Thread 717885242 - /v/ [Archived: 55 hours ago]

Anonymous
8/12/2025, 5:59:20 AM No.717885242
19409124701275
19409124701275
md5: 019ca1d869e9c3c4a08e65ffa91e1fed🔍
how do you ACTUALLY get good at fighting games?
Replies: >>717885310 >>717885631 >>717885709 >>717885758 >>717886410 >>717887079 >>717887114 >>717887235 >>717887369 >>717890150 >>717890345 >>717890758 >>717892219 >>717892385
Anonymous
8/12/2025, 6:00:33 AM No.717885310
>>717885242 (OP)
https://www.youtube.com/watch?v=ZwM2kMKgtdU
Replies: >>717890880
Anonymous
8/12/2025, 6:06:37 AM No.717885631
1722097220710602
1722097220710602
md5: 786d287b8eb57c38deec875e317aa0eb🔍
>>717885242 (OP)
become a speedrunner instead
Anonymous
8/12/2025, 6:07:58 AM No.717885709
>>717885242 (OP)
You need alot of things. Some definitely needed, and some are nice extras that help.

You absolutely need:
The interest in the games
Training mode autism (to at least a familiarizing level)
Dedication towards figuring out things (or at least to finding things out with help)

What helps is:
Friends to learn with, or at least other newbies
Well explained game systems to assist (e.g. good command lists describing in detail what moves can do, SNK games are still terrible for this)
Helpful resources accessible in many places online

There's alot of other things that can help. If you've got a specific game you want to learn anon, give us the name, maybe someone can help you with the resources side
Replies: >>717885953
Anonymous
8/12/2025, 6:08:58 AM No.717885758
>>717885242 (OP)
LAB nigga
Anonymous
8/12/2025, 6:12:32 AM No.717885953
>>717885709
it's like the basic fundamentals im struggling with like i can combo and can do pretty tricky moves but the problem is like i dont know when to hit, when to block, how to anti air, how to space correctly.
Replies: >>717886023 >>717886924 >>717886924 >>717886973 >>717887427 >>717895894
Anonymous
8/12/2025, 6:13:54 AM No.717886023
>>717885953
oh also im learning +r right now
Replies: >>717895894
Anonymous
8/12/2025, 6:17:14 AM No.717886210
same as with yugioh
>you autistically learn a combo
>you force your combo even if its not the best thing you can do
>you mastered your combo? good, now learn what to do when your combo gets contested
>also watch a video on what other players might do to stop your combo from working.
>you are now within the 20% best players of the game
Anonymous
8/12/2025, 6:21:09 AM No.717886410
20250811_133201
20250811_133201
md5: 593eaebbf981ad7c772e4d78e2753aec🔍
>>717885242 (OP)
pretty much just patience while you ascend the learning curve, and good resources. resources include written guides, YouTube videos, and your own replays (watching your own gameplay can help you find gaps in your strategy or technique). patience will be most important in Training Mode and after difficult matches, when you feel discouraged. everybody starts somewhere though, anon! you can climb the mountain!

also, the learning curve of your first fighting game is always the toughest in my opinion, because you're probably learning fundamentals (and motion inputs) for the first time. after your first game a lot of that stuff transfers over 1:1 to every other fighting game.
unless you leap subgenres, like from 2.5D (Marvel vs Capcom) to 3D (Tekken) or to platform fighters (Smash Bros).
Replies: >>717890789
Anonymous
8/12/2025, 6:32:11 AM No.717886924
>>717885953
>>717885953
All comes with practice, and differs between games and characters.

An easy way to learn when to hit is to remember the frame data for specific moves you see a lot, or when you have your opponent in a disadvantageous position. Those are the primary times where you get to press for free. This is where you can learn and utilize your block strings, mixups, combos, etc. This also helps you learn the best moves to start with.

Blocking comes with practice, memorization and generally experience, especially in +R which is insane. It doesn't help the game has strong defensive mechanics. Again, resources can assist with helping on how to handle certain moves you keep losing to on block. And whenever you are knocked down, that's usually when you need to learn to block, as risking taking your turn back could cost you, and the ability to take it back comes with experience.

Anti-airing is a strong defensive tool, and is different amongst the cast. Usually you anti-air on defense even in neutral to stop the opponents approach. GG also typically gives all characters an anti-air with 6P, which is a strong option. Mainly learn how you anti-air, such as on approaching opponents and learn your knockdowns.

Spacing is harder in +R than other games due to speed and axis the game can perform in. But when learning your spacing, it helps to keep in mind that you don't need every hit to lead to full damage combos, especially when starting out. GG is known for it's strong pressure and mixups, so having a simple safe normal leading into knockdown is viable at the start.

Many of the issues stem from you saying you struggle with these issues, so a way to tackle them is to put yourself in situations. Specifically, if you are struggling to get a hit with your starter, you can learn a different combo that leads to you gaining the advantage to put yourself in that situation. Thinking around your issues like that is a better way to tackle the issues.
Replies: >>717886973
Anonymous
8/12/2025, 6:33:12 AM No.717886973
>>717885953
>>717886924
Ran out of space.

https://www.dustloop.com/w/GGACR

Here's the link for the +R dustloop if you haven't gotten it before. More advice would be to look for info about your character online, such as in higher level matches to see how they get themselves in, and how they handle defense.

Hope this helps.
Anonymous
8/12/2025, 6:36:07 AM No.717887079
>>717885242 (OP)
OP actually used AI to make the fightstick you see in his image
Anonymous
8/12/2025, 6:36:51 AM No.717887114
>>717885242 (OP)
drilling situations in practice mode.
anytime you lose 2-0 watch the replay.
if the game has it use replay takeover to practice situations where you got hit or dropped your combos.
watch high level players and copy what they do.
if you're doing all 4 of these consistently and still not improving get a coach. even a cheap one may be able to spot what you're missing.
Replies: >>717887235
Anonymous
8/12/2025, 6:39:19 AM No.717887235
>>717885242 (OP)
>>717887114
also learning fighting games and getting the muscle memory takes different amounts of time for different people. Just try to improve at one singular thing each play session to start. Fighting games are complicated and you cant learn everything all it once, its just not possible.

Rome wasn't built in a day.
Anonymous
8/12/2025, 6:42:29 AM No.717887369
>>717885242 (OP)
You don't. It's 90% genetic.
Anonymous
8/12/2025, 6:43:49 AM No.717887427
anji
anji
md5: a243e6b0374b8be363af2476613d3655🔍
>>717885953
Basically learning to recognize situations and trying different responses to what the other guy is doing. You hit depending on how big the opening is, stuck in pressure? Crouching or standing P should be your first response to try. They whiff a big move? Try a heaver button like close Slash. Blocking, you should default to downback and only stand block if they jump or do an overhead. Some characters like Millia are fucked up and have very fast overheads you have to predict. Also try faultless defense to push them away to get breathing room if pressing buttons isn't working. Anti airing you can press forwards P every character uses that as a basic anti air, its an anime game so people will mess with their jump timing to trip you up though. Spacing is probably the hardest but you should be thinking about your longest move and position yourself around the tip and his longest reaching move and staying just outside that range. All easier said than done but if you play a bunch of matches you will start to recognize common situations and you can figure out good responses from there. I'd say don't memorize frame data but you should understand what + or - on block means.
Anonymous
8/12/2025, 7:47:09 AM No.717890150
>>717885242 (OP)
you get your ass beat until you stop making mistakes
Anonymous
8/12/2025, 7:52:10 AM No.717890345
>>717885242 (OP)
Be Korean.
Sink thousands of hours into your chosen game (you're only allowed one).
Have a controller that doesn't have sticky buttons like mine.
Replies: >>717890491
Anonymous
8/12/2025, 7:54:32 AM No.717890440
play a lot
identify your flaws and work on them
play a lot
Anonymous
8/12/2025, 7:55:43 AM No.717890491
>>717890345
>sticky buttons
You didn't the controller did you...
Replies: >>717890701
Anonymous
8/12/2025, 8:00:51 AM No.717890701
>>717890491
I resprayed the shell but the paint had gone a bit funny, didn't cure properly and made its way into the controller after I put it back together. I'm too lazy to take it apart again.
Anonymous
8/12/2025, 8:02:14 AM No.717890758
>>717885242 (OP)
Lol if you can't be decent after 50 hours of that low iq genre just quit
Anonymous
8/12/2025, 8:02:58 AM No.717890789
>>717886410
Comiclet here, who's the green girl?
Anonymous
8/12/2025, 8:05:10 AM No.717890880
>>717885310
fpbp
Holy moly why is this a foreign concept to so many people.
>MEMORIZE COMBOS
>STUDY FRAME DATA
That's all well and good, but if you aren't fighting humans, how are you going to practice those combos fighting humans?
Anonymous
8/12/2025, 8:39:47 AM No.717892219
>>717885242 (OP)
You fucking play them.
Why the fuck do you fucking retards act like there's some mystical bullshit when it comes to fighting games? Just play the fucking games.
Anonymous
8/12/2025, 8:44:05 AM No.717892385
>>717885242 (OP)
humble yourself and adopt a growth mindset
play a lot
analyze replays of better players
form a bond with a community that discusses the games ad nauseum and pushes you to the next level
challenge your comfort zone by entering as many tournaments as you can
Anonymous
8/12/2025, 9:45:07 AM No.717894698
You can't. The top players have been playing it since they could hold a pen. It is probably the most gatekept genre in gaming.
Anonymous
8/12/2025, 10:17:19 AM No.717895894
>>717885953
>it's the basic fundamentals
well that falls under the spacing game and understanding...
>>717886023
>the game is +R
then disregard anything said previously use your characters "brute force get in for free tool" and start running that mix up you seen on twitter. and if you fuck up and let them do that to you, use the time to ponder what life would be like if you picked up a REAL fighting game
Anonymous
8/12/2025, 10:19:15 AM No.717895973
>tfw enjoy fighting games but tend to only play in autistic bursts for 2-3 months before I get bored and want to play other games for a while

I do kinda wanna play UNI2 now for some reason
Anonymous
8/12/2025, 10:20:46 AM No.717896034
What's infiltration doing beating the poor frog?
Anonymous
8/12/2025, 10:21:20 AM No.717896057
20241009_165517
20241009_165517
md5: 27bf60e631f9047ecf1f3faa966404ca🔍
what's the most terrifying normal moves in fighting games