>>717245786thats because theyre not actually smart or creative, and arent on the level of miyazaki. They dont think WHY something is designed the way it is beyond "heh, this will be a challenge"
Dark souls 1, and demons souls of course, is full of examples of deliberate design to test any build.
Anor Londo archers are a cakewalk for fast nimble twats but practically softlocked fatrollers and shieldniggers. So many people got stuck there trying to brute force it instead of changing their strategy.
People who make mods like these are the kinds of people who succeeded in brute forcing it, who took away a lesson of "try again and overcome the challenge through determination!" when the real lesson was to stop, figure out why it isnt working, and what you can do to swing it in your favour
to be fair, fromsoft themselves lost this, DS2, 3, and even Elden Ring all suffer the same - win via attrition or player skill, not via logic and player adaptability.
This leads to design that is challenging, over thoughtful and thought provoking.