>>717460280>If you enjoy the elemental battle gameplayWorse. miHoYo threw away the blockers in Fontaine and has started power-creeping characters, plus many of the new characters just ignore the OG game loop altogether.
>Immersion and musicGot worse. The setting started suffering from the maniac development pace and isn't anywhere near as detailed and love-crafted as before.
The guy who gave the game's music its unique identity left during Sumeru.
>Collectathon gameplayNow if you play the game as a collectathon like Jak and Daxter, you are in for a fucking treat as they just kept expanding on these things more and more. And in an undeniably enjoyable direction.
>StoryThe presentation of the story has been getting better and better with more ideas pulled from other miHoYo projects. Like static drawings, a lot more creative camera work, etc.
>PuzzlesTook an absolute nosedive after Inazuma. They're not really puzzles, they are learned obstacle courses. We're talking stuff your dog or a pet pigeon couldn't get stuck on.
>Player experienceGot infinitely easier. I'd say it's mostly great except where it genuinely threw away even the last vestige of having you interact with the world. You have teleports out of the fucking ass everywhere. Once you unlock a spot, you will never again walk there, unlike in early Genshin which pushed for more Zelda, less gacha AFK farming.
Like anon said, it is a very different game from 2021.