>>717663008But I have, and his issues are just the surface of how bad the game actually looks. Leaving aside how models can look plastic in many cases, the assets and effects themselves are of extremely poor quality usually. Look at distance shadows, look at the godawful, disgusting blur, look at how Maelle's hair stands out against a background of snow (for example, the high-level one near Monoco's station with the Danseuse teacher), look at how revolting reflections look in any puddle and ESPECIALLY in the Manor which is such an important part of the game. They literally MOVE, ghost and blur if you pan the camera even slightly. It's atrocious. Look at how badly the environments blend in places, for example in the areas under the Monolith in many cases. Look at how jagged and aliased distance objects and ESPECIALLY hair look even at native render res. Look at how awful the ue5 ghosting is if you don't use one of those retarded ue5 clarity mods. Look at that godawful post-processing, the sharpening and the CA especially.
The game has graphics worse than basically anything you can think of since... what, 2011? And all of the issues are because of fucking UE5.
The art style and the colour variety is phenomenal to me, but from a purely technical standpoint it's just terrible.
Doesn't make it a bad game, but it would have been a better game had it used a real engine.