>>721165509
No, the way this game works is that there's a hidden counter with a specific score threshold that triggers a generation shift.
There's two (actually three) things that give you points in said score:
>Fights
>Completing quests
Fights give very low points towards this score and are more of a subsystem that anything, the real meat of your score comes from completing questlines, which each quest having its own number of points, some quests give more points than others, some quests also have a forced generation shift or have certain routes that force an abdication of your current emperor.
So in theory you can't quite stay in a single generation indefinitely until the very last one, but as long as you do not raise quest completion flags you're not awarded those aforementioned points for triggering a new generation and can still dawdle around a bit, some sequence breaks involve deliberately not reporting to certain NPCs after you beat some dungeons or bosses so you don't raise the completion flags and don't get the points that would trigger a generation shift.