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Thread 725117282

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Anonymous No.725117282 [Report] >>725117878 >>725118321 >>725120721 >>725120801 >>725122630 >>725122885
will Bayo 1 and DMC 3 ever get surpassed ?
Anonymous No.725117593 [Report] >>725117769 >>725117939 >>725120615
bayonetta could be surpassed by an enhanced edition that keeps everything exactly the same but moves the shitty minigames to their own separate chapters so you don't have to play them for the pure platinum
Anonymous No.725117684 [Report]
someone needs to make a Tekken or SF character action game (wont happen in this time line)
Anonymous No.725117734 [Report] >>725118057
yea its called DMC5 moron
Anonymous No.725117769 [Report]
>>725117593
who gives a shit about them. they are only an issue if you NEED to have the pure platinum score board
Anonymous No.725117772 [Report] >>725118881
They were surpassed half a decade ago.
Anonymous No.725117878 [Report] >>725118906
>>725117282 (OP)
Ng1 and 2 already surpass them yrs ago
Anonymous No.725117939 [Report]
>>725117593
I like the minigames (maybe not the turret segment) but they should definitely split the final Jeane fight into its own chapter separate from the afterburner before it for easier replay of it
Anonymous No.725117954 [Report]
they were surpassed 12 years ago
Anonymous No.725118050 [Report]
NGS > Bayo1 >> DMIDC3
Anonymous No.725118057 [Report] >>725118154
>>725117734
this shit hole was such a monumental let down
Nero is just a fake faggot made to appeal to meathead social media zilennial wiggers.

but worst of all is that shitty fragmented campaign that makes the game feel short as fuck and incohesive. and you fight that shitty crystal like 4 times. what a fucking insult. very comparable to DD2. i hope the chinese harvest Itsunos organs. he doesnt have it no more
Anonymous No.725118154 [Report] >>725118260 >>725118312
>>725118057
still better than 4 at least
Anonymous No.725118260 [Report]
>>725118154
4 at least had smoking hot Trish with some SS tier animations. (of which i have no webm -_-)
Anonymous No.725118312 [Report] >>725119269
>>725118154
4 has you play as a fun character, then a more complex fun character, then back to the original fun character
5 is a schizophrenic mess with constant character swapping following no rhyme or reason and one of the 3 characters is pure ass
Anonymous No.725118321 [Report] >>725118578
>>725117282 (OP)
I think NG4 might actually just be the better Platinum game. Maybe with the DLC next year it will surpass Bayo 1.
Anonymous No.725118578 [Report] >>725118772 >>725121768
>>725118321
>puts your ambitions to rest
Anonymous No.725118772 [Report]
>>725118578
I have no idea what this plebbit eceleb faggotry is supposed to be about.
Anonymous No.725118881 [Report]
>>725117772
chad king based
Anonymous No.725118906 [Report] >>725119209
>>725117878
i like Ng1 but it just lacks the special sauce
Ryu is just a ketamine ferret flailing around. always forced to spamm his moves, charge attack or run in circles.
maybe its bcs im a defensive player that i didnt jive with Ng that much. its a cool game but after finishing it i never felt the need to go back to it.
Anonymous No.725119209 [Report] >>725119465
>>725118906
Use more counters, guillotine throw and wind path for defensive play.
Anonymous No.725119269 [Report] >>725121568
>>725118312
>5 is a schizophrenic mess with constant character swapping following no rhyme or reason and one of the 3 characters is pure ass
Nah, the character switching actually makes the game great. You get lots of variety without having to rely on gimmicks like puzzles or platforming. The characters get big, self-contained missions as a result which makes the game much more fun to play than anything else in the series. The story gets to follow multiple PoVs and pull a bunch of hype cliffhangers, all while the characters have cool moments.

The character switching is just an IQ filter.
Anonymous No.725119465 [Report]
>>725119209
i just dont like how the swarms force you to engage with them. if guillotine throw was a counter hit property move that insta kills or lets you managed the position of multiple enemies, it would be the kind of move i am looking for. its just a reduce a little pressure or separate one foe to finish him quickly kind of thing. its not enough for the kind of gameplay i like.
Anonymous No.725120615 [Report]
>>725117593
And remove the QTEs like Bayo 2
Anonymous No.725120721 [Report]
>>725117282 (OP)
Bayo 1 isn't that good, certainly not comparable to DMC3
Anonymous No.725120801 [Report] >>725121285 >>725122118
>>725117282 (OP)
DMC1 has always been better than DMC3.
Anonymous No.725120840 [Report] >>725121091 >>725121872 >>725121965
Bayonetta as a series is bizarre. it's like if DMC never improved upon its mistakes

Imagine you're playing DMC3 and suddenly there's a first person underwater level like in 1. Imagine you're playing 5 and the final boss is an on-rails shooter shitfest like Mundus. Imagine you're playing 4 and Dante is still being weird about Trish

That's Bayonetta, a great first game that was never improved upon
Anonymous No.725121091 [Report] >>725121148
>>725120840
i like the underwater sections and mundus fight. it felt a bit jarring my first time but when replaying the game i look forward to the variety.
Anonymous No.725121148 [Report]
>>725121091
And I'm sure there's people who liked the unskippable shooter levels and QTEs in Bayonetta, but you get what I mean
Anonymous No.725121285 [Report]
>>725120801
lol no
Anonymous No.725121568 [Report] >>725121717 >>725122709
>>725119269
i would unironically rather do dmc3 backtracking and tower rotating than ever play a V level, because at least dmc3 dante is fun to play as. the fact that they think the player is too retarded to handle more than 1 key item for the entire game is genuinely insulting, and they even threw in detective vision to show you the "right path" in their completely linear one-and-done hallway levels. dmc5 is for people who get lost in revolving doors.
Anonymous No.725121717 [Report] >>725121972
>>725121568
Aint no one playing a DMC game to trek through several rooms to open a door anon. it's a Resident Evil leftover that was wisely excised
Anonymous No.725121768 [Report]
>>725118578
>guy who has never beat a single Ninja Gaiden game on Master Ninja difficulty wants to be the voice of the what Ninja Gaiden was "really" about

This faggot is such a fraud.
Anonymous No.725121823 [Report] >>725122819
NGB, DMC1, DMC5 and MGR are all better than Bayo 1 and DMC3

No I will not elaborate
Anonymous No.725121872 [Report]
>>725120840
bayo 1 is the best in the series but dmc peaked at either 1 or 3 depending on how much you can tolerate shit like DT Fallen
2 has little attempted improvements like much shorter minigame sections and easier QTEs. it's worse overall but still tries to learn from bayo 1. 3 is innovative with the demon slave mechanics and the set pieces usually fit better in the main game, like a forced madama butterfly section isn't that different to using madam butterfly normally. again, they go overboard in stupid ways, but it's not the same game over again.
Anonymous No.725121965 [Report] >>725122124
>>725120840
You do realize Kamiya did not direct 2 or 3 while Itsuno directed DMC3, 4, and 5? It's abundantly clear Hashimoto and Miyata don't share Kamiya's vision on action games. Kamiya is also not the type of guy to interfere with another person's creative process.
Anonymous No.725121972 [Report]
>>725121717
i'm not playing dmc to stand halfway across the map watching a bird kill things for me and yet here we are
Anonymous No.725122118 [Report]
>>725120801
I agree but I would still play 3 over plenty of other games
Anonymous No.725122124 [Report] >>725122267
>>725121965
>You do realize Kamiya did not direct 2 or 3 while Itsuno directed DMC3, 4, and 5?

So? If anything that makes it even worse, they had different people making them and they still made the same mistakes
Anonymous No.725122267 [Report]
>>725122124
My point is that it's easier to make sequels "better" when it's one team every time.
Anonymous No.725122630 [Report]
>>725117282 (OP)
>will Bayo 1 and DMC 3 ever get surpassed ?
Yes thanks to Ninja Gaiden 4! :3
Anonymous No.725122709 [Report] >>725122891 >>725123105
>>725121568
>the fact that they think the player is too retarded to handle more than 1 key item
The keys added absolutely nothing to the series. You got a random jpeg in order to open a random door and meanwhile the devs could just not bother to make new maps because despite the fact you're playing as this cool half-demon super dude the game still forces you to find the magical rat's ass in order to progress. There was absolutely nothing engaging about them, they were there just because.

5 doesn't do any of that shit. There's new maps for every mission. The missions are actually design as independent levels. Even the singular key item you get in the game is done better than in literally the entire rest of the series, because it 1) comes from a boss you fight, 2) the few times they're used, they serve actual gameplay purposes like locking a secret mission behind exploration or letting you tackle a mission in different orders, 3) they are tied to the Qliphoth tree like nearly any other environmental interaction in the game.
Anonymous No.725122819 [Report]
>>725121823
DMC5 > DMC3 > NGB > DMC1 > MGR > Bayo 1
Anonymous No.725122885 [Report]
>>725117282 (OP)
They're more likely to do a remake rather than an enhanced edition, both scenarios would be modern-audienced anyway

-Rodin defeat implied sex removed. "pillow talk" laying on floor like she just been fucked by Rodin.

-tone down suggestive 'dances'

-sawhorse torture attack removed

23.45
https://www.youtube.com/watch?v=nf7Yo9fHfYE
Anonymous No.725122891 [Report]
>>725122709
Don't forget that having key items being random props would some times lead to disappointment like when you get a weapon-shaped key and briefly get hyped before you realize its not actually a weapon you can use

I still want my fucking trident
Anonymous No.725123105 [Report] >>725123916
>>725122709
the effect of making every level a distinct one-and-done was that the game is a tube broken up by wide arenas. they kind of hide this in some of the city levels with the nidhogg hatchling shit and some okay art direction, even though you'd realize you're in a tunnel if you ever stop to look.
it goes to complete shit when you get stuck in the tree, though, and they revert to literal tube > arena > tube > arena copy-pasted levels. they're ugly as sin, too. backtracking through dmc4 at least takes you through the pretty, nicely laid out mansion and mountains. 5 feels like test maps.
Anonymous No.725123916 [Report]
>>725123105
You're being retarded. Every game is a "tube" if you play with your eyes closed.

The fact of the matter is that DMC5 is the game in the series with them least map reused, the most amount of meaningful non-linearity, things like co-op missions, and so and so on.

>they revert to literal tube > arena > tube > arena copy-pasted levels
Except every tree area plays completely different. Mission 8 is Nero going up and up through the blood elevators. Mission 10 is Dante going in a circle around Urizen's throne room, with things like doors that close if you're too slow and Trish and Lady fighting Urizen mid-mission. Mission 13 is a bunch of arenas with enemy generator you fight with other people. Mission 15 just has a bunch of different paths since Nero gets lost trying to find his way to Urizen and as a result just has a bunch of unique features. Mission 16 is Dante falling down a tube representing a vaginal canal to the "womb" where he fights Urizen; despite that it also has a couple branching paths.

Not only are these levels designed uniquely as playable levels, they're all designed in such a way that it relates to what's happening in the plot. It's fundamentally more complex than what the series was doing before with its levels, but since it doesn't waste your time, midwits don't notice it.