>character is supposed to be either a robot or human with zero emotions >look inside >reacts to every situation based on the correct emotional response
I mean, yes, it makes sense a robot would be programmed with the most expected and accepted social reaction even if they don't feel it. Have you ever spoken to a normie? Ever watched them squirm when they don't know what the "correct" reaction is, like a machine bluescreening? You can tell that shit is artificial
>>723995549
it's less annoying that they resort to this, it's more annoying that they thought they should've written a robot/emotionless character in the first place, if it's not going to affect how they are perceived.
>>723995662 >if it's not going to affect how they are perceived.
What if the intention is for you the player to know how this character is a psychopath with no feelings but nobody else does? It could be important that you feel you are surrounded by blind people who can't see what you see plainly. For example if the player-character behaved like an arrogant asshole, it would create a scenario where you (the human playing the game) also become arrogant and your disdain for the NPC's mirrors the protag's. Of course all this is assuming that video games have intelligent writing staff, which they do not.
>>723995353 (OP)
Part of the writers' job is to sell the characters as part of the IP.
Imagine a fucking sperg or anything resembling a human being with all the realistic flaws we see in real life, or an actual emotionless psychopath.
It's not gonna sell.
That's why Glados has been sexualized over the years.