Fatlus RPGs are a massive time investment, and people started hearing about how inferior the narrative was to Persona. Nobody wants to sink 100 hours into something worse than that.
>2 million sales for a seventy dollar jrpg that came about less than a year ago
>to put that in perspective, lifetime dmc3 sales are estimated to about 2.3 million
why should it be surprising that sales dropped off quickly?
>>717230518 (OP)Turn-based RPGs only sell well if they have an exceptionally good narrative or are low budget nostalgia faggotry simulators (pic related). Nobody actually buys turn-cringe slop for the gameplay.
>>717231112Octopath is fun and Team Asano are the only ones making any modern RPGs worth a damn (regrettably).
>>717230518 (OP)They sell well, that games was just bad.
>>717230518 (OP)They are repetitive and boring. Persona 5 has an excellent presentation, but how many gamers even finished it?
Because it's the enemy (actionslop)'s turn right now.
>>717230518 (OP)They're boring. Not much of a market for them sadly.
metafag
md5: 23f9d352c3665e7b11d12cb0bd9de5ae
🔍
>>717230518 (OP)faglus removed the only thing people care about in their shitty movie games. Just look at how bad SMT sells.
>>717230518 (OP)when will it be my turn to post this!!!!
>717230518
>Why do turn-based RPGs sell so poorly?
Metaphor sold poorly because it was half-assed Retard-kun, not because it had a turn based battle system.
>>717230518 (OP)Because we want RPGs without the
>words words wordsLike a movie game equivalent for action games
>>717230518 (OP)There'd be a bigger niche for these types of unpopular games if people simply had more money, but that's not the case, so the industry must either contract, or keep releasing stinkers that no one can afford anyway.