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Anonymous No.723575519 [Report] >>723575751 >>723584881 >>723586374 >>723593707 >>723594579
Rain World Thead
Anonymous No.723575660 [Report]
ok
Anonymous No.723575751 [Report] >>723583262
>>723575519 (OP)
The Watcher sucks. That is all
Anonymous No.723575857 [Report]
Watched 1.5 was supposed to be the final big update for Watcher yet the whole thing is still raw as fuck
Anonymous No.723576035 [Report] >>723577104 >>723577429 >>723578002 >>723589281
Just finished the base game. I wanted to talk about it.

Yesterday I stumbled blind and terrified through the foundations of the Shaded Citadel and into the Memory Crypts and beyond. The climb into Five Pebbles was easily the most potent experience I've ever had in a game and perhaps even in recent life. So often I felt feelings way beyond the realm of words. Which makes talking about it hard. Then fell down the Wall and ended up in Sky Islands, which instantly destroyed me, so I turned about, went down the Chimneys, and found myself back where I had started, in Industrial, which was another crazy feeling. No other game has given me such a massive sense of scale. Or made it feel like I'm communicating with some high-dimensional being.

Definitely or possibly the best game I've ever played, but it doesn't feel fair to compare it to anything else. What campaign should I play next ?
Anonymous No.723577104 [Report] >>723580843
>>723576035
>What campaign should I play next ?
Do a Hunter run. It's timed run with permadeth after timeout, see how far can you make it. Then move to downpour campaigns
Anonymous No.723577429 [Report] >>723578146 >>723580843 >>723593003
>>723576035
There isn't a game you can compare it to, aye. Don't know what you mean by "campaign" but the monk is the easy mode, hunter (unlocked when you beat the game) introduces you to new enemy types, assuming you haven't already run into them on survivor via the lineages system. It's basically hard mode and is in my opinion the most fun you'll have in the game once you've become proficient with the combat system.

Anything other than the first three slugcats is furfag OC donut steel shit and should be avoided at all costs, it was only added to the game to dig the devs out of the monetary sinkhole they were in after the adult swim lawsuit, and has irrevocably damaged the game and its community.
Anonymous No.723578002 [Report] >>723580843
>>723576035
>What campaign should I play next?
That depends. Have you revisited Moon? Brought her gifts? Pearls? You may want to do that before you go into Hunter.

Assuming you've got the DLCs, my recommendation would be:
Survivor > Gourmand > Survivor (Yes, again. Gourmand should make it clear why) > Monk > Hunter > All the remaining cats in the order they appear

Otherwise it's just Survivor > Monk > Hunter
Anonymous No.723578146 [Report] >>723580523 >>723587381
>>723577429
>There isn't a game you can compare it to, aye.

Well... Vangers is kinda like Rain World meets GTA2 and a massive amount of shrooms. And that's the closest I can think of.
Anonymous No.723580523 [Report]
>>723578146
Vangers is one giant acid trip, can confirm that it does in fact feel like talking to higher-dimensional beings, or perhaps more like peering into their thoughts.
It's not for the faint of heart, though, but anyone who braved Rain World should do fine.
Anonymous No.723580843 [Report]
>>723577104
>>723577429
>>723578002
Cheers bros. Appreciated.
Anonymous No.723583262 [Report]
>>723575751
Watcher is ok but both Downpour and W stray too far from the feel of the base game. Turning Rainworld into capeshit was a mistake
Anonymous No.723584881 [Report] >>723585123 >>723586047
>>723575519 (OP)
Finished it myself on Monday, great game and took me 55 hours. For some reason I didn't listen to Five Pebbles and instead of finding the Farm Array's I instead spent a good 10-15 hours going back to the Shoreline to meet Moon, remembered what Neuron's are and then Shaded Citadel -> The Leg -> Overhang -> Five Pebbles to grab a Neuron, *held* it all the way back to the moon and got a lore dump which felt somewhat uneventful for all the effort put in but it was an experience for sure.

I had fun with the game (my stats at the end, I actually got The Wanderer achievement but installed the DLC before I got my stats so it didn't count it). Should probably get around to the DLC's and such.

Tried to play Jolly coop with my friends but Steam Remote play is ass and we didn't even get a minute in because it's 1fps sadly and I doubt I could convince them to Parsec.
Anonymous No.723585123 [Report] >>723585493
>>723584881
nice, now do Hunter too
Anonymous No.723585493 [Report]
>>723585123
Yeah I wasn't sure what came next so I looked it up and people said to do Gourmand so I'm doing him currently, only an hour in.
Anonymous No.723586047 [Report] >>723586538 >>723592253
>>723584881
The Rain Meadow mod is apparently good for multiplayer. I have played through Parsec before though, and it was a ton of fun.
Anonymous No.723586374 [Report]
>>723575519 (OP)
Exiting 5P to this is a truly magical moment.
Oh how I wish that Downpour was a brand new world map the size of the original game for survivor to explore rather than a rehash of the existing locations/characters/lore with OC cats.
Watcher could also be kino but it was tainted by OC-itis and a complete lack of bigger, cohesive picture for the world.
Anonymous No.723586538 [Report]
>>723586047
I'm the only person who owns the game so I'd need to stream it for them. I still wanna try it though since I think it could be a really fun game to coop through especially now that I know where to go.
Anonymous No.723587214 [Report]
So i'm at the point of the new watcher update where ||i have the weavers ability and close gates now
the gates seem to lead me on some path with the threads pointing me on some portal path, the prince seems to imply i'm basically playing my game against him now. Do i just continue closing portals and following the threads? Or do i really have to de-cancer all areas manually with my aura because that would suck major ass||
Also i am quite soured that they pushed an unfinished "1.0" and had me redo all that shit for the 1.5 which should've been the 1.0 in the first place and somehow there are more bugs than before
Anonymous No.723587310 [Report] >>723588389 >>723588708
So i'm at the point of the new watcher update where i have the weavers ability and close gates now
the gates seem to lead me on some path with the threads pointing me on some portal path, the prince seems to imply i'm basically playing my game against him now. Do i just continue closing portals and following the threads? Or do i really have to de-cancer all areas manually with my aura because that would suck major ass
Also i am quite soured that they pushed an unfinished "1.0" and had me redo all that shit for the 1.5 which should've been the 1.0 in the first place and somehow there are more bugs than before
Anonymous No.723587381 [Report] >>723589401
>>723578146
is that goatsee in that picture?
Anonymous No.723588389 [Report] >>723588708 >>723588923
>>723587310
You don't need to purify the worlds, just close all the gates
They really did release it blatantly unfinished. I would have been totally okay waiting the 6 months to get a DLC with its actual proper ending. And honestly I would have been fine waiting longer for all these bugs to get ironed out. It made for some of my most frustrating experiences in this game. I would still hold the DLC above Downpour overall now that it's complete, but only after those bugs are fixed. And who knows when that'll be
Anonymous No.723588708 [Report]
>>723587310
Honestly even 1.5 feels unfinished, they really needed to tell the publisher to fuck off about the console/aniversary window and just sit down for another year or two instead of relying on a single modder to update his old map to pad out the DLC. The update softened my opinion of it but it's still a god damn shame.
Airfreshening Powers are just a bonus, also it's not competitive weaving it's cooperative.
>>723588389
Honestly the sheer boring uninteractiveness of the invisibility combined with the majority of the dlc being composed of rooms from mods I played like 5 years ago would make me put Watcher well below Downpour.
The main thing I like about the watcher campaign is the updated engine and things like the new rot effects and various visuals, they really pushed what rain world can do on that front. The actual rain worlding part of the watcher is pretty sub par though. The update helped a ton on that front at least.
Anonymous No.723588923 [Report] >>723589480 >>723593005
>>723588389
there were some incredibly kino moments in Watcher though
Crossing Signal Spires on a flying whale
Seeing Ancient civilization for the first time
Bad warping into Outer Rim for the first time
Finding the giant cancer
Seeing the giant cancer hatch into the prince

But to get back to complaining, i am stuck in Salination and having the anglerfishes there alongside the barnacles is absolutely miserable
Anonymous No.723589281 [Report] >>723589782
>>723576035
>What campaign should I play next ?
just play them in order of unlock ( possibly skipping monk and hunter )
when you're done you can always go back to collect all collectibles, which to me was the most fun I had with the game if you don't teleport around
Anonymous No.723589401 [Report]
>>723587381
no it's a bug man's head, he pokes it out to talk to you.
Anonymous No.723589480 [Report] >>723589782 >>723589879 >>723590365
>>723588923
My problem with Watcher is that it has these moments and regions that conceptually really sell the idea of going around through portals instead of connected world but then actual game sucks fuckin ass. Many regions are modded, many are cut into pieces to sell the 40 new regions bit (or whatever I haven't counted), there is no thought put into the layout and structure of them. Not fun to play, not fun to explore because 80% of the time is linear shit or something that loops on itself. There is no thought put into enemy placement, remember how people shilled RW as ecosystem simulator? Haha it's gone. On paper Watcher blows the fuck out Downpour with it's fanfic writing and superslugcat OCs. In reality it's so bad I now not that harsh to 1st DLC, because it's actually tried to be playable
Anonymous No.723589782 [Report] >>723589978 >>723590042 >>723593005
>>723589281
I feel like skipping hunter is a mistake. It helps get the player in that mindset of being agressive and thinking about how they route through the games map.
Also, in my opinion, Hunter with his backspear and increased stats to somewhat offset the much higher difficulty just leads to peak rain world (minus the initial survivor playthrough but you can't get that back, it's a one time thing.)
>>723589480
I mean the watchers powers are even more fucking OC supercat than even saint by the end of the game. Invisibility should be a quick escape/careful hiding thing, not press button and kill everything in the room unimpeded.
The biggest loss is a lot of people seem to despise the aether ridge subregions, and honestly without the ability to quickly dip out of salination into heatducts back into ridgeworks, etc the region loses a ton of it's charm and flexible path taking so like no wonder people despite being forced to do the entirety of salination in one go when you didnt even need to do that originally.
Anonymous No.723589879 [Report] >>723590286 >>723590494
>>723589480
I kinda agree, there are a few areas that are very good and just way too many mid areas thrown inbetween.
Badlands has to be my favorite area since it has so much interaction with each of its elements: Salamanders live in the sand and are dangerous but their spit protects from locusts. The Scavengers use smokeberries/paint to protect themselves, the food sources are scarce but if you learn to hunt the worms in the ground you'll have plenty of food. It felt like an area where you properly had to learn to adapt to its ecosystem instead of just trekking through. I don't know if it's an original area or probably just another modded area but it turned from my most hated to most loved area over time
Anonymous No.723589978 [Report]
>>723589782
>I feel like skipping hunter is a mistake
it mostly has to do with the actual game-over element : if you just played survivor and you're not using guides you have a fair bit of runs to do before you can reliably beat it
I feel like this can potentially burn you out, especially when the next one in line would be gourmand
Anonymous No.723590000 [Report]
Is there any possibility for a proper Rain World 2?
Anonymous No.723590042 [Report] >>723590494
>>723589782
I did like how Watcher forces underwater regions on normies. I remember doing Submerged Superstructure as basic balanced slugcat and it was very fun stuff to do. Salination would be fun too but again, it's linear as shit and for some reason overpopulated.
Anonymous No.723590286 [Report]
>>723589879
Badlands one is one of the better ones yeah. There was modded region with same name but comparing it to one in DLC they are nothing alike.
Anonymous No.723590365 [Report] >>723590494 >>723590734
>>723589480
I didn't have much of an issue with there being modded regions due to the fact that I never bothered playing any modded regions. But I understand seeing a lot of familiar territory would be underwhelming. My biggest issue many of the regions is that they simply aren't as easy to read at a glance. Too often I have to rely on my map to even know what I can walk or climb onto. Downpour's original regions also often suffered from this, though from memory not as badly.
As far as the ripple abilities go, I like how much it changes how you normally play, and it is thematically appropriate.
Anonymous No.723590494 [Report]
>>723589879
It's original but technically it's badlands2.
The old badlands was just vanilla+ standard design but it had a ton of cool underground areas and it was also proper big. Badlands2 has a lot of new elements but because those elements aren't properly shared with the rest of the regions (combined with badlands 2 being pretty flat) it makes it feel like a tech demo region where they shoved all this cool suff in. I appreciate the work that went into it but you can kind of just summerise it as a small playable area and the locust desert section taped onto one side. It really needed the originals underground sections and larger open ruins.
>>723590042
Oceanic Aquaducts would have been a better pick.
Salination is designed as a way to shortcut between aether ridge subregions by doing the swimming challenges, and the original gimmick was that the water was pitch black and you had to use flashfruit to see where you were. So watcher 1.0 just had salination but with a million barnicles, and 1.5 has the anglers which are interesting but the region isn't designed for them so it feels off.
>>723590365
I don't mind there being modded regions, I don't like how misused they are though. They were designed with ecosystems and flow in mind and they got gutted, 1.5 made a huge improvement on that front but imo they're still worse than the ones you can play for FREE.
Anonymous No.723590595 [Report] >>723590725 >>723590776 >>723590872 >>723593645
I didn't even know 1.5 was a thing and I had 100% achievements before
should I start a new campaign or can I go on from where I was?
Anonymous No.723590725 [Report]
>>723590595
You can use a previous file, I believe. Though I don't know if you'll get all the achievements that way, if that's what you want to do. I only unlocked the ending 1 and 2 achievements themselves when I booted up the updated game, not even other achievements related to getting those endings.
Anonymous No.723590734 [Report] >>723591247
>>723590365
>I didn't have much of an issue with there being modded regions due to the fact that I never bothered playing any modded regions.
Thats another problem I didn't even bother mentioning because it's more personal. I haven't played any modded regions either. I do not like em, they feel different and never got my attention like original game does still. There's one in Watcher, Shrouded Stacks, with these real life cargo boxes everywhere. Fuckin why? The game was always going for alien, unknown world feel to it and now there are real life props of all colours in dlc. How far the game fallen
Anonymous No.723590776 [Report]
>>723590595
New, I beat it on my old save but a lot of regions were bugged because they were reading off old memory. Some of the achivements arent retroactive, if you care about that.
Anonymous No.723590872 [Report]
>>723590595
Don't restart, waste of time. Just use your save
Anonymous No.723591247 [Report]
>>723590734
Well that's another another problem of chopping up older modded regions and using them to pad out a dlc willy nilly-
Even if you do like the mods (like I do) the ones in the DLC are much worse because any context you might have had for why things are they way they are have been removed. Like the charm of seeing cute little assets in a mod is kind of pushed to the wayside when you remove any form of presentation and present it as factual official dlc.
Anonymous No.723592253 [Report] >>723592613 >>723592972
>>723586047
>The Rain Meadow mod is apparently good for multiplayer
Last I tried it, it was inconsistent with spawning some entities once vs per player. Batfly rooms would often cause slowdowns and be swarmed, and unfortunate development would melt the host's computer. Gates and shelters would break often too, requiring some random player leave the game because meadow decided that player no longer exists or whatever, and all connected players are supposed to be at the gate/in a shelter for those to work.
Anonymous No.723592613 [Report]
>>723592253
I've had problems with gates and shelters in other multiplayer mods too, like when jolly co-op was still a mod. They've always been a problem I guess.
Anonymous No.723592972 [Report]
>>723592253
It's much better than it used to be (arena actually works instead of blackscreening 70% of the time)
But rain world will probably always be somewhat tempermental, I don't think anyone thought syncing over net would even be possible with creatures to the extent it is now. Custom Regions and creatures working at all is kinda nuts.
Anonymous No.723593003 [Report]
>>723577429
There was a lawsuit?
Anonymous No.723593005 [Report] >>723593484 >>723593798
>>723588923
>having the anglerfishes there [...] is absolutely miserable
I much prefer them to dealing with eel lizards. At least anglerfish are easily visible, and give you a second or two to cloak yourself before reeeeing on you

>>723589782
I think leaving hunter on the backburner for a wee bit is perfectly alright.
Survivor teaches you to avoid fights altogether early on pitting you against seemingly unkillable greens. Doing gourmand first is an okay-ish way to wean you off that mentality, what with letting you oneshot most critters and not burdening with you with a countdown. If only the tiredness mechanic didn't grate on most people...
Anonymous No.723593484 [Report]
>>723593005
I have my issues with downpour but gourmand is not one of them, crafting im a bit iffy on, I think if it was streamlined and sensible it would be fine but the stamina system I just adore. It changes how you approach the game in the same way hunter does, It's just good push and pull. I think people who don't like it just haven't gotten to the point were they can appreciate how an active malus on the player can change how you approach situations. Fighting scav tolls as gourmand and having to manage your spears is something else.
Αnonymοus No.723593531 [Report]
was there any point to the giant five pebbles area besides talking to pebbles zimself
Anonymous No.723593645 [Report]
>>723590595
Do you care about pearls? Have you done the __rot_ ending already? Restart, do wake the prince, but don't let his kingdom spread fully this time
You'll be fine using old save otherwise. There'll be bugs, but nothing so major it'd lock you out. Maybe get the spawn resetter mod and use it every region you visit to ensure you get to see any new critters there may be.
Anonymous No.723593707 [Report] >>723593957
>>723575519 (OP)
man I wish I didn't enter 5P through Underhang in my first playthrough and climbed the wall instead of going down, Unfortunate Development was peak platformkino so I don't mind that much
Anonymous No.723593798 [Report]
>>723593005
the thing that always gets me about anglerfish is how they can go through pipes so you think you're safe and THAT FAT BASTARD PLOPS OUT JUMPS OUT OF THE WATER AND SNAGS YOU LIKE A LOW HANGING BERRY FROM A BRANCH
Anonymous No.723593957 [Report] >>723594293
>>723593707
>missed 5p
>climbed the wall in a grueling 20 something attempts climb
>see the echo without dialogue wondering WHAT THE HELL THAT THING IS
>go to sky island and experience bliss OST
>have my friend nudge me the right way
>get to experience 5Kino from the proper path after experiencing walludo

my first playthrough had a lot of lolligagging and getting lost but ultimately i had so many memorable moments
Anonymous No.723593958 [Report] >>723594041 >>723594067 >>723594407 >>723594978
Anons, how do I get over the hurdle of failing?
Anonymous No.723594041 [Report]
>>723593958
accept that you won't and don't have to always progress in a straight line and learn to enjoy just living and exploring the local area for a few cycles and taking in the vibes.
Unless you're stuck in Underhang where there's only one path to go and everything is harsh
Anonymous No.723594067 [Report]
>>723593958
Iteration.
Anonymous No.723594293 [Report] >>723594440
>>723593957
In my first play through, I went the wrong way and explored the subterranean and the depths on and off for days.
When I gave up and finally crawled my way back to outskirts, the game felt so much easier.
Then when I spoke to FP, I passaged immediately to the shelter closest to the depths because I recognized the 10 karma symbol, not realizing that was the actual end. I never saw the city and it was my biggest regret for my first play through. Seeing it the second play through was still great though.
Anonymous No.723594387 [Report] >>723594521
How was the update? Any cool shit added?
Anonymous No.723594407 [Report]
>>723593958
You'll make it out eventually, it becomes trial and error at certain specific chokepoints like Shaded Citadel's exit into Memory Cripts, the entirety of Underhang, Unfortunate Development if you take the wrong turn when inside 5P and that one hellish swimming section in Drainage System if you take the wrong gate in Outskirts
Anonymous No.723594440 [Report] >>723595162
>>723594293
>I never saw the city and it was my biggest regret for my first play through.
you know people can shit all they want on more slugcats but exploring the cities of 5P and Moon was kino
Anonymous No.723594464 [Report]
What's the most kino area and why is it The Leg?
Anonymous No.723594521 [Report]
>>723594387
New 4th ending was cool. Dynamic warps changing a bit to be locked rather than just disappearing made getting the original 2nd ending more tedious, but at least fully completing it isn't required.
Anonymous No.723594579 [Report] >>723596034 >>723596232
>>723575519 (OP)
How do I learn how to play this game?
Anonymous No.723594978 [Report]
>>723593958
embrace sci-fi rodent buddhism
Anonymous No.723595162 [Report] >>723595748
>>723594440
Writing nitpicks aside, Downpour was great, even if it did rely heavily on the base game. Downpour and Watcher are the antithesis of the base game regarding narrative and gameplay, respectively. Saint in general as the payoff of the other 4 slugcats being more varying light remixes of the game is the highlight of the whole expansion.
Anonymous No.723595748 [Report]
>>723595162
>Saint in general as the payoff
>that chimney canopy dead end


Downpour also KILLED it with the music, it's great. But fanmade music in general is great, they really know what they're doing. Even if the region mods are hit or miss, the music never disappoints.
Anonymous No.723596034 [Report]
>>723594579
if you're having trouble with the controls you should read this
https://rainworld.miraheze.org/wiki/Controls
otherwise it's best to learn through suffering. Practice hunting lizards when you get the chance
Anonymous No.723596232 [Report]
>>723594579
you don't learn
you just play until you're no longer shit
Anonymous No.723596558 [Report] >>723596829
his design reminds me of the demiurge a lot
Anonymous No.723596829 [Report]
>>723596558
Another wasted part of Watcher. Shows up 4 or 5 times and fucks off after a cutscene.