>>723498884 (OP)
If you played it then you know. It's more Dark Souls inspired, so it has a lot of lore, every item and powerup you find has a paragraph of lore, and the world was very mysterious and intriguing when I first played through it.
So in other words it's actually a fairly reading heavy game, if you want to get the most enjoyment out of it. Since most players don't care, they either miss an entire aspect of the game's appeal or never play at all.
Second, the gameplay is unconventional for the genre, being more slow and punishing. There's several mechanics at odds with well known genre staples, like pressing attack to grab onto a wall, or the particular way ledge grabbing works in this (very satisfying). It also suffers far more from poor variety in its powerups due to shit balance (sword hearts, spells).
Hollow Knight is closer to the elegant epitome of the genre. The combat is physical and precise. The balance and progression aren't perfect their either, but it mogs Blasphemous like all other metroidvanias in its amount of areas and content.
In other words it's simpler and cleaner in every way, more polished in the sense of broad appeal.