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Anonymous No.721121790 [Report] >>721121952 >>721122413 >>721123894 >>721126160 >>721128484 >>721129102 >>721129673 >>721131876 >>721133013 >>721133535 >>721133652 >>721133741 >>721133758 >>721133874 >>721135501 >>721138402 >>721139481 >>721139798 >>721142027 >>721142719 >>721144154 >>721145072 >>721145238
>uncs actually think Mega Man, Contra, and Castlevania are harder than Silksong
Anonymous No.721121952 [Report] >>721122110 >>721134567 >>721134685 >>721134846 >>721135228
>>721121790 (OP)
ppl complain about 2 health damage in silk song they arent gonna handle dying in 1 hit in contra
Anonymous No.721122037 [Report]
>zoomers think any of those games are hard
Literally kid difficulty from 20-30 years ago
Anonymous No.721122110 [Report] >>721133602 >>721133725 >>721135924
>>721121952
Contra is 20 minutes long, you respawn 30 seconds back from where you died, and bosses die in like <10 seconds
Anonymous No.721122114 [Report]
Just cheat, holy shit.
Anonymous No.721122413 [Report] >>721126274
>>721121790 (OP)
remember this guy's video on monolith? he's cringe.
Anonymous No.721123894 [Report] >>721126370 >>721128484 >>721132134
>>721121790 (OP)
Games aren't fun if theyre easy.
Anonymous No.721124524 [Report]
Silksong isn't a hard game
Anonymous No.721126160 [Report]
>>721121790 (OP)
>uncs
Is that boomer but for niggers?
Anonymous No.721126274 [Report] >>721126717
>>721122413
No but let me guess "anime bad"
saucy No.721126370 [Report] >>721126409 >>721133602
>>721123894
games aren't fun if the only draw is the challenge
Anonymous No.721126409 [Report] >>721132474 >>721133759
>>721126370
The only draw is the challenge
What other draw could there be
Anonymous No.721126717 [Report]
>>721126274
no the monolith that made f.e.a.r.
Anonymous No.721128484 [Report]
>>721121790 (OP)
They haven't played Mega Man, Contra, or Castlevania at all probably

>>721123894
Symphony of the Night and Kirby Super Star are unbelievably easy games but they're still amazing games. But I won't let any of these crybaby faggots tell me that Silksong is bad because it's too hard. No, the difficulty is perfect.
Anonymous No.721129037 [Report]
>uncs
are zoomers trying to be suggestive with this on purpose?
Anonymous No.721129102 [Report] >>721129501 >>721139568
>>721121790 (OP)
>he didn't beat Mega Man 1 with only the buster
NGMI
Anonymous No.721129501 [Report] >>721132906 >>721135689 >>721139728
>>721129102

you used pause on the yellow devil

ADMIT IT
Anonymous No.721129673 [Report]
>>721121790 (OP)
Castlevania 1 and 3 are and contra is if you don't cheat but megaman? Hell no.
Anonymous No.721131876 [Report]
>>721121790 (OP)
zoomers would crash out trying to beat original mega man without cheats
Anonymous No.721132134 [Report]
>>721123894
Midwit opinion
Anonymous No.721132474 [Report]
>>721126409
Artstyle soundtrack raw gameplay
Anonymous No.721132906 [Report]
>>721129501
NTA but I definitely admit it. To this day I can't handle that fucker.
I can do the mark-2 in MM3, but not the OG. My brain blue screens when I try.
Anonymous No.721133013 [Report]
>>721121790 (OP)
>Unc
Found the filtered nigger
Anonymous No.721133353 [Report] >>721133408 >>721133573
Is that actually his fucking footage?
Why would I ever listen to a retard that attacks in the wrong direction multiple times or WALKS RIGHT INTO A STUNNED BOSS?
Anonymous No.721133408 [Report]
>>721133353
Retard
Anonymous No.721133535 [Report] >>721134801
>>721121790 (OP)
>Mega Man, Contra, and Castlevania are harder than Silksong
they are. games designed around difficulty, skill, execution, and getting playtime out of the price tage are going to be harder than a game designed around exploring and looking at stuff. silksong and hollow knight aren't difficult you just never played any of those games that really are.
Anonymous No.721133573 [Report] >>721133693 >>721133801 >>721133949 >>721135129 >>721139728 >>721143290
>>721133353
Shallow Knight and Shartsong both have retarded design decisions like contact damage on stunned enemies catching you off guard. Kys
Anonymous No.721133602 [Report] >>721134801
>>721122110
go on post your webm of you 1 ccing contra. I'll wait.
>>721126370
don't you eat poop or something?
Anonymous No.721133652 [Report]
>>721121790 (OP)
They are, on account of Silksong only being moderately challenging.
Anonymous No.721133693 [Report] >>721135249
>>721133573
>just dash through most attacks
Thanks for reminding me why silksong inherently has a better foundation.
Anonymous No.721133725 [Report]
>>721122110
>you respawn 30 seconds back from where you died
No you don't, you respawn on the same screen you died at unless you get a game over and use a continue.
Anonymous No.721133741 [Report]
>>721121790 (OP)
ITT: everyone reacts to the title of the video but has no idea what the contents of the video are
Anonymous No.721133758 [Report]
>>721121790 (OP)
gauntlet on nes is 10x than all 4 of those combined
saucy No.721133759 [Report] >>721137774
>>721126409
A sense of accomplishment, achievements, time well spent, a journey surveyed, content updates.
Anonymous No.721133801 [Report] >>721134492 >>721134584
>>721133573
>entire health bar explodes
top kek
I love when people use weird shit like this as some proof a game is bad when all it does is prove they never played it and lack fundamental observational skills.
Anonymous No.721133874 [Report]
>>721121790 (OP)
frfr no cap bazinga on gawd
Anonymous No.721133949 [Report] >>721134456 >>721134694 >>721135115
>>721133573
If an enemy is alive, contact damage should be applied.
Anonymous No.721134456 [Report] >>721135079
>>721133949
Why?
Anonymous No.721134492 [Report] >>721134740
>>721133801
you never played it
Anonymous No.721134567 [Report]
>>721121952
Let's be real, the lives in Contra are really just HP in practice.
Anonymous No.721134584 [Report] >>721134814 >>721139893
>>721133801
Do you even know what's happening in this webm?
Anonymous No.721134685 [Report]
>>721121952
Literally anyone who played Contra back in the day used the Konami Code cheat for infinite lives. Kids were never gonna finish that shit on their own.
Anonymous No.721134694 [Report] >>721134861
>>721133949
No respectable action game has contact damage. It's passable in a platformer that doesn't give a shit about combat but that's it
Anonymous No.721134740 [Report] >>721134814 >>721134863 >>721134929
>>721134492
No, I didn't. I just used basic observation and after looking it up it's a clip of a one-hit kill challenge against one of the hardest bosses in the game. Do you usually use challenge modes to say a game is bad because it's too hawd bitch boy?
Anonymous No.721134801 [Report] >>721135028
>>721133602
I've no death cleared it retard

>>721133535
They're a fucking joke compared to Silksong. Stop larping zoomshit
Anonymous No.721134814 [Report] >>721134863
>>721134584
See >>721134740
It's disingenuous. I don't have to have played it to pick up on that.
Anonymous No.721134846 [Report]
>>721121952
>enters konami code
your turn chud
Anonymous No.721134861 [Report] >>721135021
>>721134694
>No respectable action game has contact damage
Ok you're going full retard now. If the player's main form of attack is ranged to begin with then there's absolutely nothing wrong with contact damage.
Anonymous No.721134863 [Report]
>>721134740
>>721134814
Retard
Anonymous No.721134929 [Report] >>721135243 >>721135786
>>721134740
The point of the webm isn't to show that the boss is hard, it's to showcase how the stun mechanic is shit and unreliable and can get you killed if it happens at the wrong time. Maybe don't enter threads about things you don't know anything about just so you can get into slapfights with people who want to discuss a thing they enjoy. Fucking amoeba.
Anonymous No.721135021 [Report] >>721135363 >>721135647
>>721134861
If you were competent when designing enemy encounters you wouldn't need it. Real action games don't have this issue.
How am I supposed to take your boss fights seriously if you're inept enough to need to rely on contact damage?
Anonymous No.721135028 [Report] >>721135147
>>721134801
both me btw. you're upset because you know it's true especially if you played both contra and silksong. just because one has more content in modern technology does not make it harder. if you want to say harder to one cc I mean I guess since it just came out. in time speed trannies will turn it into another 4 minute overflow oh there's the credits shit run.
Anonymous No.721135079 [Report] >>721135208
>>721134456
To prevent inconsistency.
Anonymous No.721135115 [Report]
>>721133949
contact damage should be relative to the velocity of a collision
Anonymous No.721135129 [Report] >>721135343 >>721135372
>>721133573
>9 health bars
>dies in 1 hit
then what's the point of them?
Anonymous No.721135147 [Report] >>721137408
>>721135028
Contra is like 20 mins long and you can learn the whole game in an afternoon. You're retarded. Silksong is like 30x harder
Anonymous No.721135208 [Report] >>721137682
>>721135079
What if the hitbox is consistently turned off when you stun bosses, and this applies to all of them?
Anonymous No.721135228 [Report]
>>721121952
I actually wonder how much of it is because of the Health system simply being different than Hollow Knight's.
Never played HK, but as someone with an extensive background in Megaman games, where because your only healing option during bosses is E-tanks and thus generally feel like "race to the bottom" style encounters, healing being a core mechanic of Silksong has been pretty cool to me, with any qualms about "2 mask damage is unfair" going completely over my head since you heal 3.
Anonymous No.721135243 [Report] >>721135473
>>721134929
Yeah, and what happens if it hits you as you're supposed to fight it? 1? 2 ticks of damage? The thread was about difficulty and you're a drama queen.
Anonymous No.721135249 [Report] >>721135524
>>721133693
>just hover heal over and over
Anonymous No.721135343 [Report] >>721135532 >>721135554 >>721139845
>>721135129
The point is baiting dumb asses like you.
There is no instakill mechanic in Hollow Knight, that video is from a modded game.
Anonymous No.721135363 [Report] >>721135417 >>721135607
>>721135021
Again, if the player has ranged attacks then it's perfectly fair. The player could have dealt with the enemy from far away and yet he didn't. The enemy closed the distance and the player deserves to get hit.
Anonymous No.721135372 [Report] >>721136008 >>721140475
>>721135129
It's a special challenge mode where you can practice against bosses on various difficulties. There's Attuned (just the boss), Ascended (they deal double damage) and Radiant (one-tap). It's from a boss rush DLC that introduces some of the hardest bosses in the game, and said bosses appear at the end of each rush. So you go to the practice room and fight the bosses until you're confident you won't job to them at the end of a really long boss rush.
Anonymous No.721135417 [Report] >>721135623
>>721135363
Then the enemy can commit to an attack instead of mindlessly walking into the player.
Anonymous No.721135448 [Report]
so much skill issue itt
Anonymous No.721135473 [Report] >>721135607
>>721135243
Then you take 2 ticks of damage from a shit mechanic that shouldn't be in the game, rather than your whole health bar exploding from a shit mechanic that shouldn't be in the game. Different consequences, same shit mechanic.
Anonymous No.721135501 [Report]
>>721121790 (OP)
I think all 3 are harder yes. Why is this even a question
Anonymous No.721135524 [Report] >>721135619
>>721135249
Yes, non-limited i-frames are inherently a boring solution. Especially in 2d games. You could easily just make more bosses target you when hovering high in the air to solve the hover heal issue.
Anonymous No.721135532 [Report]
>>721135343
It's from the godhome dlc. Retarded tranny didn't play the game, got exposed and is damage controlling now hahaha
You lost. Pipe down troon
Anonymous No.721135554 [Report]
>>721135343
It's not modded.
Anonymous No.721135607 [Report] >>721135790
>>721135473
I think this anon's argument for it is good. >>721135363

I haven't played HK, but I have played Silksong and other games with contact damage. Keep the distance. Don't get hit. I'll drop the dickhead 4chan act and admit outright that it sounds boring, and a lot of games I've played with no contact damage have been too easy.
Anonymous No.721135619 [Report]
>>721135524
But the iframes in Hollow Knight are on a cooldown. You can't just spam them. Unless you meant something else by non-limited.
Anonymous No.721135623 [Report] >>721135714
>>721135417
You're talking gibberish. What sort of attack?
Anonymous No.721135647 [Report]
>>721135021
I think that, in a 2D action setting, contact damage is fair but only if it's never used as an outright attack by itself. A boss should never just walk at you fast so their body deals surprise contact damage, and I think that some actions should disable it so it doesn't feel unfair (say, jumping at a sharp angle while the player might be in the middle of attacking). Using contact damage as a general guideline to "stay away from the boss because it hurts you" is perfectly fine.
Anonymous No.721135689 [Report]
>>721129501
Imagine cheesing the game with the pause button
Anonymous No.721135714 [Report] >>721135921 >>721137770
>>721135623
Well what kind of boss is it? Have it swing at the player and let that be what causes damage, do a tackle and only have a hurtbox activated during the tackle animation, have the boss shoot its own projectile which can do damage.
This is not a problem in real action games
Anonymous No.721135786 [Report] >>721136185
>>721134929
>it's to showcase how the stun mechanic is shit and unreliable and can get you killed if it happens at the wrong time
why didn't the player just react accordingly and go the other way?
clearly they're good enough at reacting to do no hit challenges, so how is it now magically the game's fault?
Anonymous No.721135790 [Report] >>721135921
>>721135607
Fair enough, though Hollow Knight and its seauel are both centered around melee combat. You have rangee, but they're either tied to silk / soul which you get from hitting enemies (same resource as you use to heal) or they're a limited resource (expendable throwables that recharge at checkpoints and you have to grind for). These are heavily melee-focused games.
Anonymous No.721135921 [Report] >>721136024 >>721136261 >>721136395
>>721135714
>>721135790
I can't think of any examples of 2D action games without contact damage that also have any sort of combat difficulty off the top of my head. Your examples sound interesting but I would like to know how it plays out in practice.
Anonymous No.721135924 [Report]
>>721122110
so it's exactly like silksong except there's a gameover once the lives are gone
Anonymous No.721136008 [Report] >>721136185 >>721141262
>>721135372
I see, thank you for clarifying, So I take it anons shit posting to make the game look bad or something
Anonymous No.721136024 [Report]
>>721135921
some games with ranged attacks don't have contact damage

also many games make humanoid enemies not deal contact damage while monster-type enemies do
Anonymous No.721136185 [Report]
>>721135786
Because stunning the boss is supposed to make them stop moving. They get knocked down for a few seconds, giving you a chance to heal (which doesn't do much in the 1-shot challenge but that's beside the point).
Stunning an enemy makes a very specific sound that you quickly learn to recognize. You quickly learn that the moment you hear that sound, the enemy will stop moving, so that is obviously what you do so you don't accidentally walk or dash into the now-stationary boss.
Only the player in the webm triggered the stun just as the boss initiated a jump, which sent the boss flying through the air, when the feedback you get from the stun is supposed to indicate he'll be standing still. It's a rare unfortunate overlap.
>>721136008
I don't know. He's highlighted an issue with the game that I agree with (bosses shouldn't deal contact damage when they're completely incapacitated) but I don't know if that was his intention.
Anonymous No.721136261 [Report] >>721136646
>>721135921
Ever heard of Nine Sols? That fits your request pretty well. It's got a bit too much of a parry-focused playstyle for my tastes, but it's got some decently tough bosses in it.
Anonymous No.721136395 [Report] >>721136646 >>721136978
>>721135921
Rabi-Ribi allows you to turn off contact damage, if I remember correctly.
Though it also being a bullet hell is a bit of a cheat in that particular case.
Anonymous No.721136646 [Report]
>>721136395
I feel like making the combat ranged focused is the only real work around that feels fun, in my experience.

>>721136261
But I've been meaning to give this a shot, maybe it will change my mind.

Anyway I'm gonna go play video games now. Sorry for being a dick at first, I just assume people here aren't going to actually talk about video games anymore.
Anonymous No.721136693 [Report]
>Silksong comes out and is slightly harder than your average platformer
>No one:
>Not a single soul:
>Literally no one in the world:
>Zoomzoom diddybluds: And here's why that's a bad thing
Anonymous No.721136978 [Report]
>>721136395
TEVI is the one that allows you to do that. Rabi-Ribi has forced contact damage (and it's a good thing)
If you disabled contact damage while playing tevi you didn't beat the game btw.
Anonymous No.721137408 [Report] >>721138034 >>721138139
>>721135147
>Silksong is like 30x harder
by what metric? you're not doing more APM than contra that's for sure. harder in remembering the entire map ok you sure got me good on that one. this is less apples and oranges and more dick sucking and claiming futa isn't gay. if you have cerebral palsy all these games are hard. if you get the summer off between school your going to beat silksong long before you beat contra. unless you make beating contra your thing until it happens silksong goes down faster every time.
Anonymous No.721137682 [Report] >>721137820
>>721135208
That's not consistency retard.
Anonymous No.721137770 [Report]
>>721135714
>This is not a problem in real action games
shoot em ups and run n guns are real action games
Anonymous No.721137774 [Report]
>>721133759
And you get that with challenge
Anonymous No.721137820 [Report] >>721137941
>>721137682
Not him but yes it is, double retard.
Anonymous No.721137941 [Report] >>721138136
>>721137820
>can't touch enemies at all
>suddenly can touch stunned bosses
No it's not. Bosses are enemies.
Anonymous No.721138034 [Report] >>721142489
>>721137408
>if you get the summer off between school your going to beat silksong long before you beat contra
Lmao. If you actually give a shit about beating Contra you will do it in 2-3 hours. 4 at the most. Just the final boss of Silksong is more difficult than the entirety of Contra.
Anonymous No.721138136 [Report] >>721138349
>>721137941
>stunning bosses is a thing you can do
>it works the same every time
Please tell me you're baiting.
Anonymous No.721138139 [Report] >>721142489
>>721137408
>if you get the summer off between school your going to beat silksong long before you beat contra
you have to be trolling. why do zoomers come in here and write posts about games they've never even fucking played?

99% of people calling Contra hard played for under an hour, most under 15 mins
Anonymous No.721138349 [Report] >>721138426
>>721138136
Touching enemies deals contact damage.
Bosses are enemies.
Therefore, touching bosses deals contact damage.
End of.
Anonymous No.721138402 [Report] >>721138452
>>721121790 (OP)
All those games had shitty controls, so yes
Anonymous No.721138426 [Report] >>721138535
>>721138349
Okay so you are baiting. My apologies for ever replying.
Anonymous No.721138452 [Report] >>721138543
>>721138402
Megaman has consistently great controls
Anonymous No.721138535 [Report]
>>721138426
I apologize. I don't know how to make the explanation simple enough for your goldfish brain.
Anonymous No.721138543 [Report] >>721139149
>>721138452
>implying Contra and Castlevania don't
I won't humor that retard but what do (You) mean by that?
Anonymous No.721139149 [Report]
>>721138543
I'm not implying that. Castlevania (the ones that people call hard, aka Classic) controls might be a bit harder to get into but you still control well. Your character is heavy, you can only jump to one direction, if you walk towards the ledge, your character will fall flat, getting hit will throw you a fuckton of distance back, stairs screens might be basically hell and etc. Contra always had good controls but Contra games also like putting different gameplay styles differently from the other 2D platformers mentioned. Now Megaman can control his jump height, can freely control direction while jumping, can jump-move and attack all at the same time and other stuff that later games add like sliding and charge shot. This is why Megaman has consistently great controls, you basically have full control of his moves.
Anonymous No.721139481 [Report] >>721140451 >>721140572
>>721121790 (OP)
Depends which Castlevania. Castlevania II: Simon's Quest is. The rest no, though to be fair some of their controls are quite janky. Not naming any portraits of ruin in particular.
Contra, yes but the game is short enough that you can learn it quickly.
Mega Man no, though to be fair I haven't played anything past the classics and the X series, so I don't know if ZX and after get more difficult. Mega Man is FAR more punishing if you die, though. Let's suppose your ass takes the L against Wily Machine 4? You don't get a weapon refill for the robot master refights.
Anonymous No.721139568 [Report]
>>721129102
Beat Mega Man 2 buster only and then we can talk :^)
Anonymous No.721139728 [Report]
>>721129501
If you can handle Troupe Master Grimm (not even Nightmare King Grimm, just Troupe Master Grimm) then you can handle Yellow Devil.

>>721133573
Lmao. No will to break, No mind to think, no voice to cry "? lol"
Anonymous No.721139798 [Report]
>>721121790 (OP)
I hate this faggot ass jewtube channel. He does NOT actually give you tools on how to make games. He just says "here are the things I like in games, so do them!" Modern youtuber "game design" philosophy is watered down lame shit and I fucking hate it
Anonymous No.721139845 [Report] >>721139910
>>721135343
You ... never tried to get a boss on Radiant in the hall of gods?
For me, the hardest wasn't anything like Radiant PV or Radiant NKG because that's just "play the fight like you normally would but with less mistakes". It was Radiant White Defender, because I couldn't just unga bunga through his shitwave attack.
Anonymous No.721139893 [Report]
>>721134584
Radiant PV, staggered right as it was about to do the diving attack where the swords pop out from the ground.
Anonymous No.721139910 [Report] >>721139950 >>721140143 >>721140149
>>721139845
For me, it was radiant markoth. Fuck radiant markoth
Anonymous No.721139950 [Report]
>>721139910
Markoth: Man
You: BELOW MAN
Anonymous No.721140072 [Report]
>What if we added more flying enemies to annoying sections?
7 years for this, the whole game design went into backgrounds
Anonymous No.721140143 [Report]
>>721139910
That said for Markoth my strategy was Strength, Quick slash, Pride & Long Nail, get his HP to 0 before he got my HP to 0, pogo like a gremlin and just do salty runbacks until eventually I lucked out and he didn't send a nail/spear up my ass.
Anonymous No.721140149 [Report]
>>721139910
fuck markoth in general man FUCK THAT DUDE
Anonymous No.721140402 [Report] >>721140538
In terms of basic completion a non limited continue game has to be extremely difficult to overcome something with limited continues, like kaizo mario tier.
Anonymous No.721140451 [Report]
>>721139481
PoR's controls are fine.
Anonymous No.721140475 [Report]
>>721135372
Hardest bosses?
Oro and Mato aren't that hard, but you need to box them in or they'll box you in. Spam Ddive.
Sheo is Simon Says but instead of "Simon Says" it's "Bama Fina".
Sly isn't _that_ hard but he punishes the shit out of greedy plays.
Sisters of Battle is genuinely fun and flows well
Winged Nosk is less hard than regular Nosk but harder to hit
I will give you that floorless Markoth, Pure Vessel, and Absolute Radiance are designed to push your shit in unapologetically. Pure Vessel plays fair, Abs Rad has a way of making you feel like an absolute dumbass because just a little bit of foresight means she won't catch you out of position, but you will lack the foresight, she will catch you out of position, and you will feel like an absolute dumbass.
Floorless Markoth has two modes. Predictable guy and utter bastard, no in between, based on how close he decides to get to the few places where you can semi-safely hit him.
Anonymous No.721140538 [Report]
>>721140402
Finally someone gets it.
Something like Street Fighter 2010 might be harder moment to moment compared to Battletoads, but it's going to be way easier to actually finish since it gives unlimited continues.
Anonymous No.721140572 [Report] >>721140623
>>721139481
>Not naming any portraits of ruin in particular.
huh??? every igavania controls the exact same. why portrait of ruin specifically?
Anonymous No.721140623 [Report]
>>721140572
Could just be my DS having a shit D-pad, I guess. I always felt like the controls were FAR more sticky and clunky than everything since SoTN.
Anonymous No.721141262 [Report]
>>721136008
Playing with 1-hit-instakills-you modes is a good way of finding bullshit moves or glitches in boss battles that are not the player's fault. That said, that one clip they showed with the boss getting stunned and falling over the player is obviously a glitch but one that will rarely do more than annoy the player in the real thing (boss is stunned and you can heal the damage he just dealt to you) unless you were very low on health to begin with.
Anonymous No.721142027 [Report]
>>721121790 (OP)
>PvE babbies think any of these games are hard
lol
Anonymous No.721142489 [Report] >>721142590 >>721143194
>>721138034
>>721138139
give roughly any number of people who beat silksong already contra. they will not be able to beat contra without credit feeding within less than 2 weeks. it's really not that huge of an ask. silksong has no failure state if you aren't playing the iron man mode. contra is going to filter all the silksissies immediately
Anonymous No.721142551 [Report] >>721143997
I kind of want to pirate this game just to see how difficult it actually is for myself
I never played HK either as Im not into metroidvanias
Anonymous No.721142590 [Report]
>>721142489
Contra is a 20 minute game and the first 5 minutes are braindead easy. Literally no one who's spent over a hour playing it thinks it's all that hard, you dumbass.
Anonymous No.721142719 [Report]
>>721121790 (OP)
>hard vs trial and error
every fuck time it's not hard you just want to bitch about problems that can be solved if you just play the fuck game I'm tired of faggots saying games are hard.
Anonymous No.721143194 [Report]
>>721142489
I'll use the 30 lives code and beat it easily, just like most people. :^)
Anonymous No.721143290 [Report]
>>721133573
OUT
FUCKING
SKILLED
Anonymous No.721143997 [Report]
>>721142551
Waste of your time unless something else about it interests you, especially considering you're not into the primary feature. It's just a bunch of normalfags that have never played something remotely challenging freaking out.
Anonymous No.721144154 [Report]
>>721121790 (OP)
There are tons of retro game 1CCs that require 50+ hours to do. However 1CCs are self-imposed challenges so I don't think it counts, but there are freaks who will say that you haven't beaten a game if you haven't 1CC'd it.
Anonymous No.721145072 [Report]
>>721121790 (OP)
Games are fun time wasters OP. It doesn't matter if these games are harder or easier than Silksong. You just either have fun playing them or you don't have fun playing them.
Anonymous No.721145238 [Report] >>721145364
>>721121790 (OP)
Who was complaining about Troppio? he's fucking easy. not only that but there's a save point right next to him.
this game has reverse difficulty once you start getting mask shards.
Anonymous No.721145364 [Report]
>>721145238
>Who was complaining about Troppio?
i haven't seen a single soul complaining about him, have you really? because damn, who out there insulting my nigga?