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Thread 724610238

74 posts 30 images /v/
Anonymous No.724610238 [Report] >>724610442 >>724610534 >>724611020 >>724611276 >>724611336 >>724611476 >>724611630 >>724611763 >>724612012 >>724613749 >>724613946 >>724614365 >>724614483 >>724614785 >>724615110 >>724615514
DUDE, I just love the hustle and bustle of big city!
Anonymous No.724610386 [Report]
SOVLheim
Anonymous No.724610442 [Report] >>724614096
>>724610238 (OP)
Frankly the Imperial City is a far greater offender.
I don't expect much from a blown-out fortress up in the icy north.
Anonymous No.724610534 [Report] >>724610747
>>724610238 (OP)
https://www.youtube.com/watch?v=VO7OwIhfBjE
Anonymous No.724610747 [Report]
>>724610534
This album is the definition of "I am cringe, but I am free" and I love it for that.
Anonymous No.724611020 [Report] >>724611064 >>724611276 >>724612163 >>724614893 >>724616092
>>724610238 (OP)
Skyrim cities feel much more alive than most other video game cities because of all the unique NPCs and their schedules, every house has NPCs living in them. I'll take small cities like this over massive ones full of pointless houses you can't go into and randomly spawning NPCs that disappear when you walk away from them.
Anonymous No.724611064 [Report]
>>724611020
hi todd
Anonymous No.724611096 [Report]
Anonymous No.724611276 [Report] >>724612263 >>724614253 >>724614480
>>724610238 (OP)
>>724611020
The KINO game design answer is to make 50% of houses enterable and interactable. that way you have a fair chance of any given building having something relivent, while still giving a sense of scale to a place without too much gamedev work.
Anonymous No.724611336 [Report]
>>724610238 (OP)
Its an abstraction dumbass. Its mot meant to be 1:1. Your imagination fills in the blanks.
Anonymous No.724611370 [Report]
i wish life were like this
Anonymous No.724611476 [Report] >>724614457
>>724610238 (OP)
>Small city where every house has NPC that has something to say > big city with lots of unaccessible buildings and tons of NPCs saying "greetings!"
Anonymous No.724611629 [Report]
The ps6 is about to be released and /v/edditors are still whining about a ps3 game despite knowing full well that no other game has come close to it for over a decade
Anonymous No.724611630 [Report] >>724613570 >>724614106
>>724610238 (OP)
Disingenuous post, it looks bigger in first person
Anonymous No.724611724 [Report]
Cool village where like two dozen people live bro
Anonymous No.724611763 [Report]
>>724610238 (OP)
Still more soul than any troonslop that has released since.
Anonymous No.724612012 [Report]
>>724610238 (OP)
>its okay when jrpgs do it
Anonymous No.724612163 [Report] >>724612457
>>724611020
>walk into a city for the first time in skyrim
>bunch of unique dialogue and shit that happens
>go in a second time
>everyone just aimlessly walks around all day repeating the same 5 lines in the same 5 voices until the end of time
doest feel alive at all. funnily enough massive cities filled with buildings you'll never go into and surrounded by random ass people you'll never talk to is more like real life
Anonymous No.724612263 [Report]
>>724611276
I would propose 50% of houses with relevant unique content or characters, while the other 50% generic Daggerfall style lots.
Anonymous No.724612381 [Report] >>724612515
Just add more structures?
Anonymous No.724612457 [Report] >>724613152 >>724613364
>>724612163
The real fun part is when you add souls to them, and then realize if you wanted to socialize you could have just gone outside.
Anonymous No.724612515 [Report]
>>724612381
Anon just wants to complain, not make things better.
Anonymous No.724612954 [Report]
SOUL
Anonymous No.724613152 [Report] >>724613198
>>724612457
>souls
Anonymous No.724613198 [Report]
>>724613152
They've passed the turing test, let them exist.
Anonymous No.724613364 [Report] >>724613660 >>724614215
>>724612457
On a scale of 1-10 how wpuld you rate this mod and is it worth installing
Anonymous No.724613570 [Report] >>724614428
>>724611630
>different perspective ruins illusion
Anonymous No.724613660 [Report]
>>724613364
I've never tried it I spend 0% of my time in towns outside of shopkeeping.
I saw some guy on youtube playing it, actually looked kinda incredible if you're just into rping with npcs, but I think that's kinda gay personally.
Anonymous No.724613749 [Report] >>724613868
>>724610238 (OP)
>become the thane of whiterun
>nazeem still says his line about you not visiting the cloud district
todd you lazy fuck
Anonymous No.724613868 [Report] >>724613981
>>724613749
You're newmoney at best kiddo
Anonymous No.724613946 [Report]
>>724610238 (OP)
This was the first time in an open world game I ever felt the place was way too cramped. Not sure why, maybe they just didn’t hide how small it was as earlier games did.
Anonymous No.724613981 [Report] >>724614124
>>724613868
bro sleeps at the inn and I have a house
NAZEEM IS A FRAUD
Anonymous No.724614096 [Report] >>724614319
>>724610442
It has ten districts the size of a Skyrim city, what more do you expect from a game that's almost twenty years old? It's not just that Skyrim cities are so small, it's that they could have made them bigger and just didn't fucking bother.
Anonymous No.724614106 [Report]
>>724611630
Well Rod, you are correct. But I mod id additions anyway
Anonymous No.724614124 [Report]
>>724613981
He owns a farm with crops and livestock, think about the money needed to finance that lifestyle.
Anonymous No.724614215 [Report]
>>724613364
Ive used it for fallout. It seems like a lore dump and they just speak at you. Ive used CHIM for probably 200 hours and it works a lot better, they certainly feel more natural and have memories. I've had unique quests come from characters by just talking to them, you dont exp or anything, but its neat.

Im going to try out this one this weekend:
https://goncalo22.github.io/SkyrimNet-GamePlugin/Installation%20Guide/skyrimnet-installation/
Anonymous No.724614253 [Report] >>724614365
>>724611276
The kino game design choice would be to have 500% more houses with uniquely named NPCs with AI generated dialog. every house is 'enterable' and most have nothing interesting but a few do have something interesting you might find while thieving. then have like 5-10% of the NPCs have scripted quests and dialog. That way the world actually feels alive instead of eevrything seeming performative like houses you cant enter, or NPCs that have 0 dialog and you cant even ask questions.

Imagine you want to find a NPC for a mainline quest and so you go up to an AI handled NPC and ask him for the location and he gives you an actual answer like "oh i see him at the market around noon usually" or whatever. ask hgim about "rumors" and he tells you about a sword some bandits stole from a merchant northwest of town, or he tells you some lore thing about the people and town, and sometimes the lines between actionable rumors and just game lore are blurred, so you need to use some brains to figure out whats worth pursuing.
Anonymous No.724614319 [Report] >>724614439
>>724614096
don't forget skyrim had a ps3 version. they had to fit the whole game on blueray somehow
i know oblivion did too but it's still much smaller than skyrim
Anonymous No.724614365 [Report]
>>724614253
CHIM mod kinda does that. The LLM can even control the characters to an extent, which i think is neat

>>724610238 (OP)
The best city in skyrim is Ark, over in enderal
Anonymous No.724614416 [Report] >>724614491 >>724614531
Everytime someone shits on a game for having small cities, or empty cities filled with no-name NPCs, I always ask for an example of a good city and I don't think I've ever gotten a satisfactory answer.

They'll just say a city from another RPG that's just as mediocre but they like it more.
Anonymous No.724614428 [Report] >>724614523 >>724615456
>>724613570
>Quiznos Sub
God, they used to be S+ tier food. What the fuck happened?
Anonymous No.724614439 [Report]
>>724614319
Wouldn't it be constrained to the smallest storage medium rather than the largest? Its a shame that skyrim wasnt larger from the start. I would have gladly never played it on console (which i never have) in exchange for it to have been properly made
Anonymous No.724614457 [Report]
>>724611476
Why are people retarded?
Why do they think they can convince people that there are unique NPCs with dialogue filling Whiterun when it's 29 NPCs 3 of whom have anything interesting to say?
Anonymous No.724614480 [Report]
>>724611276
Hogsmeade in Harry Potter did a really good job of that. Shame about the rest of the Ubisoft game though.
Anonymous No.724614483 [Report]
>>724610238 (OP)
You could barely call that a village let alone a city
Anonymous No.724614491 [Report] >>724614617
>>724614416
Ark from enderal. Every building is enterable. There, now you have a proper answer
Anonymous No.724614523 [Report] >>724614721
>>724614428
Other sandwich places bought a toaster oven
Anonymous No.724614531 [Report] >>724614617
>>724614416
There'a a million examples. Even the city in RDR2 is better
Anonymous No.724614569 [Report]
Yes I would prefer realistic size thank you very much
Anonymous No.724614617 [Report]
>>724614531
>There's a million examples!
>I'll just list the most expensive game ever fully released, but there are literally millions I could pick from!

>>724614491
>Now you have a proper answer
Some shitty paid mod so not really proper, but I'll take your word the city is great! Actually gonna bookmark this next time I feel like playing some skyrim shit ty anon
Anonymous No.724614721 [Report] >>724614816 >>724614967
>>724614523
It's not just the toaster oven. They used to load their sandwiches with meat, as if to say "fuck you, I hope you have a heart attack" and now they only put a single layer, like they're being stingy with how much they give the customer.
Anonymous No.724614785 [Report]
>>724610238 (OP)
>big city
>smaller than most villages
Anonymous No.724614816 [Report]
>>724614721
That's most fastfood places these days
And the grocery/farming industries also collude and price fix these days because they all use the same app does their increases. Landlords do it too, use an app that tells them how to fuck their tenants.
Anonymous No.724614821 [Report]
Lmao it's barely the amount of people that live on my block
Anonymous No.724614840 [Report]
is there really an olive shortage?
Anonymous No.724614870 [Report]
>SIZE DOESNT MATTER!!!
Anonymous No.724614893 [Report]
>>724611020
Agreed. However they still could be much better. It isn't either/or. The industry by and large is pretty pathetic when it comes to depicting cities.
Anonymous No.724614967 [Report] >>724615147
>>724614721
Sub market collapsed with $5 footlongs, subway was selling at a loss for years for what was suppose to be a one-week promotion, caused every other sub place to get cheap with the toppings, now the economy has gone to shit and a basic footlong sub costs $15
Anonymous No.724615054 [Report]
>What's the matter? can't stand the sight of a strong Nord woman?
Anonymous No.724615110 [Report]
>>724610238 (OP)
All they had to do was create a simulation and copy paste results in game.
Anonymous No.724615147 [Report]
>>724614967
quiznos were loading thier subs well into the 5$ footlong thing.
Anonymous No.724615183 [Report]
Making cities from scratch is a lot of hard work. Rockstar games have an advantage because they're building off historical foundations, and use real buildings for their inspiration.
It takes a lot of time to do right. My favorite city from a purely design standpoint in videogames has to be Cyberpunk.

They built the city with layering in mind, buildings being built up on top of one another, reinforced as it's reaching taller heights, as well as not being scared to make large industrial.parts of the city unique. It also plays up the fact it's a videogame by offering you a city that takes advantage of the lessened restrictions of the medium.

Second has to be St. Denis from RDR2 cause it's just the most gorgeous to experience of the bunch. Going down the millionaire row and wandering the cemetery to the bustling ports at night with the stress lamps and fairy lights is an experience.

That's all.
T. Design appreciator
Anonymous No.724615362 [Report] >>724615541 >>724616252
*mogs your virtual city*
Anonymous No.724615456 [Report] >>724615648
>>724614428
you're tasteless if you believe this
Anonymous No.724615514 [Report]
>>724610238 (OP)
One word: jkrojmal
Anonymous No.724615541 [Report]
>>724615362
That's just one big backdrop for quests.
Outside quests you just one or two vendors and then leave.
It's lifeless.
Anonymous No.724615587 [Report] >>724615923 >>724616052
Goddamm I love hags
Anonymous No.724615648 [Report]
>>724615456
fuck your brand loyalty shit
Anonymous No.724615693 [Report]
>Do you get to the beercade with craft IPA on tap and exposed brick wall very often? *Oh, what am I saying - of course you don't, chud
Anonymous No.724615716 [Report]
Absolute worst videogame city experience I had in gaming is probably from Horizon the first game.

They hype it up, it's this big gleaming place high on the mountaintop in the distance while everything around it is low valleys

And then everybody is unkillable uninteractable NPCs, doing the same set canned animation like they're animatronics, you can't push them even they don't budge
Anonymous No.724615923 [Report] >>724616052
>>724615587
nig culture enabling men to worship morbidly obese women's asses is the worst timeline
Anonymous No.724616052 [Report]
>>724615923
Nothing obese about this woman >>724615587
Anonymous No.724616092 [Report]
>>724611020
>all the unique NPCs and their schedules, every house has NPCs living in them
You can't even enter proper dialogue with most NPCs in Skyrim and the schedules thing is massively overblown by fans, they're dumbed down even compared to Oblivion.
Anonymous No.724616252 [Report]
>>724615362
You dumbass. There's nothing to do in there, nothing to interact with, just some peds and like three quests. Vendors aren't even marked on the map because it's not a functional city you are expected to walk in, it's literally a setpiece for like three quests. Big, beautiful, empty setpiece. Just like Witcher 3 really.

Pic related is a real city mogging