>>723112641 (OP)
I know you're probably baiting but that's completely wrong. The amount of situational awareness and gamesense required to excel in Quake far exceeds even traditional aiming requirements. Aiming skill will generally transfer well between games, knowing how to rotate a map for pickups and time those movements for powerups and play around an advantageous position to deny your enemy takes strategic thinking. Not to mention how each weapon has its own situational strength, so knowing how and where to use which gun will impact your performance much more than raw aim alone. If anything, aiming in Quake comes more naturally than aiming in twitch shooters like CoD, since movement has momentum and weight making targets easier to track and predict. Bunnyhopping should take you about five minutes to pick up, and then you're ready to frag. But I know the real reason people that think like you unironically don't play Quake, and it's because you they get thrashed by oldheads who are better than them because they understand those underlying strategies better. If Quake had any alive games left and you gave them an honest try for even 50 hours, I guarantee you'd pick things up and be much better at it than you'd expect.