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Thread 723588335

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Anonymous No.723588335 [Report] >>723588479 >>723588558 >>723588629 >>723588854 >>723590716 >>723592562
every RPG should have autoleveling stats, why the fuck would you want to invest in INT on your warrior or DEX on a healer for example? There is nothing tactical or skillfull about pressing + button multiple times on the stat class naturally synergizes with it's just pointless busywork
Anonymous No.723588415 [Report]
manual attribute allocation has been phased out of RPGs for like 25 years
Anonymous No.723588448 [Report]
spamming/flooding
Anonymous No.723588479 [Report]
>>723588335 (OP)
Some games have gear based on your stats, so investing in dex or str could give access to more powerful items. Or unlocking new subclasses based on a combination of stats like str and int for battle mage, or go full int for giga mage
Anonymous No.723588558 [Report] >>723588692 >>723588749
>>723588335 (OP)
The problem with this line of thinking is you eventually find yourself designing a game with no decisions that plays itself
Truly deep games need to give you enougg flexibility to both discover weird shit and also fail catastrophically
Anonymous No.723588629 [Report]
>>723588335 (OP)
they removed stat allocation in J"RPG" for gooks and retards like you
Anonymous No.723588692 [Report] >>723590492
>>723588558
>deep games
>just end up min maxing into 1/2 stats
Anonymous No.723588749 [Report]
>>723588558
softlocking yourself because you weren't using a guide isn't an enjoyable experience for most people
Anonymous No.723588854 [Report]
>>723588335 (OP)
Dexterity is useful on certain divine casters that want to make attacks with ranged weapons or want to become more accurate with ranged spells that require attack rolls.

Play better RPGs, shitter.
Anonymous No.723590492 [Report] >>723591059
>>723588692
play better RPGs
Anonymous No.723590716 [Report]
>>723588335 (OP)
>every RPG should have autoleveling stats
>why the fuck would you want to invest in INT on your warrior or DEX on a healer
Your healer not getting hit, especially by an attack which could paralyze or silence them, is especially valuable. Given that healers are typically defensive and aren't used for dealing damage, they're more likely to assign points to stats which help keep them alive than many other characters.

Also, what do you mean by "autoleveling stats"? The game randomly assigning INT to your warrior is an example of an autoleveling stat. When you select which stats you want to improve, that would be a manual leveling stat.

As for why you'd want manual leveling, if you're trying for a specific character build, then you'd want to put points in specific stats over others. It's probably best to have some sort of stat cap in this, just so players don't put every stat point into STR or INT in hopes of one-shotting everything. Autoleveling is to prevent this sort of minmaxing, to where a character will have their stats even out in the long run and so initial stat distribution and in-game decisions matter a lot more. It does have the problem of wanting to minmax at character creation, or save scum to get favorable levelup rolls.
Anonymous No.723591059 [Report]
>>723590492
name 100 that do not boil down to min maxing 2 stats
Anonymous No.723592562 [Report]
>>723588335 (OP)
that's why you make a reason for warriors to invest in INT
could be that there's special techniques you need INT to use and it's up to you to decide if they're worth investing in or not