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Thread 724606071

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Anonymous No.724606071 [Report] >>724606196 >>724606327 >>724606492 >>724606903 >>724607027 >>724607350 >>724609348 >>724610082 >>724611341 >>724611448 >>724611965 >>724616418 >>724622326 >>724622606
Dungeon crawling thread
Can we please have a dungeon crawling thread
Also check out Wizardry
Anonymous No.724606196 [Report] >>724606375 >>724611337 >>724613934
>>724606071 (OP)
>Also check out Wizardry
which one
Anonymous No.724606243 [Report] >>724606375
I have 4 Dungeon Crawlers and two CRPGs in my backlog and i'm playing Daphne instead.
Anonymous No.724606327 [Report] >>724606587
>>724606071 (OP)
I think Ronin SUCKS
Anonymous No.724606375 [Report]
>>724606243
This
>>724606196
Wizardry variants Daphne
Anonymous No.724606492 [Report] >>724608994
>>724606071 (OP)
What's a wizardry. is flat ronin from it?
Anonymous No.724606515 [Report] >>724606784 >>724606970 >>724615027 >>724615194 >>724619349
How good is Labyrinth of Refrain 2? 1 left quite an impression on me (even went through the post game, cried with the ending and all) and I kinda ignored 2 while it was a vita only game.
Seems like it's 100% procedural, which kinda turns me off. But if the story is good, then I can take it.
Anonymous No.724606587 [Report] >>724606708 >>724606796 >>724606903 >>724607350 >>724608671
>>724606327
most of the time you're right anon. Ronin is bad in more games than she's good in iirc. it's part of why she's cute, she thinks she's an amazing warrior but she's actually a clumsy baka whose skills get worse the more points she puts into them.
Anonymous No.724606708 [Report] >>724606812
>>724606587
Bad balancing? Or is it some weird joke from the devs? Sounds awful from a player POV.
Anonymous No.724606784 [Report] >>724606878
>>724606515
Anons told me the sequel was a massive disaster and I think it was unfinished/rushed tier
Anonymous No.724606796 [Report]
>>724606587
I used one in 1 and it was fine. Heard they're much better in 2.
Anonymous No.724606812 [Report] >>724606891 >>724608671
>>724606708
mostly me just making jokes about the buggy mess EO1 calls a skill system. Like i have no idea how that made it into a finished game, there's so many errors in the skill tree.
Anonymous No.724606878 [Report]
>>724606784
Dang
Anonymous No.724606891 [Report] >>724607974
>>724606812
Are the versions on Steam any better? Or the same?
Anonymous No.724606903 [Report]
>>724606071 (OP)
>>724606587
i wanna crawl around her dungeon if you know what i mean
Anonymous No.724606970 [Report] >>724607125
>>724606515
the "post game" is completely procedurally generated slop
same for "post post game"
which is a shame beacuse the dungeon crawling and level design is an improvement from the first game but thats less than third of the game
Anonymous No.724607027 [Report]
>>724606071 (OP)
T_T
Anonymous No.724607125 [Report]
>>724606970
Are the main dungeons fine at least?
Anonymous No.724607279 [Report] >>724607519
labyrinth of touhou 3 when?
Anonymous No.724607350 [Report]
>>724606587
>>724606071 (OP)
she looks so lickable
Anonymous No.724607519 [Report]
>>724607279
at this rate I might have to replay the demo
Anonymous No.724607820 [Report]
I want to go back...
Anonymous No.724607974 [Report]
>>724606891
Fan balance patches.
Anonymous No.724608671 [Report] >>724609441 >>724609498 >>724610496
>>724606587
>>724606812
?
All that I'm aware of is that boosting doesn't do jack shit for stances, even though the game allows you to waste the boost trying.
Anonymous No.724608994 [Report]
>>724606492
>What's a wizardry.
Gotta be bait
Anonymous No.724609348 [Report]
>>724606071 (OP)
she physically would NOT have the upper body strength to wield that thing and i WOULD rape her if i encountered her in a dungeon
Anonymous No.724609441 [Report]
>>724608671
it's been a while since i've looked but iirc 1 had a ton of skills that either didn't do what they said, or gained nothing or at best negligible bonuses for leveling them up, to the point where a lot of the skills were better off left at level 1 because their SP cost would go up despite their effect not changing enough to justify it.
Anonymous No.724609498 [Report] >>724610597
>>724608671
One of the stances has a slightly higher attack boost at level 9 instead of 10, that's it. And the stance itself is useless so it's not even a big deal.
Anonymous No.724609654 [Report]
oh neat an EO thread. the only game i finished was eo4 but not the post game dungeon because my sd card got corrupted, still cant get over it years later. still not sure which one i want to pick up next, untold looks alright but i heard lots of good things about 3 as well but going back to ds era qol sounds cancer to deal with
Anonymous No.724610082 [Report] >>724610826 >>724612789 >>724621467
>>724606071 (OP)
ETRIAN ODYSSEY NEXT STAGE WHEN
Anonymous No.724610496 [Report]
>>724608671
Boosting stances most certainly works in EO1U.
Anonymous No.724610597 [Report] >>724614596
>>724609498
So why is this guy being so super autistic about it?
Anonymous No.724610826 [Report]
>>724610082
12 more years
Anonymous No.724611337 [Report]
>>724606196
4
Anonymous No.724611341 [Report]
>>724606071 (OP)
I'd dungeon crawl with her any day.
Anonymous No.724611448 [Report]
>>724606071 (OP)
Holy tummy ToT111111
Anonymous No.724611548 [Report] >>724611612 >>724613007 >>724613072
Etrian Odyssey HD or should I try and find the original? Or do I get the Milleniyum Girl.
Anonymous No.724611612 [Report]
>>724611548
Just play the original and get Medic Immunize+Prot Defender and that TP restoring song on Troub
Anonymous No.724611965 [Report] >>724613079 >>724613094 >>724613106 >>724613110 >>724613176 >>724613312 >>724613696 >>724614767 >>724615129 >>724616351 >>724622326 >>724623754
>>724606071 (OP)
Oh hey, a dungeon crawler thread. I'm making one of those. I'm trying out some UI designs right now.
Aside from the obvious mechanics (and stuff like cute girls which is a given), what's something you'd really like seeing in a crawler nowadays?
Anonymous No.724612789 [Report]
>>724610082
2 more weeks
Anonymous No.724613007 [Report]
>>724611548
HD is better
Anonymous No.724613072 [Report]
>>724611548
Ricky's game is better
Anonymous No.724613079 [Report] >>724613231 >>724613685
>>724611965
Critical hits that dismember you. Can't dodge if you lose a leg and deal less damage if its an arm.
You can dismember the enemies too
Anonymous No.724613094 [Report]
>>724611965
The only logical progression after cute girls would be the addition of lilies.
Anonymous No.724613106 [Report] >>724613685
>>724611965
Good shit so far, anon! Do you have an X or a Youtube documenting dev shit? Would love to follow you until this comes out; looks interesting. Think you might need to change the color of the text in the combat menu though; it's hard to read when it's the same color as button art.
>what's something you'd really like seeing in a crawler nowadays?
Party members quipping about stuff or bantering. Makes things feel more alive and I get a kick out of autisming party dynamics and relationships out of generic class mooks, assuming the characters in that party are class archtypes rather than unique characters. If they are, would still like to see quips from them when exploring.
Anonymous No.724613110 [Report] >>724613685
>>724611965
ingame map making
abilities which add more features to dungeon exploration if you're going to add heavy backtracking
auto battle feature(so many games don't have it for some reason)
post game content which makes you use all your toolset
Anonymous No.724613176 [Report] >>724613230 >>724613685
>>724611965
Needs lolis but otherwise looks good
Won't play it if its just dudes and hags
Anonymous No.724613230 [Report]
>>724613176
>Needs lolis
This. Add not-Ronin to your game onegaishimasu.
Anonymous No.724613231 [Report]
>>724613079
suffering debilitating effects from being hit in a specific location would be neat actually
Anonymous No.724613312 [Report] >>724613608 >>724614084
>>724611965
a rolling boulder trap that follows you through the dungeon like a FOE. does enough damage to wipe a low level party, but later on you can go back and tank it to find some hidden items behind where it spawns.
Anonymous No.724613608 [Report]
>>724613312
>does enough damage to wipe a low level party, but later on you can go back and tank it to find some hidden items behind where it spawns.
Wasn't there a fucking FOE that did that shit in one of the EO games? That scenario sounds super familiar. Think it was 4.
Anonymous No.724613685 [Report] >>724614954
>>724613106
Thanks anon! I do have a twitter. I post mostly art I draw for new assets there and some clips from time to time. It's Biomacchia_art. I've been thinking of starting a YT channel in a bit to sperg about game design to nobody. Also In-Battle quips is something I just implemented yesterday! I gotta work on timing though, shit's tricky.

>>724613079
Something like binds? That'd be cool. I'll play around with the idea a bit to see if it' worth the complexity

>>724613110
Solid suggestions. I plan to have at least a bullshit dungeon like Eridanus but ingame map making is kinda outta scope. People take EO for granted for that mechanic but that stuff is *insanely* tough to implement. I do like the idea of making a Silent Hill 2-styled map where you pull it up and some landmarks get drawn on it when you come across them.

>>724613176
Well fuck, bad news, the MC is a frustrated christmas cake hag who's also a necromancer.
Anonymous No.724613696 [Report]
>>724611965
Seconding the guy asking for a loli party member
Anonymous No.724613934 [Report] >>724618542
>>724606196
6-8, the Dark Savant trilogy.
Anonymous No.724614084 [Report] >>724615116
>>724613312
Ooh, I like that idea. The game is about occultism and stuff so I'd need to find something more on-theme, but that'd be a neat incentive to go back to an already explored floor.

Anyway, I don't wanna attentionfag too much. Thanks for the suggestions so far. There's some stuff I had planned already and hearing these sugestions means I really gotta double down on them. I'll post some stuff on the gamedev thread next time it pops up
Anonymous No.724614596 [Report]
>>724610597
There's also multiple points where increasing skill rank decreases mana efficiency for both damage and status application, and some points where the descriptions say the status effect rate goes up, but it actually doesn't. And there's stupid shit like that in every iteration of the series.
Anonymous No.724614767 [Report]
>>724611965
If you can have a sectioned off procedurally generated area where people can just see how far they can go that'd be cool. As far as main-game stuff I'd like to see some control over exp. Let people try low level runs and stuff.
Anonymous No.724614954 [Report]
>>724613685
>People take EO for granted for that mechanic but that stuff is *insanely* tough to implement. I do like the idea of making a Silent Hill 2-styled map where you pull it up and some landmarks get drawn on it when you come across them.
If you need help with that, I think Potemki11 might be able to give you some pointers for implementing grid-based maps that auto update, I think. He made that 2hu x Shin Megami Tensei fangame and he (used to; haven't seen him around /jp/ or /v/ in a long while) posts on /v/.

Though, I think at least giving players a way to draw their own map in-game would be cool too.
Anonymous No.724615027 [Report]
>>724606515
the first segment isn't procedural, but it's not very interesting either
the game's generally a mess despite the intro being serviceable, and if you liked the EN voice direction, it got downsized or something that feels a lot like it pretty bad for Galleria. I'd say stick to Refrain unless they decide to ever revisit it with some special director's cut sort of bullshit
Anonymous No.724615116 [Report]
>>724614084
>The game is about occultism and stuff so I'd need to find something more on-theme, but that'd be a neat incentive to go back to an already explored floor.
maybe make it like a health draining hex that drains a fixed value every step, so early on you have to leave the floor really quickly, but since the drain amount doesn't ever change, having more HP would give you more steps on that floor.
You'd probably also want the hex to nerf or even negate the effect of healing items to hopefully indicate to players that that isn't the intended solution for the floor.
Anonymous No.724615129 [Report]
>>724611965
I like how detailed the environment is. Ive only ever played labyrinth of refrain and like half of class heroes but I like that this actually looks like each square is unique rather than what these games normally seem to do with constant copy paste tiles.
What's the name of this?
Anonymous No.724615194 [Report]
>>724606515
I really wanted to like it, but couldn't bring myself to finish it.
Anonymous No.724616176 [Report]
Toughts on the New Tokyo Legacy games?
Anonymous No.724616351 [Report]
>>724611965
Looks good anon, hope you make it big
Anonymous No.724616418 [Report] >>724617618
>>724606071 (OP)
She going to be gutted with one swing looking like that
Anonymous No.724617618 [Report]
>>724616418
It's ok, she can take it.
Anonymous No.724617845 [Report]
what party should i make for M&M 6-8 Merge mod + MAW?
Anonymous No.724618542 [Report]
>>724613934
The one is SPACE? Gotcha.
Anonymous No.724618698 [Report]
Fuck it, I'll play some EO I haven't in a while. Do I start a new game on 1, 2, or 3?
Anonymous No.724619349 [Report]
>>724606515
The story and music are both better than Refrain's and it has some nice QoL changes, but it's held back by the devs clearly running out of budget about halfway through.
Anonymous No.724619465 [Report]
Ah yeah, it's Halloween. Get spooked.
https://www.youtube.com/watch?v=9k0rVqaA_2c
Anonymous No.724619850 [Report]
Dungeon crawler with the most lickable pits?
Anonymous No.724621467 [Report]
>>724610082
anon...
Anonymous No.724622326 [Report]
>>724606071 (OP)
>check out Wizardry
That doesn't look like Wizardry to me.

>>724611965
Looks pretty neat. Is the flashlight a mechanic or just something for aesthetic? I could easily see it being useful (or even necessary) in darker corridors, where moving the mouse moves around the lighted spot.

I feel like the combat HUD doesn't stand out enough. It was hard to read, and I didn't even notice the "Run Away" bit until I paused and spent a minute looking over everything. They look the same shades and colors of the background elements. Could they be whiter or a pale white, kind of like the skulls in the symbols? Maybe just have the highlighted choice be whiter or have some sort of ghost "aura" around it, to highlight it? That might also work better with selecting a character or enemy, as opposed to a health bar in between two enemies that's a bit unclear.

>what's something you'd really like seeing in a crawler nowadays?
Retreating / running away, especially if you're doing some horror game with random fights. Wizardry games generally had the party move several tiles in a random direction when they flee, and that could be fun if you're talking about a game where you have to watch your steps, and end up in a random tile in a room.
Anonymous No.724622606 [Report]
>>724606071 (OP)
Wizardry 3 is fucking bullshit. Fuck Werdna. Might and Magic is my jam
Anonymous No.724623754 [Report]
>>724611965
NPCs with portraits in town, that impact the story and some that possibly go in the dungeon as well
A big mystery/conspiracy in the town, relating to the dungeon
Ability synergies like in Etrian
Anonymous No.724625575 [Report] >>724625820
do you liek the grindan' game
Anonymous No.724625820 [Report]
>>724625575
I never understood the grinding reputation about EO. The only times I ever had to grind in these games was in late 6th stratum when I was doing superboss prep. If anything losing levels to respec your characters is probably a better power move.