deferred rendering pipeline instead of clustered forward shading, which is why Unreal prefers using TAA instead of MSAA.
>>717168782 (OP)>>Hedgehog Engine (Sonic Frontiers)name 2 games using that engine
>>Creation Engine (Starfield)severely outdated and carried by modders, starfield is just an awful base to work on
>>Slipspace Engine (Halo Infinite)didn't seem that bad, 343 just doesn't know how to design a halo game
>>RE Engine (Monster Hunter Wilds)an engine built exclusively to remake Resident Evil games, forced to do open world for whatever reason.
UE5 gets worse for each and every new game that uses it.
fu8
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>>717181845ungrateful goy
just buy the fucking games
we are adding hot females characters for you
>>717182531Sonic Frontiers
Sakura Wars
>>717182602>Sakura Warsqrd on this game, does it run like shit?
>>717169690Even in the 40xx and 50xx series it run like shit
>>717182704It runs at 25-30 FPS on PS4
>>717182825but anon, thats every ps4 game
>>717182531>Slipspace Engine>didn't seem that badLMAOOOOO
>>717183017When I tried the halo infinite multiplayer on a fucking ryzen 5 2600 + gtx1070ti combo, it ran great.
>>717173168If a console and a line of GPUs release at around the same time, any game released on that console should be playable on those GPUs. Especially when one of those GPUs was top of the line back then.
>>717172193shit i forgot about frostbite. how did bf2042 perform?
>>717183331>pc latency>32msyikes
>>717183420yes, rendering higher resolutions increases latency
>>717182190But switch 2 games run at 4k 120fps
>>71718248>Deferred is tech debtNo it's not.Ue5 has forward shading, and the deferred was introduced on 4.
Clustered forward it's just another way to render, good for some things bad for others. Deferred still has many benefits such as complex materials being way cheaper. It just depends on the type of content you are making.
The problem comes when they rely on a single thing like nanite/ lumen, removing all the specialized tech that allows devs to optimize for their edge case.
On top of that the engine is going towards an unified pipeline because of architecture visualization and movies, making things "simpler" for general use but way harder to change or adapt on the programming side, making things worse.
>>717183492It's not worth it, 16ms maximum
>>717183570>the number which I get is the best and the only one which counts
>>71718372332ms of pc latency is like rendering at 30fps..
Don't tell me you're slow.
>>717183926no it isn't. It's nothing like 30fps. You're getting confused between game latency and frame time you dumb retard
>>717183980The point of having high frame rates (in older titles, before framegen became a thing) was to reduce game latency.
playing at 32ms is like playing at 30fps.
>>717184193it's nothing of the sort. You're getting confused between PCL and frame time you dumb retard.
>>717184426>posting an image proving my point32ms PC LATENCY
you click a button -> [PC latency] -> it displays
if that number is higher than 16ms, the game will feel sluggish as fuck, which is iconic for unreal engine 5.
>>717184689>it feels sluggish so that's why I stick to low end computer parts and 1080p displayslol
>>717179301No, its much more likely that you are a victim of short form content, so you are suffering from a reduced attention soan
>>717168782 (OP)THIS THREAD IS INDIAPHOBIC
JANNY SIRS PLEASE FULL SAPPARTH AND DELETE THIS THREAD
>>717168782 (OP)Suck my dick shill.
>>717168782 (OP)>worsethey can run on toasters though without highdefrtx and no vaseline aa
>>717168940And? why should you need a $600 gpu to play a game that looks the same as something that released in 2015 and can run fine on a gtx960.
>>717168782 (OP)Hedgehog Engine has worse pop-in than Unreal Engine
Creation Engine is more glitchy than Unreal Engine
Slipspace Engine has more tech debt than Unreal Engine
RE Engine has worse performance than Unreal Engine
>>717168782 (OP)The idea of a generalized engine is dumb
Every studio SHOULD be handcrafting their own shit for their own needs
>>717184842>No, its much more likely that you are a victim of short form contentI dont fuck with any of that shit so try again
>>717185637>australian owned and manufacturedindeed
chrome engine 10 years ago
>>717184426NTA but u are full retarded
>>717185637>Hedgehog Engine has worse pop-in than Unreal EngineNo, hedgehog engine was unleashed engine, then got ported to new consoles (lowest common denominator aka switch) by pajeets. Og looked and ran better than anything we have today
>Creation Engine is more glitchy than Unreal EngineSame engine as all bethesda games
>Slipspace Engine has more tech debt than Unreal EngineIt's not an engine, it's been rewritten by 1000 different contractors
>RE Engine has worse performance than Unreal Engine No it doesnt, only on new mhm games because they clearly outsourced the open world tech
>>717185821>>717185637the same hiring practices that favored the standardization of UE also caused the brain drain responsible for the utter technical incompetence on display since ~2018 yeah
>>717186425>NTA but u are full retardedanother dumb fuck going to "educate" me.
Please explain how a PCL is 21ms , yet I have 120fps 4k native?
120fps is 8ms frame time.
21ms per frame would mean it'd only reach around 47fps.
retard
>>717176014fucking thirdy
>>717186425Unleashed ran like shit and the first Hedgehog Engine didn't even support PBR rendering.
>Same engine as all bethesda gamesAnd it's still just as shitty.
>It's not an engine, it's been rewritten by 1000 different contractorsThat's still a game engine, just not a very good one.
>only on new mhm gamesAnd Dragon's Dogma 2, Resident Evil Village, Exoprimal, Resident Evil 4.
>>717186395Call of Jericho was a great series, i didn't play all of them but I played two games on PC
>>717168782 (OP)We can only speculate why do internet weirdos hate this engine, I can give you my 2 cents tho.
1.Epic Games (UE owners and developers) like to work with bleeding edge tech, so the most recent stuff possible, which tends to leave anyone who doesn't drop thousands on new hardware every year suffering somewhat with a lot of problems, myself included, (8GB GDDR5 RX580);
2.Engine seems to have terrible defaults for people who don't deeply understand computer graphic technology, leading to worse running and looking games from those devs who like to leave a lot up to the rest of the system, "looks great on DLSS" "runs well with framegen!" just don't make sense to me, these should be bonuses, extras, not your baseline;
TL:DR I'm an oldfag and I don't like modern stuff a lot in game graphics, I tend to focus a lot on the negatives of cutting edge graphical tech since I either don't get more enjoyment out of it or can't even user any of it at all, but still suffer with their costs more often than not.
>>717187006input -> [pc latency [frametime] ] -> output
fps means nothing with framegen enabled, all it does is add 12% to 25% fps overhead then it "doubles" or "quadruples" that framerate.
you are retarded and you've wasted your money.
paying for premium but recieving the console experience.
>>717187006Faggot how many ms takes you to look inside the CPU before the image gets rendered? 32ms it's literally 30PFS response time you dumb fuck
>>717187170yeah, i remember people talking about DLSS and framegen like it was gonna be a godsend but all it did was allow developers to be even more retarded when it comes to default UE5 settings
>we can now make the game look even blurrier, but look at those textures and models that only look crisp when standing still!>also we, the developers, don't play games, so we don't care if it's running at low frames, high frametime, with constant stuttering, with terrible ghosting from modern rendering practices, turn around and say "Yeah, works flawlessly, totally smooth 60fps."
>>717187292It's native you dumb cunt. I don't have FG or DLSS enabled.
>rotate camera too fast
here is your goyslop engine, bro.
>>717173513>sexy goat metroidvaniaGo on...
>>717187538>I don't >no you don'tyes, that's what I said.
Amazing when the poors come out to validate their GTX cards lol
>>717187720welcome to the new normal of graphics pipelines
>what if we just render hair and every other thing at half resolution>how will this help us fix our performance?>it will allow us to weigh it down with something else>ship it
>>717168852>mandatory temporal vaseline AA>mandatory lossy upscaling>mandatory fake frames>mandatory performance-hog nanite systemUE5 is the kind of dogshit is hard to topple and it's setting bad standards for everyone else to follow.
>>717187041>Unleashed ran like shit and the first Hedgehog Engine didn't even support PBR rendering.So what? Are you implying that pbr is something more than an artistic choice? Run on consoles with 512 mb ram. You can put that shit at 8k 120 on a toaster today and still looks as good as new
>That's still a game engine, just not a very good one.Use on one game that almost got cancelled. Not a good example
>And Dragon's Dogma 2, Resident Evil Village, Exoprimal, Resident Evil 4>Dev makes games that the engine was not made forNo shit, Capcom doesn't like to spend money. More news at 7
>>717187720>look at this shitwhat shit?
>>717188416>it's 30ms >yet your frame rate is 100fps without DLSS or FGexplain it
>>717170925exactly which means the time for formalities are over.
Now shut up nigger
>>717188510Explain what? That you are seeing 30ms delay images? It can be at 5000000 fps, the delay it's the same.
>>717188510You're frames don't matter, only the frametime does, which is usually blasted upwards because modern rendering techniques
>>717188743 The other anon was saying that it's like running 30fps you dumb retard. My point is that it's not frame time, it's total system latency.
All PCs have high PCL, it's what happens when you render higher resolutions.
Show yours. I bet yours is higher.
>>717188934PCL and frame time are not the same thing , that's my point. My frame time is like 6ms. lol retard
>>717185104Because now they can hire 100 Indians to do it quick and cheap instead of hiring talented developers to do it right
>>717189124I wasn't a part of the argument, I was just mentioning it, either way you don't show the frametime so we only have your word.
>>717168852Its a fucking mess of an engine. While it has some cool features, its marketed too widely and most developers do not have the fundamental know-how to wrangle it into a working state that is acceptable to the consumer.
>t. former UE developer Also epic games is infested with fat women, basedcucks and trannies. Todd is a sperg but over time I noticed he hates all the trannies and faggots deep down, but keeps his mouth shut to keep the money flowing for his nature reserves.
>>717189184just fuck off you dumb cunt. If my frame time wasn't low then my fps wouldn't be high would it
>>717189046>The other anon was saying that it's like running 30fpsBe cause it is? You got the same response time as with 30fps you half neuron monkey
>Bu-but your latencyWhat does it have to do with how engines handle latency exactly? Not an argument
It's because UE5 games run like shit and look mediocre.
>>717189308>do not have the fundamental know-how to wrangle it into a working state that is acceptable to the consumer.Completely unexpected with how good he doc is lmao
It's crazy to think that ue5 was released more than 3 years ago and the main features remain a broken unoptimized mess. I only hope filmmakers and visualization companies are happy
>>717189521You are proving my point
>>717186318>I dont partake in any vertical scrolling >saying this on 4chanOk, this isn't just tiktok
>>717189767frametime doesn't matter
pc latency matters.
your pc latency is high
it still doesn't matter what your frametime is
it takes over 30ms for your pc to respond to your inputs
is that simple enough for you?
>>717189767Here. PCL 25ms, frame time 9.8ms
They aren't the same . dumb fuck
>>717189978>it takes over 30ms for your pc to respond to your inputsI guaranty it takes longer for yours.
>>717189978>>717190004Who are you quoting retards?
>>717190196I'm talking to dave. Who are you talking to?
>>717190107>Bu-but yoursAgain, not an argument shithead
>>717190272>your pc is bad it has a PCL of 30msI have the fastest you can buy numbnuts. If mine is bad then yours must be dogshit
>>717190326>Bu-but yoursretard
>>717168782 (OP)Saying RE Engine is bad because of Wilds being designed like total dogshit is like saying MGS3 is bad because MGS5 exists.
>>717168782 (OP)it's because of 0 optimization. no optimization options are hidden from the user, people just don't read, or care. just make your 99 million polygon object cast shadows at 4k resolution, who cares, just slap on dlss. god forbid you make a shadow proxy mesh by combining your huge mesh into one piece, and then decimating it down, so the shadow casting only has ot deal with 50k polygons. god, imagine it? imagine if that was built into the engine for free? that would be the day... https://dev.epicgames.com/documentation/en-us/unreal-engine/proxy-geometry-shadows-in-unreal-engine
>>717190405>PCL is highit isn't. It's fast.
>it's bad it isn't. it's better than yours
Post your PCL, let's see how amazing you thirdies score. Here's the PCL monitor tool.
https://www.nvidia.com/en-us/geforce/technologies/frameview/
>>717190326Keep crying. Try buying another neuron next time
>dogshit exists, so giga dogshit somehow isn't bad
>>717171576Remnant 2 has the worst fun:performance ratio of any game I've played in years and years. It's seriously not fun and it requires stupidly epensive hardware to not be fun. At least something like Cyberpunk 2077 is both fun and good looking when have a $3000 PC. R2 is neither.
>>717190548>you're crying because I don't know what I'm ranting overlol
>>717168852unreal that so many bots agreed with this, maybe this board is all just AI shill posts now if you have a user agent with a 4chan pass an AI could post here without any issue at all longterm and seem organic.
>stutters like fucking crazy>updates to the game mean shader caching has to happen again, most games for some reason don't force a total refresh of every shader or let you do that manually so you have to endure endless stuttering until you've seen everything again>faggot fucking devs refuse to give players all the graphical options they want despite most of the forced ones making every game look like actual trash (see the oblivion remaster with the fog on/off it looks 1000x better with it off and its objective fact)
>>717190521>Manually placing the shadow proxy for each mesh instead of having a in engine solution for itThis was one of the full retard things I found when I started with unreal. Btw the cascade shadows somehow take twice to render than cry engine or unity.
>>717187471I get DLSS, aside from the performance gain on weaker hardware, it can do cool stuff like make otherwise far away blurry things sharper when you use it to increase your resolution (say you have a 1080p monitor but you put DLSS on 1440p on quality, it can really make the game look sharper).
What I do not understand is frame generation, how I see it it's as completely fake frames, something that did not happen in the game at all but yet still displayed on your monitor as if it had because it sort of looks like what just happened a few frames ago, that's utter bullshit to me, if it makes sense to you, this removes a lot of the "game" part of the medium and prioritizes just looking nice to watch passively.
>it has to be the game engine and devs fault when modern games don't run maximum settings on my 10 year old PC
Name one soulful game running on UE that's not Deus Ex.
>>717190701Nope that doesn't apply, you are putting your own definition to the phrase "short term content." Short form content started long before YouTube shorts and tiktok. I used 4chan as an example because it is what you are using now and it is 100% short form content. Nice try though
>>717190539>bu-but yourspeak retard, you don't have to justify your stupid purchase decisions with me.
>>717190678You are crying. You only parrot "but yours" because you have no idea what you are talking about.
Don't reply to me clown
>>717170072>change the blades>don't like the housing so change it to a smaller wide one instead>blades not efficient have to replace them with custom blades>shitty ass blender doesn't have a timer function>rewire the circuit through a cheap timer or whatever engineering retards doAt a certain point I would say, yes I made that blender.
>>717191008>You're trying to justify your purchases with some brown sewer dwellerholy shit, you're some huge delusional brokey
ha ha
>>717190996Killing Floor 1
>>717190998you're using it too retard. also nice backpedalling
>>717173634>third worlder projecting because he doesn't know what input delay is
>>717191039the thirdy won't post his PCL lol
>>717190924>it has to be the game engine and devs fault when modern games look like shit even on maximum settings, and cannot run at 60fps on 10k hardwareFify
>>717171169Expedition 33 & Monster Hunter Wilds
>>717191214>and cannot run at 60fps on 10k hardwarewhat game?
>>717168782 (OP)Unironically, there's nothing wrong with UE5. It's the way the developers use presets and default settings rather than optimizing their game. You can disable lumen, you can generate normal LODs, you can hand optimize models, etc. It's similar to Unity where the engine has a lot of easy to use shortcuts, and the devs are relying too heavily on them.
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>>717170128>The worst part about UE5 is how every game looks like smeary mess even at "native" fucking TAAtaa exists for a reason. it's a solution, but a stinky one. forward rendering was replaced with deferred rendering. forward rendering had lots of flaws, like very limited lights. deferred is better for that, much better, but we lose proper transparency. because of that, we're forced to use 1bit masks, because blended transparency doesn't work. 1bit masks are sharp, as the pixels are either 100% white, or 100% black. because of that, taa is used to smear all those pixels, which is why hair looks like noise now. this is all engines now. 16 bit on the left, 1 bit on the right. notice how sharp and pixely 1 bit is.
>>717191264Any game 4k without upscaling. Which btw, still relies on upscaling for 90% of rendering techniques
>>717191516The only game I can't run native 4k is CP2077 with path tracing
>>717190996like a dragon ishin!
>>717190865>instead of having a in engine solution for iti just linked you to the built in solution, what do you mean? out of the box is going to render shadow based on the lod currently visible. you don't have to use shadow proxies for everything, it's for when you have really stupid big things, and the shadows are eating performance. i watched my performance in my game nearly go up 200% because i made shadow proxies for trees, as in every birch tree uses the "birch tree shadow proxy" you can only tell the shape isn't quite right if you stand there counting leaves.
>>717191327>You can disable lumenSo unreal engine 4? Why use 5 then?
>>717191365Just for clarity: Translucency is forward on every engine. Even ue5, but the "unified solutions" are just cheaper to develop on masked materials because they all use the same opaque render model.
>>717191565Stalker 2 doesn't hit stable 60 on my 4090
>>717168782 (OP)Because it's used as baby's first engine, a lot of people start using it with no understanding of optimization and use every setting to make their game look like the AAA games they love to play. As a result you get a lot of games that even if conceptually good are so poorly optimized that it gives the engine a bad reputation.
>>717177832you know he's trolling right? just.. ignore
>>717191160Great at what point did I say I wasn't using it? I said your attention span has been fried because of YOUR interaction with shortform content.
Its not backpedalling, I've said the same thing from the start. We just got off on a tangent because you didnt understand something
>>717191731You can speed up shadow pass immensely reducing proxy poly count.
And it's not a built in solution, LOD generation IS a built in solution. That's just manually merging objects> remove shadows on visible object> hide visibility and check cast shadows. As opposed to automatic shadow proxy generation on the asset, not on the level.
>>717192141I know i should, I like feeding the trolls. I have just as much fun as they have lol
Im installing my new dishwasher right now so i have a few minutes to argue here and there
>>717191919Just tried it and was in my 70s.
>>717192362Tell us some more how I destroyed your life , faggot
>>717168782 (OP)Even normies hate it
raxx couldn't articulate why he didn't like the graphics in titan quest 2 but everyone knows why
https://youtu.be/_B4lPD3dFIc?t=499
>>717192584>screen says 74fps>you're a retard for saying you get in your 70s that makes perfect sense
>>717192424Everywhere maxed at 4k I mean. No dlss or upscalers
>>717192663>monotonous moaning cunt on the video Now I know where you fags get your wonderful charisma from
>>717192775Yes. that was everything maxed out with no dlss or fg. on a 5090
>>717190904I've had a 4090 since release and Frame Generation is useful in exactly one case: When the game is NOT fast paced AND you can get >60 fps native BUT you'd like more. Something like Diablo 4 on max settings. The animations are pretty good but 4K with RT is still is bit too choppy. That's it. It's a definite DO NOT USE for shooters, racers, RTS, etc. People like to say that it helps with getting to 60 fps but they're wrong, really wrong. Using Frame Generation below 60 fps leads to all sorts of glitches and stutters. It's a solution in search of a problem. If you can get 60+ fps native, then you really don't need Frame Generation. If you can't, then it won't help anyway.
>>717192264you conveniently ignored how I pointed out that you're using the same shortform content as well. you also never explained what my attention span has to do with my argument that the loading screens make the world feel disjointed because interiors exist in another dimension
>>717172973this is cope that game devs use to excuse their laziness.
in the year of our prophet 2025 different hardware can only excuse compatibility issues.
>>717192851That card wasn't available when the game released so not really a plus for this argument.
Even with that gc you cannot get rid of the ghosting of lumen or the TAA artifacts
>>717189691>I only hope filmmakers and visualization companies are happyOf course they are. They're not running anything in real time. That's the problem. The actual paying market for UE has vastly different requirements than the video games industry.
>>717192798right keep sucking off your grifting ukraine devs cucked hohol scum
>>717193346>NOOO YOU DON'T GET IT, THE NIGGAFLOPS AND JIGGAFLOPS WORK DIFFERENTLY ON NVIDIA, AND AMD, AND INTEL>but developertard, your game uses direct x 12, and is in unreal engine>THE NIGGAFLOPS AND JIGGAFLOPS! JUST BUY A 6090TI AND USE DLSS AND FRAME GEN>but developertard, your game runs on a console that's 2 times slower than my computer>UPGRADE. YOUR. HARDWARE.
>>717193284what argument are you having? I posted my FPS.
Oh I see. You're a butthurt faggot trying to validate yourself over me. Lol silly brownie
>>717193045My first sentence address that directly, here it is again:
"Great at what point did I say I wasn't using it?"
How did you come up with that? It was the first thing that I addressed directly.
Its a game from 14 years ago that you are attempting to hold to today's standards. You feeling disjointed isnt enough of a draw back to change the system. In its current form it serves a purpose rather than just loading a new zone. I doubt you can comprehend that seeing you cant be bothered to understand what youre reading here
>>717193606>right keep sucking off your grifting ukraine devs cucked hohol scumyou have me confused with the voices in your head. I have no idea what the fuck you're on about you blithering monglet
>>717192602Elaborate, your comment is meaningless by itself
>>717193865what mess are you in ?
>>717168782 (OP)Epic's fucking problem is that they need to give millions of dollars to a single autistic 22 year old sperg with zero software developer experience in order to fix all the issues that hundreds of veteran engineers specializing in Unreal are too stupid to fix themselves!
>>717193778>Its a game from 14 years agojfc
>>717190996Unreal Tournament
>>717168782 (OP)Iโve enjoyed Unreal 5 a lot
>>717193951Not much of any, spilled some water from the old dishwasher. That's about it
>>717193797concession accepted stay blind to your ((4k)) ((60fps)) cucksumer games on hw that should run them at 4x the res and 4x the framerate silly fucking goose hahaha. how does it feel to be a shit eating hohol faggot?
>>717194121So how did I cause it?
>>717194148I have no idea what you're talking about or how it's relevant to anything I've posted.
when I have nothing insightful to say I will post a reaction image like this because my autism demands me to get the last word in a conversation.
>>717194071>skyrim 2011Yep thats the one im talking about. Dang dude, you keep on not reading and understanding everything. Here ill copy this in again, maybe this time you'll get it.
My first sentence address that directly, here it is again:
"Great at what point did I say I wasn't using it?"
You feeling disjointed isnt enough of a draw back to change the system. In its current form it serves a purpose rather than just loading a new zone. I doubt you can comprehend that seeing you cant be bothered to understand what youre reading here
>>717194201Oh youre just a retard
>>717194247>i have no attention span and a memory of a goldfish and i want to have sexual intercourse with tim sweeneyhere, chug these
https://www.youtube.com/watch?v=33bHhrhM3k8
https://www.youtube.com/watch?v=MLIUnpFKV08
https://www.youtube.com/watch?v=G_J2Ps0CDcw
https://www.youtube.com/watch?v=pzBi1nwDn8U
dont reply until you've watched these and have got your shit together, retard
>>717168782 (OP)I personally don't like how you're forced to hunt down tutorials yourself because Tiny Tim's Unreal documentation is complete shit and doesn't teach you anything. And 90% of all youtube tutorials are young boy ass cheeks.
>>717194505Bless you're offended because I mentioned a youtuber
ha ha ha faggot, is he your boyfriend?
>>717168782 (OP)playing abiotic factor right now, a game that tries its best to look like half life 1, and it runs like absolute shit.
>>717194719nigger i gave you valuable insight from how casuals think about unreal engine, now tell your butchered ass sweeneycuck to fix his engine retard. no it's not just /v/ being contrarians, nobody on the consumer side wants anything to do with this bloated as fuck blurry mess of an engine
>>717193682My argument is that ue5 is shit because it doesn't look good and does even reach 60 4k native on high end cards. You prove it true since that card was released after the game.
I'm not validating shit because I don't need to. First I don't need expensive things to validate my existence and second this is an anonymous board. Money can't buy you a brain you nigger?
>>717168879In my very non-technical opinion, this indeed seems linked to the core of the problem. Older versions of the UE engine were quite good for their specific purpose, but now UE is trying to be as multi-purpose as possible to have more developers of different games working on it, so naturally it lost a big part of the fine tuned purpose it had. That, and more incompetent devs using the engine. And of course, they just ignoring some optimization because people can 'just buy better hardware'.
>>717194854what are you even posting to me? What the fuck are you on about you stupid mong lol
>>717191829Lumen isn't the only thing that UE5 has over UE4, dumbass. Also the temporal nature of lumen sucks shit. Its either going to be a responsive performance hog, or smeary mess.
>>717194873>no card can hit 60fps in this game>mine does , look at it hit 75fps>that doesn't count because the game came out firstyou have to be the most retarded fuck in this entire thread. congrats
>>717195004That other anon is a tard, but needing a 5090 to get over 60fps native is absurd.
>>717194917you have undiagnosed adhd if you think he's monotonous. get help
>>717171169I have an RX 7900 GRE and an i7-14700k OC'd to 5.2 GHz. I have Oblivion remaster, Remnant 2, Wukong, Wuchang, Stellar Blade, NG2 Black. None of these games even get close to 60 fps on mid-high settings at native 4k. We aren't even in the ball park of talking about games that can bare run at 4k on UE5.
The only reason proprietary engines seem better than Unreal is that they're inherently designed as an answer to whatever challenges there would be adapting an engine like Unreal to their use case.
However, the number of programmers with the mathematics background required to do any low-level 3D engine work is very low, and that number is only going to go down now that the AI crutch is part of the workflow.
You might think you can just train more people with this skillset if the market demands them, but at that level you're literally limited by an intelligence barrier. You can't train the average coder for that sort of position, they won't be successful in it.
An off the shelf solution like Unreal mostly solves this problem.
>>717168782 (OP)its simple
i cant run games on it on my 1060 6gb
iff it at least had good performance on medium 1080p 30 fps i wouldnt say a word but alas, they forced my hand while barely making games look better than 2 gens ago. Graphics peaked with the ps4 and bloodborne
>>717194995You talking about nanite? Cmind you explain what ue5 has that 4 doesn't?
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>>717195759>quality of games goes down>quantity of games goes up
>>717195004Any game is perfectly optimized in 20 years by that logic you fucking nigger. You are unable to mantain a simple conversation, keep eating shit low IQ monkey
And yet its the only engine thats actually trying to push graphics.
>>717196252and does it terribly
>>717195759I am just glad I got to witness humanity and society before the internet and before AI makes everything completely and utterly soulless turning existence into a hell on Earth.
May Christ save us.
>>717196252graphics havent been an issue since ps4 era
all it does is polish a turd while costing 200 times more performance
also artstyle>graphics. I take wowslop over spiderman 2 slop any time of the day
>>717196252>please show excitement for... low polygon 4 corner buildings!
>>717168782 (OP)They're all shit because game devs are talentless, and the only thing more talentless than a game dev is a programmer making an engine for game devs to use without ever even for one second thinking about the people in the other end who are meant to buy the shit his slope-brained trash engine results in.
>>717176014This. My 5050 WHIPS THAT SHIT.
I get 255fps in Monster Hunter Wilds while poorfags with 4090s apparently cannot even hit 100.
Game devs will be replaced with AI and you chuds will do nothing about it. Cope and seethe.
if your game does not run above 144 FPS I have no interest in playing it
>but my nose hair technology
Not interested. Try making 3D films?
>>717197041let me guess you accepted the poison jab for the fake coofs and if given the opportunity you would be first in line for Muskโs brain chip.
also your pronouns are xe xey.
>>717196341I want to go back.
>>717168782 (OP)Empty scene with 200 animated actors (3D characters) in Unreal 5 runs at ~50-60fps.
The same identical scene runs at ~400fps on Godot.
>>717168782 (OP)30 fps is fine for non-autistic number obsessed retards
>>717197764>It will be this ugly and buggy in 20 years with 50 trillion teraflopsSad
>>717196056Anon, the 5090 came out a whopping ...two months... after stalker was released
>>717197839I grew up in the 80s. 30fps was NEVER fine.
I still remember Euros bitching about how slow their games ran because we Americhads got 60fps while they had to settle for 50.
>>717197764with how easy it is to replicate these bugs in every single ue5 game im surprised that nothing has been done officially to remedy it
>>717180427You posted the wrong one.
>>717197764>>717197986what bug? This is just screen space global illumination
>>717198280>ssginah, like a cheaper version of ssrtgi.
>>717197986>>717197764I legitimately cannot play a UE4/5 game because of this. It's so fucking distracting.
I hate deferred rendering so much.
>>717197764>Godot>same scene will only ever exist as a tech demo reddit video for upboats>engine shits itself if you ever try to make anything bigger then a vertical slice single level static map
>>717168782 (OP)ue4 was better tbqh
So then, after all of this, which engine is better? Other than the one you make yourself (lol)?
The way this has been going is that none are good, they all suck, not enough good devs to optimize UE.
>>717168782 (OP)>You know most in-house engines are worse than UE5, right?They're not worse, but they make the same mistake of pumping graphics to the max, which leads to the same issues than UE5.
>>717181010Do we need a new war to weed out the weak engine developers
>>717168782 (OP)I only hate it because it makes most games run like absolute shit.
>>717185791Not everyone can afford make their own engine. But I agree the big name studios should.
>>717196252I rather take a city that looks like PS2 game which I can nuke into dust and remodel over static environments like your picture. Which is funny because that's the reason why UE have these performance issues, it's made for Fortnight where things have to constantly change and explode, devs using this engine for static environment are beyond saving.
>>717197764UE5 can't even deal with alife, a feature originally developped 2 decades ago when dual core cpus were a novelty
>>717199048>I legitimately cannot play a UE4/5 game because of thisThis is UE5 only Lumen shit + over-reliance on temporal effects.
>deferred renderingAgain, not the culprit.
Just about every major game since STALKER SoC, 2007, has used Deferred Rendering.
UE5 is just a nest of AIDS.
>>717168782 (OP)In my experience, the main complaint about UE5 (besides optimization issues) is that its default, low-effort graphical capabilities are "good enough" for most developers, which led to a proliferation of often low-budget games with realistic but generic and "soulless" graphics combined with janky gameplay that the devs thought would get a pass as long as it looks good.
>>717202383 is that how it looks on your PC?
lol
>>717168782 (OP)UE5 wishes it was capable of what Creation Engine does. The only real problem I have with UE5 is unnecessary bloat that kills performance
>>717202648What is creation engine even good at?
>>717197986>posts video of a fucking toaster running the game with dlss ultra performance and frame gen enabled lol get a good PC and it won't do that shit
>>717203292games from 10 years ago look better than that
>>717203008open world data streaming. i believe ue5 is actually working on something similar.
>>717168782 (OP)Probably because every fucking Unreal 5 game stutters and performs like shit.
>>717203418>games look better than an 720p low bitrate webmno shit.
>>717203523I'm refering to the game, but whatever.
>>717168940My friend was complaining about stalker 2 he has a 7800X3D and a 4090. I think that's pretty sad. perhaps ukraine fags have zero clue how to make a game?
>>717203605I know what games looked like 10 years ago and you're wrong. 10 years ago was Dark Souls 2 lol
>>717168782 (OP)because they are idiots
>>717168940>ESL making fun of poorstop kek
>>717203803and witcher 3, but ofcourse you're gonna cherry pick one of the games that had awful production
>>717203920lol Witcher doesn't get close to this game. What are you playing on a 720p monitor?
>>717168782 (OP)>RE EngineIt was fine in Resident Evil, it just sucked in Monster Hunter.
>>717179770>w..who cares??!>dev cycles of 5-10 years for a single gameeveryone with a brain cares you might not be among them but that is on you
>>717169840Its as much Quake as the Titanfall engine is. Which is to say practically not at all. Most of it Infinity Ward code at this point.
>>717204061post a screenshot of witcher you've took which is good?
>>717177434Yes Anon, cells inside of cells is a thing, a technology that Epic still cannot fathom
>>717204007>its okay if its extremely small environments with three enemies that share the same skeletonits a shit engine that falls apart earlier than ue5
>>717168940All games should run on a 750 TI playably. There's no good reason a game should need more.
>>717168782 (OP)>Make any game runs like absolute shit because modern devs are lazy DEI faggots and poostained pajeets who cannot comprehend the concept of game optimization and would rather rely on fake jewvidia smokescreen technologies>Why does /v/ hate Unreal Engine?
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>>717204143Didn't have any of witcher 3, but I did find a shot of mgs5 which came out the same year.
Games do not need to look better, and the definitely shouldn't be running worse.
>>717181261>devs refuse to use an optimization technique invented in the 90s for the remake of the game the technique was invented by
>>717170937you literally CAN'T, native is completely broken in Stalker 2
>>717204194Its an engine built for small environments and low enemy counts. No shit it doesn't work when you try to shoe horn in into an open world game. This is like trying to pull a trailer with a honda civic then complaining that it can't do it as well as an 18 wheeler.
random 4k witcher 3 screenshot. ultra, hairworks maxed, no graphics mods. any cool places i can take some screenshots?
>>717205482the cities full of npcs are the only impressive view in this game, random assortments of foggy photoscanned rocks are a dime a dozen
>>717203292the webm u replied to has better looking visuals but ghosting, but in urs the ghosting is fixed but there's more smear across entire image lmao
>both choices equally shit
>>717198280So if I turn off ssgi this goes away?
>>717168782 (OP)>Why does /v/ hate Unreal Engine?Because you can hire a team of complete hacks to build something in it and it will still work. Which mean the average game is a turd in every way.
You can argue it's not fair to blame the engine itself for this, but it is indeed fair to associate the engine with poor quality products.
>>717206345>a decade of unity slop>asset flips>best known games are all early access >horrible performance>awful graphics>2020s>the literal exact same thing, but now it's unreal enginewhen people eat shit forever, shit is what will be on the menu.
>>717172193It's also specifically limited to the team that made MHWilds. On the other hand, the team that made MHR actually bothered to make it work properly and perform well on its target hardware. Sure, the lower fidelity of the platform it was made for just meant that you can brute force it more easily, but it's clear the game is just more efficient overall and runs significantly more smoothly on switch than world and wilds do on PS4 and PS5, respectively.
>>717204025Yeah baking light and optimizing meshes takes 10 years min, not those high fidelity assets and restarted developments to change the game to whatever is trending now.
Kys tranny
>>717204802>it has lens flare so it's good it's not really though is it
also
>1080plol
>>717168782 (OP)>>Creation Engine (Starfield)Why? Because Bethesda can't design a game to save their lives?
>b-but Starfield runs and looks like shitWe have an entire sample of one studio working with the engine and the studio is 100% incompetent. @ me when we have a competent studio take a jab at making a game with the engine.
I just feel like graphic quality settings are a scam. Like, the difference between high and low settings in terms of hardware just never feels that significant. I should be able to turn everything to the lowest and have the game look like it came out in 2010 and run on 2010 hardware.
>>717170072Just because an engine has a lineage to it, does not mean it isn't "in-house".
Bethesda's last Gamebryo proper game was Fallout 3, and ever since then they've made a fork and are no longer affiliated with Gamebryo. In fact, that's very likely the reason they still work in Creation Kit, because it's "theirs" now, and they don't want to fork over cash to license an engine like UE5.
>>717207089it's an authentic screenshot from 2015, I was probably using a gtx760 or gtx960 at the time.
I can assure you that mgs5 ran better on that hardware, than whatever slop UE5 pushes out on your rtx5090
>>717203292That's not a thing anymore unfortunately. The games are coming out with less and less optimization. The devs rely on frame gen to get a solid fps.
There is shit coming out now that a 5090 cant run at even 2k60fps
>>717207476Yes because devs have hired DEI replacements for their staff. They dont optimize them like they should anymore.
>>717207476no it didn't. I had a pair of 970 SLI in 2015. I know exactly how games ran.
>>717208275>pair of 970 SLILMAO
you get what you fucking deserve, falling for dumb shit like SLI
>>717207969>There is shit coming out now that a 5090 cant run at even 2k60fpsno there isn't. Why make stupid shit up?
>>717208375>SLI 970probably faster than your PC you have now.
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>>717208275mgs 5 was literally known for it's godlike optimization.
>>717208459>it ran 60fps at 1080p>godlikeok
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>>717208523retardo, it was 2015. turn your texture resolution up, it's 2025.
>>717208459>60 fps for a PS3 game with a GTX Titan (1kโฌ GPU)cmon now
>>717168782 (OP)Peak soullessness
>>717208605ps4 game, back ported to last gen. imagine if modern devs had to make a game work on 2 generations of consoles, when they can't even do it on one.
>>717208604>turn your texture up>why yes , I still run a 1080p monitorlol
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>>717208523>just buy a 5090 so you can experience these amazing n64 trees!>>717208729anon, that's your screenshot. it doesn't matter what resolution i view your screenshot in.
>>717208832Why not post an image from your GTX card running on your 1080p monitor?
Let me see how bad you have it
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>>717208729>hehe, your 1080p monitor is why my texture resolution is set to "almost off"peak brainlet.
>>717208523looks like dogshit, I can believe a dumbass like you would spend the premium to get mediocrity
>>717168782 (OP)>REEEEEEEEEEEEE NORMIES GET OFF MY GAME DEVELOPMENTThis is why people hate it. It's nothing but a tool for normies.
Here we go again
>But p-p-post yours!!
>>717208904No matter what you say it will run better and look better than anything you have owned. It just makes you look retarded
>>717208936>b-b-but witcher 3 looks good on my 1080p monitor ha ha ha
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>>717208523>looks blurry>zoom in>alias citycan you frame gen some more pixels?
>>717208459what is this homo shit? those gpus can run it 4K extra high. at 1080p the utililization should be 30-40%
https://youtu.be/acBCPlg5pK8?t=96
>B-but it r-runs better than yours
I'm sure it does, but I didn't waste a ton of money to achieve a similar result.
>>717209040that image you've just cut out is higher resolution than your monitor lol
>>717209087>you wasted moneyI didn't waste any money.
>>717168852UG works well if it is used as a tool and not as a crutch. I hate it because it's it's always used as a crutch rarely as tool.
Otherwise it's all fine to me, honestly.
>>717208523rendering at 4k meant rendering at 4k back then. what you're doing is upscaling from 1080p to 4k. it's why all your screenshots have more jaggies than 720p on anything not directly shoved into the camera.
>>717209060It's capped at 60 and the chart maker didn't bother to disable that
>>717188036All of these things are optional lmao, blame the devs for chosing to use them
>>717209151This
>>717208523 you?
if so then yea, you did waste money.
>>717208384When you disable frame gen, yes. A demo came out a few weeks ago, some souls like in modern day Eastern Europe, forgot the name of it, but it ran like shit for everyone including myself without frame gen
>>717209182there's no upscaling or frame gen going on anon.
>it has jaggiesbecause your shit monitor has to rescale the 4k image down so you can view it
>>717171010the generator is in stalker 2?
i genuinely don't remember
i have some vague memories about the 3 endings and strelok opening a dimension door but that's it
>>717209225why do you have to switch to money. You clearly don't have any so why remind yourself about it?
>>717209264>he also has no idea how hardware worksa tragedy, really. listen, dlss performance is cool, just don't show it in motion.
>>717209264xD i love the techbros on /v/ and /g/
>>717209349I don't have to use DLSS. You do. Oh shit, DLSS doesn't work on GTX cards ha ha
>>717209451>I don't have to rescale the imageyes you do.
>>717209467anon, please. you're embarrassing yourself over a chinese ue5 slop game.
>>717209467oh you're the same guy who posted his stalker 2 screenshits and then pretended he's not the guy who posted stalker 2 screenshits lmao
actual schizo
>>717209529>you're embarrassingYour hardly anyone important or worthy of giving a fuck about lol retard
>>717209578I don't play Stalker 2. Shit game.
>>717209625ha ha
alright bro
whatever you say
did you finish watching those amazing videos i sent to u btw?
>>717172973UE5 games upscale from 840p using dog shit FSR 2 with unstable framerates on PS5 kek
>>717209707>you're a schizzo>while I make stuff up about who you are and accuse you of it you're clearly of sound mind
>>717168852Yeah, no shit, if it wasn't so popular and so many games didn't look the same, there wouldn't be an issue
>b-buh-but it can have different art styles than the default UE look if the devs just tryMost don't and that's why it is everywhere
>>717168782 (OP)Both creation and RE engine mogged unreal bigly
So after al the shit flinging, how does one make UE5 not shit? How does one optimize it? Where do you even start? Any geniuses around here?
>>717168782 (OP)>Why does /v/ hate Unreal EngineBecause it's always sucked and it's shocking that it still has defenders just because Studios have adopted it as the standard just because it cuts their workload. UE3 sucked dick. UE4 sucked dick. UE5 sucks dick but for some reason your pattern recognition is overturned by corporate herd mentality.
saying the engine is shit because there's shit games made with it is pretty funny
>>717168782 (OP)Yes, the Creation Engine 2 used for the game Starfield is better than Unreal Engine 5.
>>717210349Don't use Blueprints for anything complicated
>>717168782 (OP)The only possible way you could have this opinion is if you're severely brain-damaged and never play games
>>717210402>0 games to show that prove otherwise
>>717210594I mean you could theoretically make a good game with Unreal Engine 5, you just have to turn off most UE5 dogshit features.
>>717210594>redditfrog>no coomon senselike always with you underage retards
>>717210349>Disable Lumen>Disable Nanite>Possibly go back to DX11 entirely>Use Instanced Static Mesh Actors instead of Static Mesh Actors>Use Precaching to load shaders before the player enters into gameplay>Use Soft Class references and asychronously load assets when they are needed rather than having eveything loaded at once>Use LODs/HLODs>Simplify lighting and disable it based on distance>Don't spam 4k textures>Disable AI on distance characters>Disable physics on distant objects>Disable overlaps where they aren't needed>Use as few Tick/Timer events as possible
>>717212415>>Possibly go back to DX11 entirelyNani the fuck
>>717214159dx11 doesnt have stuttering memes and theres less overhead
>>717214450also big vram savings most of the time. most ue4 games that u can run in both dx11 and dx12 mode shave off about 500mb which is huge
>>717214159DX12 is the root cause of most the shader stutters Unreal has. Epic themselves admit they adopted it too quickly and that they didn't tell developers about it well enough (shocker). Thankfully precaching fixes a lot of the problems but takes effort and time to implement. DX11 However kind of skips the issue (while having other drawbacks)
>>717214973>>717214450But why
I'm more of a vulkan kind of guy but I thought DX12 and vulkan were pretty similar. Mostly just replacing the global state machine with pipelines. Is it binding the pipelines? Is it that being able to use pipelines instead of a global state machine is making the devs do braindamaged shit where they're constantly rebinding pipelines?
>>717215647I believe Vulkan has the same issue.
But essentially UE5 doesn't have a simply "compiling shaders" function like a lot of D12/Vulkan games do that sorts out all the shaders when the game is first launched.
Precaching was only introduced in 5.3 and like all Unreal things isn't well documented or explained in how important it is. It is sort of a halfway fix that allows the PSOs to be generated as they are encountered, which you can run behind a loading screen before the player actually sees anything. You still have to manually do tricks behind the scenes to ensure EVERYTHING (spawned actors/effects) they might encountered gets its shaders compiled though.
>>717216197>But essentially UE5 doesn't have a simply "compiling shaders" function like a lot of D12/Vulkan games do that sorts out all the shaders when the game is first launched.BUT WHY?
this is the core of my confusion with all these stutter engines, not just Unreal. fundamentally
>the engine / editor know which shaders there are>it know which materials exist in the game that use those shaderswhat the fuck is the difficulty in just collecting all these shaders or materials into a list, ship the list with the game, and then compile all the shaders on the list, no exceptions?
this should obviously exist and it should obviously be default behavior in every shipping build of a game in every engine. help me understand why it isn't, or why it doesn't even exist.
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Unreal Engine was a mistake
>>717212415I use nanite and virtual shadow maps and my game runs at 60fps, I think the problem is retards use megascans in their full resolution and then cry why adding 3 trees melts their 4080
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>Unreal Engine was a mistake
>>717216197>"compiling shaders" function like a lot of D12/Vulkan games do that sorts out all the shaders when the game is first launched.This bit kind of confuses me. I wonder if its PBR and its consequences.
When I write shaders my 3D games end up with not that many. What are all these shaders that games are compiling? How many ways do you need to draw a triangle? Is it because they're compiling a shader for each material to save on registers? I know ubershaders were "meant" to solve this problme but the idea of ubershaders always weirded me out.
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>>Unreal Engine was a mistake
>>717168782 (OP)UE5 would be fine if the monkeys making games these days actually knew how to optimize their specific game in it. Instead they do jack shit optimization, or try to optimize and make it worse, then just relay on dlss and frame gen
optimization is becoming a lost art
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Unreal Engine was a mistake
>>717217193How much of that is that optimizing in UE5 is probably "check this box over here and here's this laundry list of caveats because it'll make your game 5% faster but break all these things" which is not the same as "read your fucking code and find out why its slow".
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>Unreal Engine was a mistake
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>>Unreal Engine was a mistake
UE5 can be a good engine, but you need skilled devs and specific use cases (games).
Trying to one-size-fit-all in the vg industry is idiotic, and a disaster.
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>>717217687Wait.. Ah there we go.. Perfection...
>>717216717>BUT WHY?I wish I knew desu
>what the fuck is the difficulty in just collecting all these shaders or materials into a list, ship the list with the game, and then compile all the shaders on the list, no exceptions?A lot of games do this now, just not Unreal. Again, for mystery reasons but possibly due to what they said about adopting it too early. In the future I can see it being a default feature but for now we can do it, it just takes manual effort (like spawning all potentially spawned items/effects behind a loading screen)
>>717216947Is it because they're compiling a shader for each material to save on registers?
Yes
>>717217848>YesPBR and its consequences have been a disaster for the gaming race.
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>>717216745>>717216840>>717216987>>717217227>>717217445>>717217687Keep in mind that all of these games were released several years ago and ran at over 60fps without any form of upscaling and on graphics cards like GTX 970 and GTX 1070. No $600 video card required.
>>717212415so...just use UE4?
>>717210723So where's the game if it's possible?
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>>717168940My 3070 can't even run most UE5 games on medium graphics without insane stuttering. It's a piece of shit engine.
Shouldn't have gone beyond UE4
Anyone knows why The First Descendant does this thing?
UE5 isnt bad it just allows dumb devs to shove a ton of graphical bugs and whistles in thier games with no thoughts.
Abiotic factor uses UE5 and it looks just like HL1 with extra lighting effects and runs at like 500 fps.
>>717216987The unreal engine and its consequences have been a disaster for the gamer race
>>717219134My 4070ti Super can't run everything on high or ultra at 1080p beyond 60 fps.
And this card is supposedly faster than a 3090
>>717220954So a ti or a super?
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>>717222091It's a TI Super
What a 4070 TI should have been.
And the 4070 Ti should have been the Super. The actual 4070 base shouldn't have never existed
>>717168782 (OP)Because studios are making their own engines less and less, and games are looking and performing more and more alike, in not at all a good way
>>717216745>>717216840>>717216987>>717217227>>717217445>>717217687>>717218343Barf. Maybe part of it is also just that devs don't know how to do art design anymore, but this is the equivalent of spilled paint. Videogames are a visual medium yet they keep making these games where you can't even tell what you're looking at on the screen. It's all just a blurry jumbled mess where nothing has a distinct outline. No wonder every AAA game these days has to have a "detective vision" or "activate Witcher senses" mode, because without literally highlighting objects for the player it's impossible to actually find or pick out anything from the background visually.
>>717195759You are retarded and have no clue how a game engine works. Do you really think a custom engine is build from the ground up in binary or something? Everyone always used existing graphic libraries. It has nothing to do with IQ or whatever makes you feel good, the truth is that there is just no need for those positions on the current industry as it's not something that increase game sales.