>>724933097 (OP)
The thumbnail already explains it perfectly:
the "remake" is way more muddy and harder to "read". Color and shape-coding + smart color value design helps any visual product a ton in the long run.
Crash is still cartoony enough to be pretty easy 2 follow, but it gets extra hairy in some more "realistic" (*) games these days... hence why the "yellow paint" and HUGE button prompts are such an overused trope these days.
The GenZ devs clearly don't understand anything about more subtle guidance methods, such as cinematography.