>only games worth playing is hl alyx and a shitty rhythm game (which get boring fast)
>you can count just "ok" games on your fingers
>VR catalog is filled with shovelware garbage and abandoned demos with no redeeming qualities since 2016
I literally tried over 20 most popular VR games and they were ALL and I mean ALL some shitty unity/ue asset flip cash grabs or had production value below a ps2 indie game.
>>717316608 (OP)I really want to see what Triangle Strategy VR is like. Sounds cool as fuck
recently tried:
Blade & Sorcery - janky half assed asset flip that is designed for quest 2 smartphone specs that also plays like a wet turd and looks like a free to play rpg game with the same level and enemies over and over again
Into the Radius - absolutely disgusting graphics and gameplay, a shitty rushed stalker clone with mind numbing gameplay loop and nothing worth seeing except flat graphics
Boneworks - the sandbox can be fun if you take your time to set it up, the main campaign feels like a joke since it literally looks like an unfinished game (on purpose duh le reddit epic meme time) the puzzles are jank as fuck and might make you break a wall or controller accidentally or intentionally
Lone Echo - dude you like float in space and fix the same bullshit malfunctions over and over again, it looks nice though
Red Matter 1/2 - reasonably polished but ultimately walking simulator with bad puzzles
The Walking Dead: Saints and Sinners - Its one of those "ok" VR games you can count on fingers, if the graphics weren't comic cartoon styled might have been a good one but for supposedly "immersion" driven genre such as VR it makes you feel detached all the time.
Half Life 2 VR and Black Mesa VR mods - finally something good, it's reasonably fun but if you played those games a lot, nothing memorable or new
Subnautica VR - also one of the better ones but requieres a mod, lots of hours of fun if you skipped the flat version
Onward - mechanically impressive, the rest is absolutely disgusting, it can also be said about pavlov too. They both look like ps2 era tech demos.
The Forest VR - pretty standard wilderness survival/craft game but in comparison to green hell VR it's the superior version
Skyrim/Fallout 4 VR - stock? absolutely not but with mods it's pretty self explanatory
RE Framework VR games (resident evil 2 to 8) - outstanding immersion but somewhat jank and if you played those games a lot in flat mode once again nothing new to discover except maybe modding
Left 4 Dead 2/Portal 2 VR mods - essentially play the same, can be cool but the motion controls barely qualify as such, very jank
Elite Dangerous - a classic, perfectly fine even today
Outer Wilds VR - very good for a mod, works really well still not my cup of tea thought (too stylised for VR, flat I find to be better and less confusing)
>Oh shit, Besiege got VR!
>........it's Quest exclusive
>>717316730Point & click gameplay. Only issue I have with it is the passthrough mode is still unstable (it lags behind a 3-4 frames of your real life camera feed), but that's not the game's fault, and rather the Quest 3/Pro software not being fast enough. The diorama look is dope though.
It's only worth it if you are into flight sims, mil sims, porn games, or VR chat.
I still do not get the appeal of swinging in the air with fake controllers instead of just using keyboard and mouse.
>>717318426in a way that's the whole point. Motion controls when done well are simply incredible but outside of hl alyx,boneworks and the walking dead game all other titles make you hate motion controls instead
also Vorpx fucking sucks to this day