Thread 717651427 - /v/ [Archived: 98 hours ago]

Anonymous
8/9/2025, 8:32:40 AM No.717651427
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1737724843283031
md5: 39cf15b68e2e9aa7406655bffeb98ae4🔍
What makes a map like Terminal so fucking good and fun to play? Maps like Shipment and Rust are fun because they're small and chaotic, but Terminal is a medium sized map yet has more iconic status
Replies: >>717651878 >>717651898 >>717652169
Anonymous
8/9/2025, 8:42:54 AM No.717651878
>>717651427 (OP)
it's a fun and unique setting too having it in an airport same with highrise

also the fact it was used in No Russian
Anonymous
8/9/2025, 8:43:31 AM No.717651898
IMG_20160530_132506
IMG_20160530_132506
md5: 1b1570efac4dfd49a7f0dea506b06b05🔍
>>717651427 (OP)
the devs just understood map design and flow of games
Anonymous
8/9/2025, 8:49:37 AM No.717652169
>>717651427 (OP)
it combines tons of small and confined spaces/hallways, with larger more open areas (food court/outside/main lobby); and has a cool focal point (the plane) that everyone tries to occupy, and which has a view of a good chunk of the map. The inside is also plastered with large windows that engage with both the interior and exterior of the map.

Its also benefits from having a bunch of cool unintended spots, like getting on top of the plane, or hiding up on the top window on the right of your image.
I also remember there being a spot on the very back of the map, behind the POV of your image only accessible by crouching and going behind some boxes.