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Thread 723694091

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Anonymous No.723694091 [Report] >>723694208 >>723694597 >>723695243 >>723695916 >>723696403
Random shower thought
Why do so many video-games give the player the ability to walk when most players are gonna be running at all times? Take Half-Life 1 for example. Why would anyone ever use feature for any reason? Is it literally just to appeal to a tiny fraction of lorewalking RPing autists? That's such a niche thing to design a whole feature around, but so many games do it
Anonymous No.723694203 [Report]
running feels better when you have the option to walk
simple as
Anonymous No.723694208 [Report]
>>723694091 (OP)
Stealth, areas with small spaces where you have to be careful in, etc.
Anonymous No.723694597 [Report]
>>723694091 (OP)
to listen to the soundtrack
Anonymous No.723695243 [Report]
>>723694091 (OP)
unless it's toggled, walk brings added difficulty, challenge, and maybe improve movement, i do this is in quake because it's a great way to practice bhopping.
Anonymous No.723695916 [Report]
>>723694091 (OP)
I'm accustomed to using the walk button frequently and I would miss it if I didn't have it as an option. Even in games where there's no gameplay reason to use it it's nice to have a bit of extra control over your movement.
Anonymous No.723695980 [Report] >>723696414
In my game, player can run / dodge, but it uses stamina and he has to walk until it recharges. Energy a managed resource.
Anonymous No.723696070 [Report]
I like it when games force me to walk and have their environments designed accordingly. Walking feels like shit when the game is open world slop that has you going through miles.
Anonymous No.723696403 [Report]
>>723694091 (OP)
I like to walk when I'm playing games with great atmosphere.
Anonymous No.723696414 [Report]
>>723695980
What the hell thats gineus. How has that not been done before?