>>723788867
This is a really good point, and I agree. Ori 1 had the same problem. Why can't you just have a high jump that activates at the press of a button? It's odd that you have a game that puts so much emphasis on mobility, high agility, and platforming, but the final upgrade is a super jump with """conditions". You need to stop moving and charge it, it needs a ceiling to latch onto, it only goes in a straight line and doesn't work in rooms that aren't set up for it.
Ender Magnolia did it too, now that I think of it. What's the reasoning behind these "stop and charge" super jumps? What's wrong with the traditional Space Jump? Why do people see Space Jump and Screw Attack as mistakes that need to be fixed?