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Thread 724528416

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Anonymous No.724528416 [Report] >>724528728 >>724528736 >>724529073 >>724530750 >>724530902 >>724531167 >>724533909 >>724534120 >>724536153 >>724536165
It's cool idea but why the hell were people so obsessed over it?
Anonymous No.724528728 [Report]
>>724528416 (OP)
Because it never eventuated so it had a mythical quality, and stuff like this was pretty much unheard of at the time. For two separate games to talk to each other was basically black magic and it was novel as hell, like the boss in Metal Gear Solid who could read your mind by seeing what games were on your memory card. Now we take for granted how simple it is to transfer memory so stop n swop isn't nearly as interesting.
Anonymous No.724528736 [Report]
>>724528416 (OP)
It was a mystery in the first game for years that never got resolved, really.
Anonymous No.724528740 [Report]
Because the first game told us that the sequel was going to give us some way to open those secret areas in the first and collect those items, but then it didn't happen. Obviously people were curious as to what was going on with that.
Anonymous No.724529073 [Report]
>>724528416 (OP)
Memory cards were already a thing on the N64. Rare just wanted to do something fancy. They probably would have reworked Stop 'n' Swop to use a memory card had they talked to Nintendo about it before shipping BK.
Anonymous No.724530750 [Report] >>724533960
>>724528416 (OP)
>why the hell were people so obsessed over it?
Anonymous No.724530902 [Report] >>724531512 >>724532791 >>724534048
>>724528416 (OP)
It was left as a mystery that was discovered by the community. Most of the items weren't revealed in game. Reminder that Devil Bottles was a pretty much entirely complete game mode that was uncovered by the community. Then the SNS remnants in DK64. Very cool and intriguing. It was the age of playground rumors like L is Real. At the time, most of those community members were pretty young. It felt like any sort of wild secrets could be discovered in games. Anything was possible, or at least it felt that way.

Then throw in the fact that this was in an era where these kids could gather in tight-knit communities like Rare With Project or Spiral Mountain because Reddit hadn't murdered internet forums yet. They'd come up with wild theories and make hoax videos to stir up each others' imaginations. There's no mystery in games like that today that's even comparable, and there are no real communities for young gamers because of Reddit and Discord. Everything gets datamined instantly today on top of that. It was a pretty magical time to be a kid who liked video games.
Anonymous No.724531167 [Report] >>724531292
>>724528416 (OP)
>game was about collecting stuff
>devs made a lot of games about collecting stuff in this era
>here's something you can't collect
>but maybe... JUST MAYBE, there's a way
that's the jist of it.
Anonymous No.724531292 [Report]
>>724531167
It's funny because if at any point it had actually been "solved" and there were some super secret unlockables in Rare games, it would just be forgotten and not anything special. Having no real destination is what made the journey fun.
Anonymous No.724531512 [Report] >>724531658
>>724530902
>There's no mystery in games like that today that's even comparable,
Not a fan but don't zoomers spread rumors about shit like FNAF all the time?
Anonymous No.724531658 [Report]
>>724531512
>don't zoomers spread rumors about shit like FNAF all the time?
You got me there, I guess. Maybe that's sort of a similar case.
Anonymous No.724532297 [Report] >>724532738
Becuase it was cool.
https://www.youtube.com/watch?v=sHQbswTkEjQ

Also: Read the comment of the guy posing as a Rare developer.
Anonymous No.724532738 [Report]
>>724532297
>check his channel
>jerking off the lotus esprit
idk he may be a true bong...
Anonymous No.724532791 [Report] >>724536153
I didn't even know you could legally collect those eggs and the key in-game. That would have kept me up way longer. Doesn't help that the ending showed two of the eggs' location but didn't indicate how you could get them.

>>724530902
Also this. Using tools to unearth all these secrets at the time was new and exciting, from the Arwing in Ocarina of Time to Devil Bottles and even finding unused graphics in older games, it was like finding more treasure in a box that you already dug into.
Anonymous No.724533909 [Report] >>724536090
>>724528416 (OP)
It's an unfinished loose end that still had moving parts in the final game, which raised a lot of questions, even DK64 has traces of the mechanic before Tooie yeeted them entirely. Before vidya and internet had enough traction to datamine everything to fuck and back, all we had was an incomplete picture. These days, you don't get a lot of things in vidya becoming unaccounted for, pic related that it led to a new nickname for one of the devs.

Suppose the 360 re-released allowed for a compromise, at least.
Anonymous No.724533960 [Report]
>>724530750
Unironically who do you seek if you have problems making shit up in your head that isn't real?
A therapist? Good luck affording one that won't take your house as collateral.
I think that's the problem these days. Finding real help is only available to the rich.
Anonymous No.724534048 [Report]
>>724530902
I was on this website so fucking much when I was 11. Pointless Forum, Axem rangers, -qwertyuiopasd-, Pikmin-Advance Wars alliance. take me back
Anonymous No.724534120 [Report] >>724536407
>>724528416 (OP)
this was back when games were good and developed by nerds trying to make something magical. So the legend of the orbs was just fun to think about because the original intent was something cool. There used to be something called Culture where human beings would do things in different styles based on the people around them and the limitations of the time. This made it so "culture" changed over time and when 3d game were getting started, developers were doing a lot of interesting and new things, so there was a lot of room for mystery and intrigue.
Anonymous No.724536090 [Report] >>724537746
>>724533909
you say that but there are still secrets in modern games that have yet to be figured out.
Anonymous No.724536153 [Report]
>>724528416 (OP)
stop and swap was just an early version of what ratchet 1, 2 and 3 did
>>724532791
you just use secret codes.
Anonymous No.724536165 [Report]
>>724528416 (OP)
Because BK was a game about collecting collectables, and then the game presented you with items you had never seen at the end of the game, essentially blueballing the player with collectibles they could not collect.
Anonymous No.724536201 [Report]
>rare trolled people again with the tooie eggs
Anonymous No.724536407 [Report]
>>724534120
I mean people still do that these days, there's plenty of gaming ARG's that never got solved.
Anonymous No.724537746 [Report]
>>724536090
Maybe, but the shift in not just the overall gaming culture, but also transparency between them and the game devs themselves generally makes for fewer stones left unturned. It's cool that some secrets don't prop up until a decade or more after release, but even that doesn't happen often. A trend in ARGs also sees more being shifted out of the games themselves, and you see fewer, mechanically esoteric ones like Stop 'N' Swop since that was kind of obsoleted with today's tech being more enabling for the purposes it set out to do.