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Thread 723062314

21 posts 2 images /v/
Anonymous No.723062314 [Report] >>723062540 >>723062670 >>723064365 >>723066431 >>723066685 >>723066916
I'm a gamer from Israel and this is one of my favourite JRPGs
Anonymous No.723062353 [Report] >>723065094
SHouldn't you be dying for Israel instead of playing silly videogames?
Anonymous No.723062540 [Report]
>>723062314 (OP)
I dont support isreal but i did enjoy e33.
Anonymous No.723062670 [Report]
>>723062314 (OP)
i never played this but only obvious slop-type would work with your remark
Anonymous No.723064365 [Report]
>>723062314 (OP)
Anonymous No.723065094 [Report]
>>723062353
he said he's israeli not american
Anonymous No.723066312 [Report] >>723066953
>Game actually debates whether it's right to destroy an entire population that you think is beneath you
So already more thought than an Israeli could muster
Anonymous No.723066431 [Report] >>723066452 >>723066802
>>723062314 (OP)
This is the most repetitive, unstrategic turn based games I've ever played.
Anonymous No.723066452 [Report] >>723066483
>>723066431
You've never played a Dragon Quest:?
Anonymous No.723066483 [Report] >>723066617
>>723066452
It's less strategic and more repetitive than dragon quest.
Anonymous No.723066617 [Report] >>723066827
>>723066483
I mean that's absolute bullshit but hey we're on /v/
Anonymous No.723066685 [Report]
>>723062314 (OP)
They are afraid
Anonymous No.723066802 [Report] >>723066890 >>723067975
>>723066431
I'm playing E33 right now. Act 1 was brilliant. My gripe with early act 2 is, there is no way to tell how dangerous enemies or areas are. I'm just face checking everything. Unless I'm a retard and there's some way to tell.

A small improvement would be, give every enemy a recommended lvl to fight. I think Ni no Kuni did this. My immersion is already being ruined by having to die to a bunch of chromatic enemies there, then survive another here.
Anonymous No.723066827 [Report] >>723066853
>>723066617

E33:
>Fight starts
>Shoot weak point
>Use the exact same skill that you use in every single fight
>Parry
>Fight over

DQ:
>Fight starts
>Assess enemies
>Decide how to efficiently spend MP to kill the mobs, resulting in a superficial difference in strategy

DQ is one of the simplest games ever made btw. Hope this helps.
Anonymous No.723066853 [Report] >>723066928
>>723066827
lol
Anonymous No.723066890 [Report] >>723067282
>>723066802
Every fight in E33 is the exact same. How did you enjoy act 1?
Anonymous No.723066916 [Report]
>>723062314 (OP)
I'm transexual(big fallout new vegas fan) and i HATE this game
Anonymous No.723066928 [Report]
>>723066853
Lmao
Anonymous No.723066953 [Report]
>>723066312
>everyone except a teenage girl and an emotional, grief-stricken mother disagrees
Art mirrors life etc.
Anonymous No.723067282 [Report]
>>723066890
I'm glad as long as I got a skill tree to think about and invent some strategy there. I usually get bored of games once I've unlocked the skills I want.

The combat and animations are stylish. I love Lune's kick animation.
Anonymous No.723067975 [Report]
>>723066802
It doesn't matter how dangerous enemies are. Just memorize the dodge/parry timings. If you die, just restart the fight with no consequences.