>>717405697>first of the all use same lighting effectsThis makes sense, they all use the same atmospheric fog an exponential height effects when doing realism. Also same LUT.
>second every single model is too detailed and specificThis I don't really agree. Not all UE projects use nanite due to the performance hit.
>in house engine games have these less detailed models that mesh together much better than detailed models and assets they boughtAsset blending has not been an issue in UE for a while now so idk what you're talking about.
Ultimately I do agree that many UE games with a realisitc artstyle do have a same "feel". Same PBR treatment, same GI & Raytracing solutions and same lighting presets make them look similar. However I don't think sharing a "look" is particularly bad. The only real issues with UE are the performance and the dogshit stuttering created by asset streaming.
Also a reminder that games like Hi-Fi Rush were made in UE5. So if studios really wanted to they could probably make the rendering solution & post-processing look a bit different.