>>717365908>staggers back when you deflect so it's way harder to punishThis is why whipsword is goated.
>and poise break makes you take FUCKING FOREVER to get back up and flaskI hear this complaint about Chingchong a lot and it's mystifying because we've been trained since the dawn of time to relax and be patient with our wakeups. Monster Hunter, Nioh, Elden Ring, Wuwang, every single deliberately paced action game works like this. When you get knocked down, push nothing, watch, wait, you're invulnerable for a moment. Roll in a safe direction when you see their combo start to die down. Sometimes you wakeup straight into another attack and it's bullshit, but no worse than any other 'hard' game released recently.