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Anonymous No.724573857 [Report] >>724576816 >>724576943 >>724577620 >>724577973 >>724578213 >>724578548 >>724578770 >>724580704 >>724588914 >>724589003 >>724594072 >>724600674
Factorio
Oof, trying to plan out yellow science, looks like quite the project. Intimidating.
I was also trying myself on setting up some better rails and conceptionally I guess I understand signals and chains but when it comes to actually building anything like a T junction it turns out to be nonsense.
Anonymous No.724574628 [Report] >>724575923
engine -> electric engine -> 2x robot frame
it's easy bro, one pipe and gear assembler would supply dozens of science/min
the rest is simple if you've already made it past blue
Anonymous No.724575923 [Report]
>>724574628
Yeah, I guess it's not that bad. I do like me some direct insertion, looks satifiying.
Anonymous No.724576556 [Report] >>724577075 >>724577705 >>724578628
Anonymous No.724576816 [Report] >>724576953 >>724577075 >>724577084 >>724578770
>>724573857 (OP)
As someone who hasn't played factorio, are there lots of mods for this game? Can you make it fantasy style?
Anonymous No.724576943 [Report] >>724578213
>>724573857 (OP)
If you want a braindead rail junction just put rail signals at each entrance. All the trains will have to stop and wait their turn but you won't have to use chain signals at all. Not efficient but it works and won't break.
Anonymous No.724576953 [Report]
>>724576816
Yes there are lots of mods, no I haven't seen any mods that turn it into a wizard factory.
Anonymous No.724577075 [Report]
>>724576556
>military
>"actual" science

>>724576816
There are a lot of add-on and overhaul mods, but nothing totally changes the aesthetic like that
There is a "fantasy factory" game though and it has a demo
https://store.steampowered.com/app/3320980/MoteMancer/
Anonymous No.724577084 [Report]
>>724576816
Only fantasy automation game that comes to mind is something like Oddsparks. No clue if it's good or not. Most factorio mods lean into sci-fi
Anonymous No.724577620 [Report] >>724577704
>>724573857 (OP)
I usually setup twice as many engines as I need for blue science so when I get to yellow I can just steal some of those.
You also need a solid production of low density structures for the rocket so those can go in their own subfactory too.
Anonymous No.724577704 [Report]
>>724577620
When I saw the recipe for yellow science I thought the same thing but I boxed in my engines for blue already which I annoyed me.
Anonymous No.724577705 [Report]
>>724576556
Get the black one out of there and bring back alien science
Anonymous No.724577973 [Report]
>>724573857 (OP)
Anonymous No.724578213 [Report]
>>724573857 (OP)
>>724576943
For trains the braindead rule of thumb is put a _chain_ signal on the track before a crossing and a _rail_ signal on that track after the crossing.
Of course you need to do so for each track in the crossing. In a crossing of two single tracks you would have four signals.
Implementing this with routes of bi-direction tracks is very easy and should do everything you want for a standard factory.
By paying attention to how the colours of the paths change or how slightly more involved intersections start to interact actually understanding it can come naturally, after you actually have some trains running.
Anonymous No.724578226 [Report] >>724578440 >>724579030
I'm aiming for 1 science per second. If my current research speed is 2.61 then I'll need 23 labs, I'm guessing?
Anonymous No.724578440 [Report]
>>724578226
I don't know. Put down 50 just to be safe
Anonymous No.724578548 [Report] >>724578848
>>724573857 (OP)
Is vanilla yellow science really that simple? I haven't played vanilla in years.
Anonymous No.724578628 [Report]
>>724576556
The space sciences are all more simple than blue though.
Anonymous No.724578770 [Report] >>724578816
>>724573857 (OP)
>trying to plan out yellow science
You're going to need more copper.
>But I already have-
You're going to need more copper.

>>724576816
There are lots of mods, a good portion of which are smaller things like QoL rather than massive overhauls. There are a decent number of overhauls though, ranging from more modest vanilla+ type, all the way up to overhauls that add literal thousands of hours of gameplay i.e. Pyanodon's alien life

The only fantasy-themed one I can think of is some wuxia mod I saw someone post one time. Not even translated from Chinese, so good luck with that one.
Anonymous No.724578816 [Report] >>724579213
>>724578770
And you'll need more rails
Anonymous No.724578848 [Report]
>>724578548
It also needs blue chips.
Anonymous No.724578923 [Report] >>724579065 >>724602320
:D
Anonymous No.724579030 [Report]
>>724578226
Depends on what you're researching. Some of the later techs take 120 seconds per bottle.
Anonymous No.724579058 [Report] >>724581574
;D
Anonymous No.724579065 [Report]
>>724578923
what's wrong with your drill?
Anonymous No.724579213 [Report]
>>724578816
It's Py. Rails aren't too bad to make, but the locomotives and wagons are another story. Genuinely cheaper to run a belt several thousand tiles, never mind the time it takes to get to trains. I also haven't touched that save in several months now, though I was gearing up for a more modular train factory at the time.
Anonymous No.724580704 [Report]
>>724573857 (OP)
I launched the rocket and won the game one time like in 2017 or 18. I've never wanted to play this game again. I did not find it fun, I found it really meticulous and difficult. Just not relaxing or fun at all. There's no city building or colony building, just factory production. No population management, just one guy. Once you beat it you don't really wanna play again. It feels good as an accomplishment but the game is really boring.
Anonymous No.724581574 [Report]
>>724579058
The mother of all sushis
Anonymous No.724581948 [Report] >>724585524 >>724598101
i'm conflicted
on one hand, making a mall without using requester chests takes years
on the other hand, belt abominations look much sexier
Anonymous No.724582196 [Report] >>724583148 >>724583452 >>724583859
I just landed on gelba and have no idea what the fuck i'm doing
I want to go home, but I can't make ammunition, let alone rocket bullshit
thank you for reading my blog
Anonymous No.724583148 [Report] >>724583718
>>724582196
Worst case scenario, you can just run around mining iron and copper stromatolites to get enough metal for a rocket + silo, and cobble together a couple of biochambers to make rocket fuel and plastic from fruits. Assuming you don't want to just ship in materials from another planet.

Gleba is definitely tricky, what with spoilage being a thing. The key thing to work on is always having a way to get spoilage out of your machines and off your belts.

If you want to produce anything locally, it all starts with the 2 fruits. If you process fruit using biochambers you will be net positive on seeds, so long as you don't let too much fruit spoil before processing, and so it is possible to have a single patch of special soil last literally forever.
Anonymous No.724583452 [Report] >>724583718
>>724582196
Setup up circular belt systems in order to remove stuff via splitter, this helps prevent stalling from belts getting backed up and allows resources to not stay on the belt but to get used as long as they pass something that needs it.
For nutrients only use the recipe that makes it from bioflux, it's the one that produces enough for the factory instead. You can use the nutrients from spoilage recipe in key locations to do a quick start if the bioflux stalled.
Make sure you use the burner to burn things, it is useful when dealing with the biter egg recipe's. Any excess eggs get sent off to the burner.
Remember that the farm plants are endless if you recover seeds, don't make too many farms and just gradually build up resources without creating too much farm pollution so you don't get overwhelmed by the biters.
There's no factory pollution.

You can do it anon.
Anonymous No.724583718 [Report] >>724590610
>>724583148
>>724583452
Thanks for the advice, i'll give it another shot
Anonymous No.724583859 [Report] >>724585268
>>724582196
Have you considered importing all of the shit you need?
Anonymous No.724584203 [Report]
>want to shore up my Nauvis defenses before heading to other planets
>not much space to build cleanly because cliffs
>need to go to another planet to unlock cliff explosives
why did they do this
Anonymous No.724584304 [Report]
Gleba ruined the game.
Anonymous No.724584530 [Report] >>724585207
Can you guys tell me if Factorio is a good game to play while listening to a podcast or audiobook?
Anonymous No.724585207 [Report]
>>724584530
There's generally two modes you can be in with Factorio
- Thinking, designing, planning, testing, getting frustrated, redoing the plan, testing again
- Doing the rote work for a plan you know will work without much thought.

When you're first starting out you're doing a lot of the first and not a lot of the second, but as you get to know the game at lot of things won't require much thinking anymore.
So at least if you get to that point after getting sucked in, then sure.
Anonymous No.724585268 [Report] >>724585601 >>724585889
>>724583859
I hadn't thought of that, no. I haven't got any way of getting things from the surface of other planets to my ship without physically being there, I didn't think that far ahead.
What I have realized I can do, though, is get iron and ammunition from my ship dropped to the surface, which is a gamechanger. Thanks for the suggestion
Anonymous No.724585524 [Report]
>>724581948
90% of a mall is gears, steel, iron and green chips.
Unless you're playing furry mods?
Anonymous No.724585601 [Report] >>724585889 >>724586885
>>724585268
>I haven't got any way of getting things from the surface of other planets to my ship without physically being there, I didn't think that far ahead.
Nigga you fucked up but there is a reason the game makes a save before leaving to a new planet just load there and stop the ship from leaving
Anonymous No.724585889 [Report] >>724586557 >>724586885
>>724585268
Don't listen to this guy >>724585601
You're going to bleed and cry on Gleba, but the feeling you'll get once you've finally made it your bitch and gotten back to Nauvis since forever ago is one of the greatest things to experience with space Factorio.
Anonymous No.724586557 [Report]
>>724585889
He can do gleba from 0 and its even fun to do but if he does not set a barebones supply transport he will suffer for it when he goes to aquilo. Besides my first run i have never gone to gleba naked
Anonymous No.724586885 [Report]
>>724585601
>throwing away hours of production from my fulgora quality loop
>just to probably get stuck in the same way later
I've got to learn these fucking fruit at some point, it may as well be now when I only have sticks and about five bulk inserters
>>724585889
my situation has vastly improved now that I have more than one biochamber
Anonymous No.724588898 [Report] >>724590074 >>724590956 >>724591131
I wanna go to Vulcanus first. I feel compelled to do more on Nauvis, I don't know when to go to another planet.
Anonymous No.724588914 [Report] >>724589534
>>724573857 (OP)
>busnigger
you get what you deserve
Anonymous No.724589003 [Report] >>724589534
>>724573857 (OP)
Fuck outta here with this unc shit
Anonymous No.724589534 [Report] >>724589653
>>724588914
>>724589003
Anonymous No.724589653 [Report]
>>724589534
We just don't know.
Anonymous No.724590074 [Report]
>>724588898
you go basically as soon as you can, the unlocks on the other planets are such game-changers you'd only be doing yourself a favor
ultimate mode is starting from scratch on each new planet
Anonymous No.724590610 [Report] >>724594840
>>724583718
The key to gleba is making sure everything is looping so it never stands still while also burning off old material/overproduction. Just use splitter input/output preferences and filters to whisk it away. Resources there are infinite so burn baby burn. Hardest part is automating your copper/iron so that it doesn't overproduce and lock up as it is harder to burn off.
Anonymous No.724590956 [Report]
>>724588898
IMO the new meta is to do minimal bases and rush key technologies (EM plant -> big miner/foundry/green belts -> biolab/stack inserter/advanced asteroid processing).
Building a soild starter base is no longer worth the time investment. I've downgraded my starter base on Nauvis from 11 furnace stacks pre-SA (4 iron, 4 copper, 2 steel 1 bricks) to 5,5 post-SA (2 iron, 2 copper, 1 steel 0,5 bricks).
Only on Vulcanus I build a relatively strong starter base, because it's my main hub for building spaceships and exporting materials to all other planets.
Anonymous No.724591131 [Report]
>>724588898
Vulcanus best planet
Anonymous No.724592602 [Report]
Canus my anus.
Anonymous No.724594072 [Report]
>>724573857 (OP)
>Oof, trying to plan out yellow science, looks like quite the project. Intimidating.
Multiply these numbers by however many packs per minute you want. Get rid of coal to smelting if you switched your furnaces to electric ones. If you want to account for productivity modules (highly recommended to use them on sulfuric acid, PUs and the actual science pack), you'll have to recalc everything yourself.
Get FRFs (construction/logistic robots) and PUs (lv2 modules, a lot of misc stuff) going first since they have way more secondary uses than LDSes at this stage.
Anonymous No.724594840 [Report]
>>724590610
What? You don't need to worry about making too much iron/copper. There's already ways to restart the cycle.
Anonymous No.724595801 [Report] >>724595902 >>724596034 >>724597714
rate the planets, bitches
by aesthetics: Aquilo = Fulgora > Vulcanus > Gleba
by tech: Fulgora > Gleba > Vulcanus > Aquilo
God I wish I could properly mainbase on Aquilo
Anonymous No.724595902 [Report]
>>724595801
Vulcanus is my favourite aesthetically. I've long been aroused by volcano planets.
Anonymous No.724596034 [Report] >>724596336
>>724595801
Aquilo > Vulcanus > Fulgora > Gleba
Vulcanus > Fulgora > Gleba > Aquilo
Anyway, what you guys think about quality, I decided to mess around with it in a new game and I don`t like it very much at least the higher tiers.
Anonymous No.724596336 [Report]
>>724596034
>what you guys think about quality
I still haven't gotten to the space part of space age so I've only touched it with half the levels locked and at best quality mod 2. But I don't really like it. Putting quality in miners/furnaces gets you plenty of quality base material but they you actually need to use all of it or it starts backing up everywhere. And only using it in the item you want is obviously random and you'll end up with way too many base rarity to be worth it.
I'm sure it's better when you have recyclers and can actually focus on getting a good quality but early game it doesn't seem worth bothering with at all.
Anonymous No.724597714 [Report]
>>724595801
Nauvis >> Fulgora > Vulkanus >> I sleep and drop the game every time
Anonymous No.724598101 [Report]
>>724581948
It's funny how Factorio's slapdash function-over-form machine design fits the spaghetti base much more than the actually optimized layouts of endgame megabases.
Anonymous No.724598893 [Report] >>724599149 >>724600050 >>724600476
GENTLEMEN, BEHOLD: THE MACHINE
Anonymous No.724599149 [Report]
>>724598893 BEHELD
Anonymous No.724600050 [Report] >>724601105
>>724598893
I assume the rest of the factory just produces weapons to hold the biters at bay
Anonymous No.724600476 [Report] >>724600825
This is where my iron would be if I had any. Since I hooked up yellow science I've been running around fixing one bottle neck after the other. Once I'm done with one suddenly something else is low or too many miners ran out and my throughput is gone. I'm loving it

>>724598893
Witnessed
Anonymous No.724600674 [Report] >>724601314 >>724605924
>>724573857 (OP)
https://youtu.be/DG4oD4iGVoY

obligatory post
Anonymous No.724600825 [Report]
>>724600476
both purple and yellow individually take more iron and copper than the first 4 sciences combined. You really need to scale up your mining if you want to make a decent amount of them.
Anonymous No.724601105 [Report]
>>724600050
nah. i made the omnifactory so i can still make a tiny bit progress when other parts of the factory are down due to me messing around with designs. it's slow as balls and so far inside my territory that its pollution is nullified.
Anonymous No.724601314 [Report] >>724601669 >>724602234 >>724602362 >>724603606
>>724600674
I replayed the tutorials I get it a bit better now I think. I'm still not really getting how to build junctions where multiple trains can go through simultaneously though, but at least nothing is crashing.
Anonymous No.724601669 [Report]
>>724601314
the chain signals are easy to think about.
you put regular signals at the exits of the intersection.
you put the chain signals at the entrances and in the middle.
when a train approaches an intersection and selects one of the exits it wants to leave, the chains will propagate that claim back to the entrance and prevent other trains from entering.
Anonymous No.724601770 [Report]
you could, of course, just put signals at all entrances and exits of an intersection, but sometimes two trains can move through an intersection without interfering with each other, and using the chain signals maximizes utilization.
moreover, chain signals can prevent deadlocking, as demonstrated in the tutorial, because it ensures a train only enters an intersection when it can also guarantee it can exit.
Anonymous No.724602234 [Report]
>>724601314
chain signals just copy the status of the regular signal in front of them. Why would you want this? Because you don't want a train to enter an intersection, see that the next block is occupied, and stop while blocking the intersection. So you put chain signals at the front of your intersection so that trains won't enter it unless it knows that there's space to make it all the way through.
Anonymous No.724602320 [Report]
>>724578923
I've never done this but do you really put ore on the same belts? seems like it would be a nightmare for throughput.
what I'd really like to do is sushi with ordering through circuits, so I can say I want 500 of each item and have the factories change recipe to build whatever is needed.
no idea if it's possible but from memory you could change recipes in the space age update.
Anonymous No.724602362 [Report] >>724602654
>>724601314
>simultaneously
easier to just make two rails, one each direction

and if they are sharing a rail you need to have a really long "block" between intersections so that the trains wait before proceeding

im by no means a train expert but it gets easier the more you practice, you really just gotta think of signals as section creators
Anonymous No.724602654 [Report]
>>724602362
I mean to attach my 10,000 hours in mspaint pic but 4chan is having a stroke rn
Anonymous No.724603606 [Report]
>>724601314
first just remember to put a rail signal at every exit and a chain at every entrance.
next, remembering that 1 train can be in a block at a time, more blocks in the intersection means more trains can be in the intersection, you can place chain signals to break up the intersection into blocks where 2 trains should never be.
Anonymous No.724605924 [Report]
>>724600674
thank mr doshington