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Anonymous No.723538821 [Report] >>723539443 >>723539621 >>723540004 >>723540447 >>723540820 >>723541105 >>723541491 >>723541501 >>723541783 >>723541915 >>723542963 >>723545504 >>723545746 >>723551125 >>723553515 >>723554867 >>723555045 >>723555324 >>723555430 >>723555512 >>723556262 >>723556910 >>723559707 >>723562334 >>723562867 >>723562892 >>723563025 >>723563239 >>723568552 >>723569786 >>723571706 >>723573880 >>723574004 >>723574082 >>723574220 >>723574225 >>723577234 >>723577702 >>723582438
Why did soul calibur die?
Anonymous No.723539331 [Report] >>723541938 >>723573018
Because (You) didn't play it.
Anonymous No.723539443 [Report] >>723541668 >>723565505 >>723568241 >>723571686
>>723538821 (OP)
Is this ai slop?
Can't tell.
Also, it think latest game has some issues that pushed away more serious gamers.
Other reason might be because there are too many fighting games out there fighting for the spotlight.
This games are carries by dedicated players, not casuals, and people simply don't have the free time to dedicate to every new fighter.
Anonymous No.723539515 [Report]
She looks like she'd get trapped in a tentacle flesh hive and spend the rest of her now 1 million year lifespan as a seed bed.
Anonymous No.723539567 [Report] >>723555896 >>723568440 >>723582048
>Is this ai slop?
>Can't tell.
Anonymous No.723539621 [Report] >>723539780
>>723538821 (OP)
>Why did soul calibur die?
The last game had the worst loading times you have ever seen in a fighting game and it was okay.
Wonder if the next guess will be Dark Ages Doomguy.
Anonymous No.723539780 [Report]
>>723539621
>he thinks there will be a next game
Anonymous No.723539991 [Report]
Nintendo won
Anonymous No.723540004 [Report]
>>723538821 (OP)
The team disbanded
Anonymous No.723540447 [Report] >>723541343 >>723541668 >>723551747
>>723538821 (OP)
A better question would be: why did it succeed in the first place?

I am convinced the success of Soul Caliber 1 and 2 (nobody played Soul Edge) was a complete accident, because Namco spent the next 15 years moving away from the successful formula of SCII and wondering why the games weren't selling. Legitimately, I believe this.

>SCIII was a step down in quality, locked in PS2 only even though the previous game was a gigantic hit in part because of it being on all 3 consoles with a unique guest character in each.
>SCIV is among the worst fighting games ever made by a major studio. Characters move through molasses, most movelists don't even synergize, characters in general reduced in quality of writing and personality. Baffling Star Wars partnership with fuckin YODA literally ruining the game by being immune to at least half of the moves of any given character
>SCV was a slight step up from SCIV but the same issues of movement speed and less than coherent movelists for characters plague it. Really just a footnote.
>SCVI was almost a return to form for the series. Movement speed is fast again, character customization is among the best for any game ever, movelists are much better. Completely torpedoed by the Reverse Edge mechanic, which is the stupidest mechanic ever put into a fighting game. It is literally rock-paper-scissors, with no way to know what your opponent will do because it's all QTE cutscenes. Mind-boggling stupid system. And you can't even avoid it because many characters' signature moves have it built-in. Completely destroyed any hope of competitive play even at a casual level.
Anonymous No.723540628 [Report] >>723540682
>3 was PS2 only.
>4 was a step down in most regards.
>5 shit the bed.
>6 is a lazy cashgrab.
Anonymous No.723540682 [Report]
>>723540628
I knew what this was going to be before the webm even started
Anonymous No.723540820 [Report] >>723540902
>>723538821 (OP)
umm g-guys?....w-why is her pussy so b-big?...
Anonymous No.723540902 [Report]
>>723540820
She has a very muscular sex area. She could vice grip your cock
Anonymous No.723541105 [Report] >>723541262
>>723538821 (OP)
This is just a guess but I think the soul team refuses to compromise their coom designs so they rather not release a new game than releasing a censored one which is unfathomably based. Even DOA6 fell victim to the woke mob
Anonymous No.723541262 [Report]
>>723541105
Anon, Team Soul no longer exists. They got laid off or transferred to Team Tekken.
Anonymous No.723541343 [Report] >>723542000
>>723540447
i think it succeeded because of Ivy, Voldo, and Astaroth
Anonymous No.723541491 [Report] >>723541732
>>723538821 (OP)

They are probably working on Soul Calibur 7 and will release it next year in 2026.
Anonymous No.723541501 [Report]
>>723538821 (OP)
i read a hentai where a slime thing goes up her butthole and takes over her body and her sword is anal beads
Anonymous No.723541668 [Report] >>723543076 >>723543076 >>723573060
>>723539443
>This games are carries by dedicated players, not casuals
But that's demonstrably false. Competitive players have been shitting on Tekken 8 since forever, a lot of them quit, but it didn't affect the player counts all that much. Meanwhile you still see a lot of tournaments and competitive interest for SC6 and it does nothing to boost the game's popularity. The number of players who compete in tournaments is maybe a few percent in any fighting game (for online ones,for offline ones the numbers look even worse). Fighting games live off of casuals who, even if they watch tournaments, barely understand what's going on.

>>723540447
>I am convinced the success of Soul Caliber 1 and 2 (nobody played Soul Edge) was a complete accident,
SC I has somewhat of a following (particularly in South America), but everyone acknowledges it as busted competitively. The things that people like SC II for like stepguarding were glitches. So in short you're right.
>>SCIII was a step down in quality
I really disagree about this. SC III Tales of Souls is probably the best singleplayer mode in the series' history.
>>SCVI was almost a return to form for the series. Movement speed is fast again
SC VI's movement speed screams "incoherent design" to me. Yes, the movement speed is fast but unlike in SC II or SC I the recovery speed on attacks is gigantic. Characters move so fast that you can never be sure if the attack you use will hit at the range that it's supposed to thanks to online latency. Nerfing the movement speed in SC IV made the game play like shit but it made sense in the online context and SC VI didn't understand that at all. There's also tons of retracking on moves in VI. If both characters are sidestepping and they both throw out a vertical from sidestep, the one who throws it out later wins. The first one to come out will whiff while the second will retrack because the character is no longer stepping. It's fucked up and it makes the game play nothing like old Caliburs.
Anonymous No.723541732 [Report] >>723568193
>>723541491
It's not being worked on. We would have already known if it were.
Anonymous No.723541783 [Report]
>>723538821 (OP)
people working at namco are all retards, no other explanation
Anonymous No.723541915 [Report]
>>723538821 (OP)
nobody likes fighting games
Anonymous No.723541938 [Report]
>>723539331
I did what I could. I put quarters into the Soulcalibur II machine at the movies every time I went as a kid, rented III and thought it was lame, played shitloads of IV with a friend at his house all the time, bought V and bought VI.
Anonymous No.723542000 [Report]
>>723541343
And Nightmare. Everybody likes that guy.
Anonymous No.723542141 [Report] >>723542739 >>723556178 >>723564845 >>723568193
Does anyone want to play?
Anonymous No.723542739 [Report]
>>723542141
Never, I just enjoy the porn
Anonymous No.723542963 [Report] >>723545026 >>723548254
>>723538821 (OP)
Bamco went all in on Tekken. That's it.
Anonymous No.723543076 [Report]
>>723541668
>Fighting games live off of casuals who, even if they watch tournaments, barely understand what's going on
A better way to describe it is that the competitive scene is an emergent phenomenon which arises from casual play. The game first has to be accessible and fun, and then if the skill cap is high enough, competitive play emerges from friendly play.

>>723541668
>The things that people like SC II for like stepguarding were glitches. So in short you're right.
I never got to use any of the glitches in the game, I just think it's the best-playing FG ever made. The movement, the synergy of all the moves, the character expression, all of it.

>I really disagree about this. SC III Tales of Souls is probably the best singleplayer mode in the series' history.
I'm referring to the quality of the game, not necessarily the content. SCIII was rushed for some bizarre reason, and it really lacks the polish of II.

>If both characters are sidestepping and they both throw out a vertical from sidestep, the one who throws it out later wins. The first one to come out will whiff while the second will retrack because the character is no longer stepping
I only played SCVI briefly because of the Reversal Edge mechanic turning me away, but that sounds like horseshit. So the game basically punishes the player who has the best reflexes.
Anonymous No.723545026 [Report]
>>723542963
Why wouldn't they when it always sells way more
Soul Calibur 2 across three platforms with a huge marketing push and high profile guest characters sold worse than Tekken 5 on the PS2 did lol
Anonymous No.723545504 [Report] >>723548415
>>723538821 (OP)
i try to play, but end up jörkn it to ivy then close game. its a vicious cycle
Anonymous No.723545746 [Report] >>723548279
>>723538821 (OP)
the series turned into incel gooner slop
Anonymous No.723548254 [Report]
>>723542963
It's kind of funny that they went all in on tekken and fucked it up to where there's an entire anti tekken side of the tekken fanbase
Anonymous No.723548279 [Report]
>>723545746
Always was
https://www.youtube.com/watch?v=RtF80UCgarY&t=107
https://www.youtube.com/watch?v=ZXHf4tS_v0U&t=107
Anonymous No.723548415 [Report]
>>723545504
out of the way grandma
Anonymous No.723550342 [Report] >>723551839
1. Allowing custom characters in ranked meant players would make tiny characters with huge hitboxes or huge characters with tiny hitboxes, and ruined the games aesthetic while doing it
2. Selling you characters instead of giving them to you when you buy the game
Anonymous No.723551125 [Report]
>>723538821 (OP)
You know? Would've been interesting if the next SC had a story that would be kicked off by Ivy actually getting pregnant (father not revealed until the end of the game...and no it's not Cervantes violating her), giving birth to twins which would make her freak out due to the fact that they inherited her curse, and thus are very potential Soul Edge hosts.
And it all very quickly spirals into something insane with literally everyone involved in it (both the main roster and every DLC and guest character)...
Anonymous No.723551403 [Report]
Do something crazy like a traditional 2D fighter but with ring outs at the edge.
Anonymous No.723551747 [Report] >>723553425
>>723540447
>I am convinced the success of Soul Caliber 1 and 2 (nobody played Soul Edge)
You're wrong about Soul Edge, it had a following at the time
What really spearheaded Soul Calibur's success was the care they put in its Dreamcast's conversion. It was leaps and bounds ahead of the arcade version, it truly was impressive at the time, really beautiful game.
It's the same story for SC2 in 2002, with the goodwill carried from soul1.
Anonymous No.723551839 [Report]
>>723550342
Cram it, poofter!
Anonymous No.723553042 [Report] >>723555079
Fighting game instead of actual game.

It'd be nice wandering around the settings. Sightseeing is most of why people played games.
Button combination spam isn't desirable.
Anonymous No.723553425 [Report] >>723554431
>>723551747
wasn't SC2 like the highest rated fighting game of all time?
i only played tekken 3 around that time so i don't really know about it, what made it so good?
Anonymous No.723553515 [Report]
>>723538821 (OP)

Because Okubo left Namco. He was basically keeping the series alive. Now that he's gone the series faded away finally.

And honestly it should have ended several games ago at SCIV when Siegfried got free and took up the Soul Calibur sword, its a perfect ending point for the series.
Anonymous No.723554431 [Report]
>>723553425
No that was SC1 actually.
Anonymous No.723554809 [Report]
Storywise they just lost me at 4 because despite some cool stuff liek playing king who contracted the creation of soul calibur and Siegfrid facing his father in the shitty 5 fight "story" mode there was just nothing there. And then they just kept stalling forever never advancing anything, falling into the same trap most other fighting games did by never letting anyone age, die or even just grow as a character. Like Taki didn't do a damn thing since what? Soul Edge where she saved Sophitita? And then they don't even pull through with the pupil replacement that is a cool dynamic if you just actually do it.
Then you look at the content yu get for tripple the price and there is just nothing there anymore in modern fighting games. And the gameplay also never recovered from the dumbfuck addition of meters in a 3D fighter that was perfect as it is.
Anonymous No.723554867 [Report]
>>723538821 (OP)
noname55
Anonymous No.723555045 [Report]
>>723538821 (OP)
Wasn't made for 'le fighting community' and was just mostly about fun

The concept of the weapons alone made balance impossible to achieve. Balance as in 'make clear top tier faggotry to give reason for le hecking streamers to play'

Unlike Tekken or even SF, you don't have anything that's easy for a newcomer since unlike Tekken, it's weapon based and unlike SF, which has the standard 'charge/shoto/grapple' meme playstyles with odd exceptions like Dhalsim, you don't exactly have a sort of 'here's how to play against different stereotypes'

It was mostly seen as a fun game for friends which died with online, unfortunately.

Still want a Tira waifu gf
Anonymous No.723555079 [Report] >>723555371
>>723553042
Monkey's paw: Soul's Souls
Anonymous No.723555324 [Report]
>>723538821 (OP)
>Why did soul calibur die?
Covid mainly, they didn't have the netcode for online figured out back then and implementing it now is expensive for a game with ~200 players.
Anonymous No.723555371 [Report]
>>723555079
I am honestly shocked how no one at bamco ever decided to elevate soul calibur by just making it crossover with dark souls. Just add the sun praise guy and allow the character creations to be swappable between both souls games if you don't want to make a whole Dark Soul Calibur crossover game.
Anonymous No.723555430 [Report]
>>723538821 (OP)
I have safe horny fatigue
Anonymous No.723555512 [Report]
>>723538821 (OP)
They added fuckin gay ass combos
I am here to 8wayrun and smack people wiff sword not do stupid juggles like a clown
Anonymous No.723555629 [Report] >>723555852
Didn't Harada say it's cause no one is really around to advocate for it? And that Tekken is only around because Harada explicitly was a trouble maker in the company to make it happen?
Anonymous No.723555852 [Report]
>>723555629
The last 2 or 3 directors of SoulCalibur were no longer with the company not long after the release of a new one, so seems to be a pretty big risk to step up
Anonymous No.723555896 [Report]
>>723539567
It's lerapi so no.
Anonymous No.723556178 [Report] >>723559402
>>723542141
...twelve fucking hours?

What. Does that nigger break down her frame data into words I just... twelve hours..???
Anonymous No.723556262 [Report] >>723556663 >>723560546
>>723538821 (OP)
Is there even any space in the 3D fighter genre?
Fightan generally feel like a "1 game per type" and the rest are relegated to being flops.

2D - SF6, 3D - Tekken, Anime - GG Strive
Anything thats released in those 3 types has flopped, and most the player base begrudgingly goes back to play the top-dog
Anonymous No.723556663 [Report] >>723557081 >>723560293
>>723556262
Why is anime a separate genre when it's also 2D? SoulCalibur should also be it's own separate genre because it takes advantage of 3D space in a way Tekken doesn't with actual ranged attacks. There are attacks in SC6 that hit in one specific place from full screen.
Anonymous No.723556910 [Report]
>>723538821 (OP)
they stopped making fun single player stuff to do.
Anonymous No.723557081 [Report]
>>723556663
Every game is different but that's the general grouping I've seen.
DOA, VF, and Tekken play differently but they've always competed for example, but you generally won't add SF to that comparison.

Same thing with GG and UN, usually you won't bring Tekken to the comparison here
Anonymous No.723557130 [Report] >>723558770
All fighting games fail becuase online is loaded with autists who kill the fun. I don't even know what the solution be, maybe blocking has to just disappear.
Anonymous No.723558770 [Report] >>723559003 >>723559113
>>723557130
>I don't even know what the solution be
A ranking system you dumbass. Let the S tier players butt heads while you hang around with other D rankers.
Anonymous No.723559003 [Report]
>>723558770
Cram it, Fundie!
Anonymous No.723559113 [Report] >>723559564
>>723558770
Anyone can still smurf. Particularly on consoles where it's possible to use the same physical copy on multiple accounts without family sharing or anything like that. If there are placement matches in ranked, those can be thrown on purpose.
Anonymous No.723559402 [Report] >>723574978
>>723556178
That video doesn't exist. It's just a snowclone based on this.
Anonymous No.723559564 [Report] >>723559810
>>723559113
>Anyone can still smurf
And that's unique to fighting games? You sound like you're just making excuses at this point and don't really enjoy playing games in the first place.
Anonymous No.723559707 [Report] >>723560037
>>723538821 (OP)
>Why did soul calibur die?

Because the only really good entry was SC2 and that as a million years ago
SC6 was close to being good but ruined by that weird rock-paper-scissors minigame
Anonymous No.723559810 [Report] >>723562437
>>723559564
It's unique to competitive games with ranked.
Anonymous No.723560037 [Report]
>>723559707
Soul Edge and 1 were good too.
Anonymous No.723560185 [Report]
Bamco.
Anonymous No.723560293 [Report] >>723560881
>>723556663
>Why is anime a separate genre when it's also 2D?
There are enough 2D games that are similar to each other (GG, BB, Uni, Arcana Heart, etc.) but wildly different from stuff like SF and KOF to constitute a subgenre.
“Weapon fighter” would maybe be seen as a subgenre of 3D fighters by the majority of people if there were more games like this.
Anonymous No.723560546 [Report] >>723561880 >>723569556
>>723556262
The problem is that Fighting Game is not as profitable anymore unless they so a pseudo live service shit.
Two solutions, go full F2P live service shit, or cut down on cost and go AA.
Anonymous No.723560881 [Report] >>723561850
>>723560293
Your post makes no sense in the context of the one that I originally replied to, which said that there's only one fighting game per subgenre that people actually care about. And there were other 3D weapon based fighters like Mace: The Dark Age, Last Bronx or Bushido Blade.
Anonymous No.723561850 [Report]
>>723560881
Mindrocked!
Anonymous No.723561880 [Report] >>723562095 >>723562194
>>723560546
>go full F2P live service shit
How's that working out for 2XKO? Not well, I imagine. It didn't work out for DoA5 either.
>cut down on cost and go AA.
That's already been done. You can feel the shoestring budget while playing SC6, particularly singleplayer modes. The problem is that there's no such thing as real AA anymore because the cost of salaries for developers have gone up significantly thanks to inflation, while the prices of video games stayed the same. Bamco has no reason to release another SoulCalibur when they can make another Tekken or a Dragon Ball fighting game that would make more money. In the end, people's shitty taste is to blame. I never played and can't imagine how anyone can enjoy either of the last two.
Anonymous No.723562095 [Report] >>723562243 >>723577634
>>723561880
The problem is that Fighting games are pure Arcade games. You put the penny, you play your parties and then you play.
You cannot justify 70 bucks for this.
Anonymous No.723562194 [Report] >>723562349
>>723561880
sc6 was the 2nd best selling in the franchise
Anonymous No.723562243 [Report] >>723562357
>>723562095
Anonymous No.723562334 [Report]
>>723538821 (OP)
All I remember from this series is I played it on gamecube and went into training mode to hear ivy's moans
Anonymous No.723562349 [Report]
>>723562194
It was the 3rd best-selling. SC4 sold better.
Anonymous No.723562357 [Report]
>>723562243
Rockin'
Anonymous No.723562437 [Report] >>723562592
>>723559810
Again you're wrong. A "smurf" is just a player who enjoys beating people worse than them easily. Do you really think that never happened in the days of server browsers? That there weren't top level players on random public servers blowing chunks out of people? It happened all the time back when TF2 was good, you just didn't notice it amongst the chaos going on.
Anonymous No.723562592 [Report] >>723562772
>>723562437
Okay? Then at best you're proving that the problem is bigger than I thought and that the solution that you brought up (ranked) doesn't work.
Anonymous No.723562772 [Report] >>723563001
>>723562592
If the problem is bigger than you thought then you clearly weren't thinking very hard so I can safely dismiss you and your ignorance. And ranked does work because most good players don't smurf. Smurfs are generally a small minority of assclowns. If taking a loss to one ruins your day then you're at fault for putting your ego into a game which not even you yourself thought you were any good at. Crazy.
Anonymous No.723562867 [Report] >>723563239
>>723538821 (OP)
Because no cute girls.
Anonymous No.723562892 [Report]
>>723538821 (OP)
Because they went full in pandering to the FGC and PvPfags instead of making a game filled with content like they used to
Anonymous No.723563001 [Report] >>723563268
>>723562772
>good players don't smurf.
Citation needed.
>Smurfs are generally a small minority of assclowns.
Again, citation needed.
>If taking a loss to one ruins your day then you're at fault for putting your ego into a game which not even you yourself thought you were any good at. Crazy.
Sure, blame me instead of the player who deliberately goes out of his way to break a system that you yourself said was designed to keep players of various skill levels being able to enjoy the game at their own pace.
Anonymous No.723563025 [Report] >>723563426
>>723538821 (OP)
They killed it because companies don't really care about gaming anymore and the industry is perverted to the core now.
Anonymous No.723563239 [Report] >>723566167
>>723538821 (OP)
Because we live in the age of overblown budgets and insane development cycles, but publishers can only allow at best one fighting game under their wing and for Bamco right now it's Kekken. The sooner Tekken is ousted the more chance there is for SC revival.
>>723562867
>Soul Calibur
>no cute girls
Brain damage
Anonymous No.723563268 [Report] >>723564652
>>723563001
You're at fault for putting your ego into a game you cry when you lose at.
Anonymous No.723563426 [Report]
>>723563025
Bare in mind too that every fighting game now needs to be "hip" and they have to be sure to have a DLC cycle lined up and ready to go. Gaming is a live service now with periodic vehicles to milk to death for 5+ years before the next hip flashly soulless release.
Anonymous No.723563578 [Report]
been playing sc2 again because my friend picked it up on switch 2. it's insane how good this game is. truly carried the torch through the fighting game dark age
Anonymous No.723563834 [Report] >>723564223 >>723564271
They tried to appeal to the FGC and make the game into an Evo event. Such is the fate of all esports wannabes. The closer a game attaches itself to the FGC, the worse it becomes. It was irony's judgement when SC6 released and stakedso much of its appeal to a big EVO tournament, only for covid to cancel it and kill the game immediately.
Anonymous No.723564223 [Report] >>723564271 >>723565246 >>723565265
>>723563834
How do you make a "casual" fighting game, without appealing to fgc? And without turning it into smash?
Anonymous No.723564271 [Report] >>723565358
>>723563834
sc6 is a damn fun game to get sweaty in. several of my friends who had no fighting game experience at all became very good at this. it does well to start out fun even when you have barely any idea what you're doing, unlike basically any other fighting game.

>>723564223
by making it have quality single player content, something sc6 completely lacks
Anonymous No.723564652 [Report] >>723565062
>>723563268
I'm sure you never put your ego into the game or get angry when you lose. What's the point of playing when I'm not invested?
Anonymous No.723564845 [Report] >>723567130
>>723542141
You playing SCII?
Anonymous No.723565062 [Report] >>723567059
>>723564652
>What's the point of playing when I'm not invested?
Because you enjoy the gameplay loop. I'm playing SF3 on Fightcade literally right now. Just spend 20 minutes losing to a B ranked player in friendlies and it was fun.
Anonymous No.723565246 [Report]
>>723564223
Just make it fun. Make the characters look nice, make it feel good to move around and use attacks, make the aesthetic and music cool, add various game modes to encourage variety.

Fuck tournaments, fuck people who play the game as a source of income, fuck prize pools, fuck dumbing down everything so it can turn into a safe product that can attract sponsors, fuck sweats who argue with each other in youtube videos over frame data and hitboxes, fuck structuring the entire game's lifecycle around competitive "seasons" that prioritize tournament schedules over gameplay updates and new content. EVERY game that ties itself to "esports" (as if there is such a thing) sucks as a result and we are witnessing the only natural end of the whole thing: bought out by Saudi Arabia to wave around as an attraction for tourists when everyone knows it loses money, but makes the buyer look better.
Anonymous No.723565265 [Report]
>>723564223
like this
Anonymous No.723565358 [Report] >>723565520
>>723564271
>by making it have quality single player content, something sc6 completely lacks
The campaign is decent enough, just fights with a variety of levels of CPU taped together in a hub world. Certainly not the worst SP that the series has had.
Anonymous No.723565505 [Report]
>>723539443
I don't see any nonsensical clothing or weird merging of matter. I think someone drew that.
Anonymous No.723565520 [Report] >>723565738
>>723565358
what? not street fighter 6 we're talking about soul calibur here
Anonymous No.723565738 [Report]
>>723565520
Yeah? Libra of Soul is a mode in SCVI
Anonymous No.723565959 [Report] >>723566191
>Click the game on the Steam store
>DLC list as long as a futa cock and half of it is characters
Yeah no.
Anonymous No.723566167 [Report] >>723566726
>>723563239
Closest was Talim and she was meh. The rest? Trash.
Anonymous No.723566191 [Report]
>>723565959
It might be cheaper to just buy the characters rather than the season passes, but obviously wait for them to (rarely) go on sale rather than just the base game.
Anonymous No.723566726 [Report]
>>723566167
Don't you 'meh' my wife, sir
Anonymous No.723567059 [Report]
>>723565062
Good for you. I hope you'll continue to enjoy it after playing for a few hundred hours and plateau'ing somewhere in the middle.
Anonymous No.723567130 [Report] >>723568308
>>723564845
I can play it on Dolphin, yeah.
Anonymous No.723567604 [Report]
Bought the SC2 Prima Guide for the full page spreads of Ivy.
Anonymous No.723568193 [Report] >>723570481
>>723541732
SCVII is just waiting for someone to step up and take the reins internally, the way Okuboss did.
>>723542141
I play daily
Anonymous No.723568241 [Report] >>723570014
>>723539443
>anon can't see the signature in the picture.
Anonymous No.723568308 [Report]
>>723567130
What version and game id you playing
Anonymous No.723568440 [Report]
>>723539567
AI will shoot itself in the foot by trying to recreate baki style, the amount of de tail this guy puts in the anatomical accuracy of the overblown muscles in the characters is nothing to scoff at.
Dude draws anatomy at pseudo-science levels.
Anonymous No.723568552 [Report] >>723568615
>>723538821 (OP)
dev team repeatedly torched the franchise and ran
even killed off Ivy Bootythong to try to get chuds to stop playing their games
Anonymous No.723568615 [Report]
>>723568552
>dev team repeatedly torched the franchise and ran
No they didn't?
Anonymous No.723569556 [Report]
>>723560546
>cut down on cost and go AA.
For a game most genrefags want to invest 1000s of hrs into?
People will pay the extra $ for a good looking game (SF6/T8/Strive), AA budget games like KOF14/15 get thrown to the wayside
>full F2P live service shit
I've yet to see that succeed for a fg. LoL fighter just came out so I might eat my words but there's just not enough money to milk out of it
Anonymous No.723569772 [Report] >>723570163
Fuck it
Dolphin: 5.0-16145
SoulCall II(US) GRSEAF
SOULCAL in browser, pass is the usual
Anonymous No.723569786 [Report]
>>723538821 (OP)
did it really tho? It wasnt diagraceful or anything. Lots of people played it, the tourneys were fun to watch too. It just didnt last forever, and thats fine. Nothing does. All the characters /v/ made alone made it worth. Good game was good. Did it really die, maybe. It could be worse tho. At least it kept its reputation.
Anonymous No.723570014 [Report]
>>723568241
>he doesn't know ainigs are shameless enough to sign their slop
Anonymous No.723570163 [Report] >>723570245
>>723569772
What's the usual? I don't normally see SC2 lobbies here.
Anonymous No.723570223 [Report]
fighting games just aren't popular
Anonymous No.723570245 [Report] >>723570414
>>723570163
rage
Anonymous No.723570414 [Report] >>723570631
>>723570245
Could not communicate with host. I get this a lot with this game when I try to join other people's rooms. Seems like I have to host if we want to play.
Invite code: 9ea095b0
Room name: sc2
Password: sc2
Everything else is the same as your post.
Anonymous No.723570481 [Report] >>723577556
>>723568193
>I play daily
Then how come I've never seen you join my lobbies? None of my friends on Steam play this game daily.
Anonymous No.723570631 [Report] >>723570843
>>723570414
You got your settings mixed up? Haven't had trouble getting people in before
Anonymous No.723570843 [Report]
>>723570631
It's not about settings. I dunno why it happens. It was often a problem back when I used shitcord. I remember that with one guy we couldn't play either way. That's what I dislike about SC2 and SC1 on Fightcade. SC6 might be laggy but at least it's more reliable.
Anonymous No.723571686 [Report]
>>723539443
>Is this ai slop?
>Can't tell.
The Artist is Aleriia V
Anonymous No.723571706 [Report] >>723582887
>>723538821 (OP)
SC6 went full casual like Tekken 8
Anonymous No.723573018 [Report]
>>723539331
infinite harem pussy for maciej
Anonymous No.723573060 [Report]
>>723541668
>I really disagree about this. SC III Tales of Souls is probably the best singleplayer mode in the series' history.
Quality, not content. SCIII was undeniably rushed. SCII had about a year of arcade revisions from early 2002-2003 before it was released to consoles. SCIII did not and was likely made in under 2 years to rush it to the PS2 and it had loads of game breaking bugs like the Variable Cancel glitch which could allow you to preform throws in a neutral stance, allowing you to chain other shit. It's why you'll have a hard time finding anyone in the fgc using the console version of SCIII in competitive play. The game was underbaked and adding loads of content was the main priority.
Anonymous No.723573880 [Report]
>>723538821 (OP)
because boring people are in charge now
Anonymous No.723574004 [Report]
>>723538821 (OP)
Same reason for tekken's decline, more concerned with style, gimmicks, and guest characters than fun core gameplay
Anonymous No.723574082 [Report]
>>723538821 (OP)
My PS4 somehow melted my disc. So I can't play it anymore.
Anonymous No.723574119 [Report] >>723574498
For me, it's Tira.
Anonymous No.723574220 [Report]
>>723538821 (OP)
Because Bamco owns the IP and had Tekken.
Anonymous No.723574225 [Report] >>723574457 >>723579819
>>723538821 (OP)
It's a fighting game. They all die out in the end cause you can't date any of the hot male and female characters.
Not enough incentive to winning fights for normal people.
Anonymous No.723574312 [Report] >>723574401 >>723574445
>loved sc2 and sc3 for the amount of content and unlockables shit you can get
>fast forward to steam autumn sales
>get VI on sale to play versus with a friend out of nostalgia
>no unlockables but one boss characters and character customization bs
>everything else is paid DLC
are all fighting games like this nowaday?
Anonymous No.723574401 [Report]
>>723574312
Yes.
Anonymous No.723574445 [Report]
>>723574312
All games period are like this when compared to their gen 6 or earlier brethren
Online has done significantly more harm than good for gaming
Anonymous No.723574457 [Report]
>>723574225
insane amounts of pussy for maciek
Anonymous No.723574498 [Report] >>723574626
>>723574119
Don't stick it in crazy
Anonymous No.723574534 [Report] >>723574606
nothing to worry about, eternal paradise
Anonymous No.723574606 [Report]
>>723574534
purity
Anonymous No.723574626 [Report]
>>723574498
I already know that this is just a psyop so that you have less competition. It won't work on me.
Anonymous No.723574978 [Report] >>723579228
>>723559402
The point still stands. It's still beyond ridiculous.
Anonymous No.723577159 [Report] >>723577219
GGs Nightmare anon.
Anonymous No.723577219 [Report]
SoulCal is that game where even when you just keep losing you can't help mash A to get the next round going because you're having so much fun
>>723577159
Yeah ggs, need more lobbies in these threads
Anonymous No.723577234 [Report]
>>723538821 (OP)
No sex.
Anonymous No.723577556 [Report]
>>723570481
Am console shitter for the moment, but I be back on steam in 2-3weeks when build is done
Anonymous No.723577634 [Report]
>>723562095
>You put the penny, you play your parties and then you play.
Anonymous No.723577702 [Report]
>>723538821 (OP)
Made for BWC
Anonymous No.723578071 [Report] >>723579536 >>723580904
Come home FGC man.
Anonymous No.723579228 [Report]
>>723574978
well, I can't answer you because I haven't watched that video or played persona. I just thought that it was funny
Anonymous No.723579536 [Report]
>>723578071
If Ivy was home I'd never leave.
Anonymous No.723579707 [Report] >>723580662
Why is IV considered so bad? I kind of like the grimy look it has going on in screenshots and it's cheap
Anonymous No.723579819 [Report] >>723580253
>>723574225
the Japanese version of Rival Schools 2 figured this out
Just have a mode that lets me make a little CC with copied moves from other characters and a few originals, some dating sim mechanics and at the end of the game I get to knock up whichever character I want.
Anonymous No.723580253 [Report]
>>723579819
Well, SC6's got the first half of that. Unfortunately, it didn't let me date Cassandra.
Anonymous No.723580662 [Report]
>>723579707
Watch this in its entirety: https://www.youtube.com/watch?v=O6ra6DNv49E
On a more casual level, Yoda was a really fucked-up character as well.
Anonymous No.723580797 [Report] >>723580942
Is SCIII the best singleplayer one?
Anonymous No.723580896 [Report] >>723581216 >>723581537
Is the ps2 version of SC2 good? I know the GCN version is popular but is there something wrong with the ps2 version?
Anonymous No.723580904 [Report] >>723581469
>>723578071
But wont somebody think of the core values?
Anonymous No.723580942 [Report]
>>723580797
Yes
Anonymous No.723581216 [Report]
>>723580896
It's uglier, slightly harder to emulate and has Heihachi instead of Link.
Anonymous No.723581330 [Report]
3 is still an amazing game, a shame the series died but it's what it is
Anonymous No.723581469 [Report]
>>723580904
>But wont somebody think of the core values
Aren’t tits core values? I think about them all the time.
Anonymous No.723581537 [Report]
>>723580896
Dolphin is just easier to play online with
Anonymous No.723582048 [Report] >>723582354
>>723539567
It's Lerapi/Aleriia_v
Anonymous No.723582354 [Report]
>>723582048
Nice. What prompts do they use?
Anonymous No.723582438 [Report]
>>723538821 (OP)
Made for BWC
Anonymous No.723582887 [Report] >>723584614
>>723571706
Except it's the literal opposite. SC6 has more and more complicated mechanics than any other game in the series. Take GI for example. SC2 has the simplest GI system. 6G repels mids and highs, 4G parries mids and lows. 4G has slightly better frame properties. A fast attack after a GI is guaranteed to hit unless they GI back (or that's the way it should be, it actually doesn't work thanks to a glitch called "2G" after its input). GI has recovery frames so it's possible to punish it with a slower attack that wouldn't get caught. You can GI break attacks. Guarding against a break attack is similar to being GI'd.

Meanwhile, SC6 splits its attacks into three categories: light, medium and heavy. You can GI all of them, but you get varying amounts of frame advantage from each kind. Light attacks are the hardest to GI but give the most frame advantage when GI'd. Nothing in the game tells you which category a move belongs to, you have to see it GI'd to find out. 6G works on lows, mids and highs. Break attacks, unblockables and Soul Charge burst cannot be GI'd. Then there's something called RI (Resist Impact), which is a super version of GI that costs half a bar of meter to use. It can repel everything that normal GI can't and has better frame properties. Guard break attacks give much less frame advantage than GI on medium and heavy attacks. Some are even 0 on block! That's right. This game has normal moves that give more advantage on block than some guard break attacks.

The light, medium, heavy system is also used for weapon clash situations. In SC2 verticals always beat horizontals. In SC6 heavier attacks beat lighter attacks and verticals get +1 to their weight class for the purposes of the clash. SC6 also has supers, guard gauges where you get guard burst after blocking too much, RE with its funny chart, etc.
Anonymous No.723584614 [Report]
>>723582887
But 6 has the stupid rock paper scissors clash that could be initiated with super armor moves that also severely gives the initiator an advantage, so it’s shit.
Anonymous No.723584745 [Report]
Tomorrow is the 7th anniversary of SC VI so expect a lobby.