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Thread 723211585

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Anonymous No.723211585 [Report] >>723211650 >>723212252 >>723212697 >>723213994 >>723214305
Why don't they make games like Kingdom Hearts 2 any more?
Anonymous No.723211650 [Report] >>723212269
>>723211585 (OP)
>no indiana jones world
Anonymous No.723212252 [Report] >>723213193
>>723211585 (OP)
When Kingdom Hearts 2 came out I was asking myself why they don't make games like Kingdom Hearts 1 any more
Anonymous No.723212269 [Report] >>723213705
>>723211650
WHY DO YOU KEEP POSTING THIS
Anonymous No.723212395 [Report] >>723213025 >>723213110
I've actually wondered why they don't make anime combat games like this anymore. I used to play KH2 and BT3 all the time and they still haven't been surpassed in portraying epic anime battles. I'll sometimes boot up KH2FM and do the data fights and it's always really cool.
Anonymous No.723212491 [Report]
For children?

Or do you mean 'why don't games these days feel like I did when I was a kid and played these games for kids?' ?

Because if you mean that then it's just you being a retard.
Anonymous No.723212697 [Report]
>>723211585 (OP)
I've been thinking about the special qualities that PS2 classics have. I think one of them is that the studios set out to create THE video game, because they thought the technology wasn't a limit anymore. This lead to technical, design and artistic solutions that weren't based on standardized practices, but innovation. Of course there were higher-ups meddling with the projects then too, but the video game audience was nowhere near as big as nowadays, so even big budget games targeted niches instead of the masses or the "blue sea". In short, this lead to games where developers made the best they could when it comes to gameplay, graphics and story, while having a large amount of creative freedom.
I still find that feeling of "the video game" in modern games every now and then. Recently I've had it while playing Nine Sols, despite its obviously smaller budget compared to PS2-era Squaresoft and such
Anonymous No.723212751 [Report]
https://www.youtube.com/watch?v=JOkne5NfPwQ
Anonymous No.723213025 [Report]
>>723212395
I'd say Lost Soul Aside is a game that attempts to be an anime battle simulator (and is heavily inspired by Square games), but of course it's not very good. Maybe the reason is that it's just a difficult thing to make compared to the usual ARPG styles (like Souls or what Falcom does). Not even the current Kingdom Hearts team can recapture it
Anonymous No.723213110 [Report]
>>723212395
A lot of millennials hated anime-like games so devs stopped making them
Anonymous No.723213193 [Report] >>723214320
>>723212252
Sanctuary > Simple and Clean
Anonymous No.723213705 [Report]
>>723212269
raisin awareness
Anonymous No.723213845 [Report] >>723214402
Gaming got too big, people are afraid to make things that aren't safe save for a studio here and there.
Anonymous No.723213994 [Report]
>>723211585 (OP)
Lots of people nowadays struggle to survive. You get a more limited pool to draw talent from for artistic endeavors.
tl;dt Millenials don't make things.
Anonymous No.723214305 [Report]
>>723211585 (OP)
The new era of devs are retarded and can't game design or program, most the talent is dead or retired, games cost hundreds of millions now because kikes and KH has been shit for 18 years.
Anonymous No.723214320 [Report]
>>723213193
shittiest taste award
Anonymous No.723214402 [Report] >>723215276
>>723213845
Oh yeah, that huge creative risk Squeenix took when it decided to match its popular characters with fucking Disney.
Anonymous No.723215276 [Report]
>>723214402
Honestly Kingdom Hearts is a fucking baffling weird series that only continues to exist today because it was established early on in the 2000s.
In any modern board room Disney WOULD NEVER approve of the baffling direction of the series or the amount of freedom theyve been letting square Enix have with its characters.
Anonymous No.723215397 [Report]