>>724611276
The kino game design choice would be to have 500% more houses with uniquely named NPCs with AI generated dialog. every house is 'enterable' and most have nothing interesting but a few do have something interesting you might find while thieving. then have like 5-10% of the NPCs have scripted quests and dialog. That way the world actually feels alive instead of eevrything seeming performative like houses you cant enter, or NPCs that have 0 dialog and you cant even ask questions.
Imagine you want to find a NPC for a mainline quest and so you go up to an AI handled NPC and ask him for the location and he gives you an actual answer like "oh i see him at the market around noon usually" or whatever. ask hgim about "rumors" and he tells you about a sword some bandits stole from a merchant northwest of town, or he tells you some lore thing about the people and town, and sometimes the lines between actionable rumors and just game lore are blurred, so you need to use some brains to figure out whats worth pursuing.