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Thread 724933562

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Anonymous No.724933562 [Report] >>724934252 >>724934561 >>724938446 >>724939995
Perhaps the greatest debate of all time.
Anonymous No.724934252 [Report] >>724934318 >>724934327 >>724941808
>>724933562 (OP)
could you imagine being a cubie and missing this kino
Anonymous No.724934282 [Report] >>724934483
3 is better there's no debate
Anonymous No.724934318 [Report]
>>724934252
It's a shame those ports never manifested just because I would obsess over the small differences.
Anonymous No.724934327 [Report] >>724939624
>>724934252
tell me what i'm missing then
t. cubie who had f-zero gx and double dash
Anonymous No.724934483 [Report]
>>724934282
>racing parts are easy as fuck
>half the game is crash mode
nah
Anonymous No.724934493 [Report] >>724935863
Am I the only one that prefers the original musical compositions in 1 and 2 to the licensed slop?
https://www.youtube.com/watch?v=XBEtGNoQXms
https://www.youtube.com/watch?v=BCgNdRvkDzs
https://www.youtube.com/watch?v=0X54w5iemhU
Anonymous No.724934561 [Report] >>724934785 >>724936265 >>724942229
>>724933562 (OP)
Revenge is better, and it gets a shit rep for two primary reasons.

>Most people played the God awful 360 version with maximum brown and bloom + vaseline all over the camera so you can't see shit AND it disables the music during takedowns, this does not exist in the PS2 and OG Xbox versions
>The first event is Traffic Attack, the most devastating first impression because almost everybody who hates it bases their "traffic is not a threat" mantra on this introductory event

The reality is Burnout 3 has borderline zero traffic on the road, seriously go play it and realize how little traffic exists, and then understand Revenge emulates the same ratio of "dangerous" traffic by using buses and wagons on the "with" traffic, and then uses regular cars on the opposite traffic.

Also, it is factual -- Revenge has the better soundtrack. I played 3 on release, it has maybe 5-6 songs I actually liked. Revenge is 40+ absolute fucking bangers.
Anonymous No.724934785 [Report] >>724939580
>>724934561
>the God awful 360 version with maximum brown and bloom + vaseline all over the camera so you can't see shit
This will be graphics in 2013. I guess it was ahead of its time in a way.
Anonymous No.724935860 [Report]
>It's been 17 years since Burnout Paradise
Anonymous No.724935863 [Report]
>>724934493
Preach, brother. 2 also didn't have nearly as egregious rubberbanding as 3, and shorter load times. The only thing 3 has over 2 is Road Rage.
Anonymous No.724936265 [Report] >>724936504
>>724934561
I remember liking the tracks in 3 better but yeah, all I got to play now is Revenge on the 360 and fucking hell, those visuals...
At the end of it all, I still prefer 2 over 3 and Revenge even if they are all great games.
Couldnt get much into Paradise
Anonymous No.724936504 [Report] >>724936779
>>724936265
Paradise's problems are

>Races not being walled off like in Need For Speed where it'd use semi-transparent chevrons to create a course within the open world effectively meant Races weren't Races, they were Hot Laps. The player would just take the most optimal route every time, and the AI only ever take one route completely separate from said optimal route. The player would never have to fight in an actual race to see the finish line, killing the vibe from every past game
>Marked Man and Road Rage were basically the same event, fun but extremely repetitive
>Stunt Mode was everybody just racing to the southern bridge + docks and spamming the shit out of the aircraft carrier route

With just a bit of fine tuning, it would have been perfect. The soundtrack is pretty good, and the sound design of the cars was fucking orgasmic.
Anonymous No.724936779 [Report] >>724937025
>>724936504
It took some of Midtown Madness and Midnight Club without really understanding how it works.
There is a reason why those games, while not having "invisible" walls, can have specific paths in races since they can use checkpoints freely.
There was much more quality to the level design serving gameplay and then yeah, the modes were much better tuned. You could have specifiic paths with a lot of checkpoints or give back some freedom to the player with less. Or even do those other kind of races where the checkpoints have no defined order.
Anonymous No.724937019 [Report]
"no"
Anonymous No.724937025 [Report] >>724940127
>>724936779
The thing is, they were so fucking close to having a perfect system. Had they used a chevron barrier system combined with the open world, instead of making a circular course like previous Burnouts, you could instead make endurance lengths across Paradise City sort of a like a pseudo rally stage. Get from the start to the finish, but you've got to go up this specific road in the mountains, cut across the dam, take the underground through the southern city that most people don't know even exists, swerve through the central cross roads, and then long curve down to the stadium, curve around the outside of said stadium and then tail back on yourself to the docks.

They could have done this 40+ times with new and unique variations, and races would have actually been fun and the big standout.
Anonymous No.724937756 [Report]
3 easily. There was probably an even better sequel to be made, but Revenge wasn't it.

> Going from clean colorful graphics to horrible mid-00's brown
> Traffic checking was a stupid novelty mechanic and ruins the races completely.
> Shit vehicles, instead of building in 3's class system it's just endless variants of the same 2 ugly cars
> World tour gets downgraded to a bunch of soulless menus with barely any sense of progression
> No single event option, if you want to race a certain track with a certain level of opponent you need to hope you can find it buried in the career menu. No ability to customise length or anything.

Whether you prefer the changes from Burnout 2, 3 was obviously a high effort sequel that tried to bring the series to a new level. Revenge was clearly a 1 year development cash grab with some weird decisions.
Anonymous No.724938172 [Report] >>724938247 >>724938365 >>724939675
I need a good modern arcade racer to fill the void since Burnout left. Post something... anything...
Anonymous No.724938247 [Report]
>>724938172
Wreckreation

If you hate yourself
Anonymous No.724938365 [Report]
>>724938172
Screamer is the one to watch. Not Burnout-like, it's more like Ridge Racer Unbounded which was a fantastic game that got a lot of flak for changing the formula.

https://youtu.be/na0CIku32qU?si=isB41L9l91ZyX6tc
Anonymous No.724938446 [Report] >>724938583 >>724938680 >>724942059 >>724942531
>>724933562 (OP)
Traffic checking is dumb and ruins the whole risk/reward of driving into oncoming traffic for boost, because you get more boost by just ramming into cars in your own lane.
Anonymous No.724938579 [Report]
Revenge is better, i had fun with 3 the first time but on replays it's really boring and the soundtrack in revenge is definitely superior.
The 360 version's visuals dont bother me that much but it still looked amazing on ps2. Crashbreaker races were really cool and the track design and vibe were also great.
In 3, i find myself in situations where im in 1st and so far ahead of the others that i run out of boost at times and deliberately wait for an opponent to catch up so I can take them down for a refill. It bores the shit out of me. Revenge's tracks always had ways for you to get huge air, drift, or check the rush hour traffic to get boost.
Anonymous No.724938583 [Report] >>724938680
>>724938446
>because you get more boost by just ramming into cars in your own lane.
Not true at all. Traffic density outside of Traffic Attack was not enough to sustain your boost. Again, people played Traffic Attack once and for some reason apply its specific metrics to the rest of Revenge for some reason. I was top fifty online on the OG Xbox, it was all driving against traffic and abusing the shit out of the "overboost" exploit when you landed after a jump and tapped the boost the millisecond your wheels touched the ground. In regular cars, this would give you a +20-30mph boost for a second over your top speed. In the Revenge Racer, which only had a soft-cap on top speed, it would just gain and gain until you crashed or hit the brakes.
Anonymous No.724938680 [Report]
>>724938446
>>724938583
Yeah, traffic checking would not get you boost unless you played traffic attack which had insanely dense traffic. Track design was just better in revenge and let you earn boost from other ways besides always driving in the oncoming lane.
Anonymous No.724939580 [Report] >>724939716 >>724939841
>>724934785
What the actual fuck is this? Real, living people looked at this and thought "yeah, that's good, release it".
Anonymous No.724939624 [Report]
>>724934327
actual cars for one
Anonymous No.724939675 [Report] >>724939946
>>724938172
Nightrunners is literally right there
Anonymous No.724939716 [Report] >>724940047
>>724939580
It was the start of the new gen, people were too wowed by the increased pixel density and muh HD to even register the dogshit visual changes Criterion slapped onto Revenge with the HD upgrade. The only way to play Revenge is to emulate the PS2 version. Never in my life will I touch the 360 version.
Anonymous No.724939841 [Report]
>>724939580
Real living people smeared literal vaseline on camera lenses to put that effect to film, hence the derisive description.
Anonymous No.724939946 [Report]
>>724939675
Does the game have a purpose or do you just run around on Japanese highways? Because I haven't seen a race yet from the footage I'm coming across.
Anonymous No.724939995 [Report] >>724940042
>>724933562 (OP)
>Burnout 3
>more focused on being a racing game
>races are intense and high stakes because hitting any traffic results in a instant crash
>GOAT crash mode
>good aesthetics

>Revenge
>more focused on being a car combat game
>races are piss easy, traffic checking takes all the risk out of going fast, crash breakers are a useless addition to the series that make the races even easier
>shit crash mode
>aesthetic is so fucking bloom filled you can barely see the track

Burnout Dominator is a better sequel to 3
Anonymous No.724940042 [Report] >>724940192
>>724939995
>He played the 360 version
Anonymous No.724940047 [Report] >>724940175
>>724939716
Nah, the orignal xbox version has proper widescreen, improved models, textures, and a 5.1 track.
Anonymous No.724940108 [Report]
3 > 2 > Dom > Revenge > Paradise
Anonymous No.724940127 [Report]
>>724937025
Yeah, thats pretty much what midtown madness and midnight club do
Anonymous No.724940175 [Report]
>>724940047
Nice if you have an Xbox still going. Have never come across footage of Revenge emulated on Youtube.
Anonymous No.724940192 [Report] >>724940320
>>724940042
the only difference between the 360 and PS2 version is how much bloom one uses
its still a piss filter hell and a stark contrast to the colorfull design of 3
Anonymous No.724940320 [Report]
>>724940192
I don't think a blurry screenshot from 2005 is really indicative of how the OG game looks.
Anonymous No.724940497 [Report]
How's legends?
Anonymous No.724941808 [Report]
>>724934252
Do I really share this board with people that didn't have multiple consoles and a peeC growing up?
Anonymous No.724942059 [Report]
>>724938446
Options? In my video game? Fuck that.
Fill both sides of the road with gridlock incoming traffic so I can brag to my mom that I only play high-skill games.
Anonymous No.724942229 [Report]
Only played 3 after playing the first and Revenge and Revenge clears 3. Not a bad game but Revenge felt way more metal and I was a metal guy growing up. Still I would pick 3 over Paradise.
>>724934561
You forgot that the 360 version of Revenge also has the inferior main menu, not having Beast and the Harlot play when you first boot up the game just ruins the mood.
https://www.youtube.com/watch?v=QRJbIXezn8c
Anonymous No.724942531 [Report]
>>724938446
this, it also makes the game really goofy