>>721133280
I'm pretty far into 3, the main issue of that one is that not a ton of thought went into the campaign. First dungeon, enemies are piss easy, boss is hard, makes sense. Second dungeon, enemies get astronomically harder, the boss isn't so bad but you can randomly get into a fight where you're up against 5-10 monsters that can do 50-100% HP damage to any character in your party. Then by the third, you're getting raped, the boss has a partywide attack that hits for 200 damage that you pray he doesn't use because it'll kill half your party. Then it just dries up. They repeat the same enemies for a long time, and even late game, you're fighting piss weak enemies you fought ages ago, not even stronger recolors. Then after a long time, enemies finally start getting harder, they introduce more stuff, but it's still not very hard. But you sort of need to fight as you go, because the bosses can still do a lot of damage and you want gear and HP and class exp. To be fair you can run from a lot of fights at this point and I wouldn't call it grindy, it's just too easy.
Besides that, the classes aren't that interesting. Anyone with magic can be okay, they get a decent number of options. Physical only classes tend to suffer, they're basically a ball of passives with 2-3 attacks, and almost all of those attacks require a charge turn where they sit and do nothing. I have no issue with charging for moves, but this game takes it overboard for physical classes. Even the thief has to charge before being able to steal money, it's ridiculous.