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Thread 724702768

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Anonymous No.724702768 [Report] >>724702812 >>724703341 >>724703659 >>724705252 >>724705413
I use save states because it's faster than regular loading/saving.
Anonymous No.724702812 [Report] >>724702867 >>724705427
>>724702768 (OP)
What happens if you turn off the power?
Anonymous No.724702867 [Report]
>>724702812
creates nuclear warhead
Anonymous No.724703341 [Report]
>>724702768 (OP)
That's their intended use case, to resume from where you left of without going through antiquated save systems, instead of spamming quicksave/quickload like in a retarded PC game designed around trial and error.
Anonymous No.724703659 [Report]
>>724702768 (OP)
ooooooooch laddie
Anonymous No.724703829 [Report] >>724705623
It depends on the game.
If there are actual consequences for a game over, I'll still use the in-game save system.

I configure Retroarch to auto save/load on exit/load, much like 3DS Virtual Console's suspend feature. I don't use it as a Mulligan if I screw up.
That said, I might make use of the incremental save state feature (where new save states don't overwrite the same slot), if I end up soft locking myself in something like a randomizer and don't want to restart the entire run or if I lost way too much progress.
Anonymous No.724705252 [Report]
>>724702768 (OP)
You're using hundreds of times more resources to...save faster
Anonymous No.724705413 [Report]
>>724702768 (OP)
This is most useful in Katamari Damacy. Why they didnt include a quick restart option I will never know
Anonymous No.724705427 [Report]
>>724702812
Duplicates your pokemon and it's held item.
Anonymous No.724705594 [Report]
I prefer to just save and load normally, takes what, 5 second tops for something you'll only do once every half/one hour
Anonymous No.724705623 [Report]
>>724703829
You savescum while playing randomizers? That sounds so lame.