>>722997514
>>723002502
>Frontier 2
Probably the closest to a "traditional" JRPG you'll get with SaGa. You play through a series of viginettes over the span of a century following different characters and perspectives throughout one very long conflict. This is the first game in the series to not have long term character building as a big emphasis, but I still think it's a good game.
>Unlimited
This is the controversial one. It came with a tabletop RPG-style guidebook in Japan, since it takes heavy inspiration *from* tabletop games. Move your piece around the board, roll for skill checks, get in battles, solve the dungeon, repeat. Nobody will tell you it's a very intuitive game, but I think it's worth sitting down to try to learn. It's very creative and forward thinking in many ways IMO.
>Minstrel Song
Remake (or really a reimagining) of RS1. RS1 is somewhat notorious for being kind of a rushed game, and many ideas mechanics that became fully fleshed out throughout the 90s were still in a rough draft state in RS1. To me, MS is the fulfillment of the very ambitious vision RS1 didn't quite reach.
>Scarlet Grace
Vita game with a budget of $3, that's why it looks like that. World exploration is pretty condensed compared to previous games, there's not even any dungeons or anything like that, but the open world quest system is still fully intact. The battle system is one of the most fun and creative battle systems I've played in any JRPG.
>Emerald Beyond
The fact that it exists at all is a fucking miracle. It's an iteration on Scarlet Grace while taking a lot of inspiration from the GB trilogy and Frontier 1 with a return to sci-fi and multiple character types/races. My favorite game to come out in a very long time.
Apologies for the walls of text, just happy to see a SaGa thread on here.