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Thread 718672569

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Anonymous No.718672569 [Report] >>718672656 >>718673139 >>718676143 >>718678405 >>718678473 >>718678528 >>718678692 >>718679212 >>718679471
This game is not good
Anonymous No.718672656 [Report] >>718678473
>>718672569 (OP)
K
Anonymous No.718673059 [Report]
>BEGONE, FIEND!
Anonymous No.718673139 [Report]
>>718672569 (OP)
True, it's great.
Anonymous No.718676143 [Report]
>>718672569 (OP)
I'm enjoying it, but that's because I'm playing on Radiant difficulty.
Anonymous No.718676373 [Report]
Yeah, pretty slack that they completely forgot a basic save/load function. So stupid you have to manually backup and restore your save files.
Anonymous No.718678405 [Report]
>>718672569 (OP)
* snort *
Anonymous No.718678473 [Report]
>>718672569 (OP)
It was supposed to be?
>>718672656
Ooooh CAPITAL "K" and not just "k"
first post salt post
Anonymous No.718678528 [Report]
>>718672569 (OP)
it used to be great during greenlight period but they patched every build they considered to be a cheese strategy.
Anonymous No.718678692 [Report]
>>718672569 (OP)
When does the standalone mod with the cowtit vendor and femboy belly dancer release?
Anonymous No.718678915 [Report] >>718679212 >>718679421 >>718679502 >>718679557 >>718681316
I think that Darkest Dungeon 2 is better than the first.
Anonymous No.718679212 [Report]
>>718678915
>Epic Game Store exclusive initially
>No Crusader on launch
You were doomed to be unpopular, but not incorrect

>>718672569 (OP)
>Replay recently
>Stygian Crimson Court
>Grinding in Endless Harvest just so food checks aren't as cancerous
This game is carried by the rare moments when a hero turns Virtuous and saves your run
Anonymous No.718679421 [Report]
>>718678915
This is just the SMT DeSu1 vs DeSu 2 argument.

>Non names trying to survive with a replayable story
>long game with focused narrative low-to-no replayability
Anonymous No.718679471 [Report]
>>718672569 (OP)
The great brainlet filter of our time.
Anonymous No.718679502 [Report] >>718680806
>>718678915
Freedom to speech permits the freedom to be wrong.
Which you currently are.
Anonymous No.718679557 [Report]
>>718678915
>remove bitesized addictive gameplay loop
>add slow retarded subway surfers between every interaction
what were they thinking
Anonymous No.718680806 [Report]
>>718679502
>Freedom to speech
Saarest Dungeonbros......
Anonymous No.718681316 [Report] >>718681553
>>718678915
It's such a bad take though.

The 'meta-progression' is horrible. You are weaker and less prepared at the beginning due to lacking skills/hero upgrades/items. Which is fine in itself. But, you either beat your head against Mountain Bosses with weak teams and complete the game with half of the catalogue still locked. Or, you go into runs taking sub-optimal routes to get the Shrines/Candles finished. And then once you DO actually get everything unlocked you either have already beaten the game, or Candles/Shrines become utterly useless locations/resources.

The relationships incentivize you to drown your team in liquor at every inn and spend 90% of your resources on making sure they don't hate each other. This makes every other inn-item less valuable. You're never prioritizing 5% dodge chance items for one region over guaranteeing my Jester doesn't fucking backstab my Leper whenever he swings his sword.

Bosses are dogshit. It's either a cake walk, or a 100% loss, completely determined by team comp. The difficulty from the game only comes from knowing which teams can handle which enemies. Every run ends up being the exact same because 90% of what determines success is team comp and ability choice, which are all done at the beginning of a run.

Most importantly the game just utterly lacks the sense of loss, pyrrhic victories, moments of triumph and heroic stories that made the first game so emotionally investing. Have a shit fight at the beginning of a run? You might as well just exit to main menu. Hero dies? Oh well, they'll be back next run. Just barely scraped out of a big fight with major team losses? Well the inn is the next stop and we can keep going with a fresh new team.

The game looks fucking fantastic, but somehow the atmosphere is worse.
Basically Red Hook completely blew it by trying to reinvent the wheel like a bunch of retards instead of just delivering a visually updated sequel.
And yes i'm still mad. Kingdoms sucks.
Anonymous No.718681553 [Report]
>>718681316
I like Kingdoms, but it takes too long.

I hope Redhook tries a genre besides rogue like for their next game. The writing and animation are stellar, but I really prefer games that you can beat in 8-15 hours and walk away from, not a grind that takes 80 hours to get to the last boss and then you lose your whole team from one bad dice roll.