>>717648770Ray tracing is here to stay because it allows devs to be lazy, and so they will flock to it, since they are all the laziest of fucks.
Ray tracing (and path tracing) simplifies game development immensely. Complex lighting and shadow maps take hours to bake, extended periods to rig up, and minor changes require re-baking the entire scene. It's time consuming, expensive and extremely difficult to get results that are broadly acceptable regardless of what else is going on in the scene. Interactive destructive environments, changes to character models end up simply looking out of place.
Ray/Path tracing fixes all that. There's nothing to figure out, set the light sources, render the scene, change it however you want and everything is always perfect.
The real problem with it is how much it rapes framerates. GPUs need to spend precious silicon that could have been used to get more power and performance on Raytracing-specific parts. Very annoying. But we can't stop the industry from being lazy, so there's nothing to do but live with it. At least next-gen GPUs will probably more than double ray tracing performance, (for both Nvidia and AMD) so I guess it won't be much of a problem for whoever still has money left by then.