Anonymous
8/5/2025, 9:25:00 PM No.717366432
I would like more free software programmers to help me with this: specifically adding more 3d map model formats that can be used, since I did a few.
In the past they, the hackers, were happy to program free software with me.
Now feminists and their faggot friends block me from talking to anyone.
>>512272995
And it's Quake, not "Darkplaces", faggot. You can't steal John Carmack's work, rewrite it, and call it your own. Piece of fucking shit asshole.
> >>512272933 (OP)
>Go to bed MikeeUsa
>your darkplaces "enhancements" just kinda suck.
They are _necessary_.
You can't spawn more than 16 or 32k entities without network and internals support for the interger being more than 2 words, DIP FUCKING ___SHIT___
So I had to code that in.
You can't load minetest obj's correctly without more code, same with bzflag exported obj's which don't render at all otherwise.
And it takes fucking a DAY to make a map out of an obj file before my additions.
Now it takes 2 min.
And you can use them as maps natively.
Don't have to use an editor to rescale, flip, compile, etc etc.
Just change bla.obj to bla.obj_from_mc ---> minetest obj's work as maps now
bla.obj ---> bla.obj_from_bz ----> bzflag obj exports work as maps now.
Got an obj file from sketchfab?
Is it the wrong rotation?
sketchfab_ripoff.loadstyle1.obj_from_mc
Wrong scale?
blablabla.scale10.obj_from_mc
Wrong both?
bla.loadstyle1.scale32.obj_from_mc
Want a terrain map?
rippoff_sketchfab.scale2048.obj_from_mc
Just works.
Took alot of code.
But works.
As the server admin want to block line of sight entities from rendering?
there's a variable you can enable for obj_from_mc and obj_from_bz.
Couldn't do that with the old code.
Obj is not just "things" now. It's maps.
In the past they, the hackers, were happy to program free software with me.
Now feminists and their faggot friends block me from talking to anyone.
>>512272995
And it's Quake, not "Darkplaces", faggot. You can't steal John Carmack's work, rewrite it, and call it your own. Piece of fucking shit asshole.
> >>512272933 (OP)
>Go to bed MikeeUsa
>your darkplaces "enhancements" just kinda suck.
They are _necessary_.
You can't spawn more than 16 or 32k entities without network and internals support for the interger being more than 2 words, DIP FUCKING ___SHIT___
So I had to code that in.
You can't load minetest obj's correctly without more code, same with bzflag exported obj's which don't render at all otherwise.
And it takes fucking a DAY to make a map out of an obj file before my additions.
Now it takes 2 min.
And you can use them as maps natively.
Don't have to use an editor to rescale, flip, compile, etc etc.
Just change bla.obj to bla.obj_from_mc ---> minetest obj's work as maps now
bla.obj ---> bla.obj_from_bz ----> bzflag obj exports work as maps now.
Got an obj file from sketchfab?
Is it the wrong rotation?
sketchfab_ripoff.loadstyle1.obj_from_mc
Wrong scale?
blablabla.scale10.obj_from_mc
Wrong both?
bla.loadstyle1.scale32.obj_from_mc
Want a terrain map?
rippoff_sketchfab.scale2048.obj_from_mc
Just works.
Took alot of code.
But works.
As the server admin want to block line of sight entities from rendering?
there's a variable you can enable for obj_from_mc and obj_from_bz.
Couldn't do that with the old code.
Obj is not just "things" now. It's maps.