>>725123105
You're being retarded. Every game is a "tube" if you play with your eyes closed.
The fact of the matter is that DMC5 is the game in the series with them least map reused, the most amount of meaningful non-linearity, things like co-op missions, and so and so on.
>they revert to literal tube > arena > tube > arena copy-pasted levels
Except every tree area plays completely different. Mission 8 is Nero going up and up through the blood elevators. Mission 10 is Dante going in a circle around Urizen's throne room, with things like doors that close if you're too slow and Trish and Lady fighting Urizen mid-mission. Mission 13 is a bunch of arenas with enemy generator you fight with other people. Mission 15 just has a bunch of different paths since Nero gets lost trying to find his way to Urizen and as a result just has a bunch of unique features. Mission 16 is Dante falling down a tube representing a vaginal canal to the "womb" where he fights Urizen; despite that it also has a couple branching paths.
Not only are these levels designed uniquely as playable levels, they're all designed in such a way that it relates to what's happening in the plot. It's fundamentally more complex than what the series was doing before with its levels, but since it doesn't waste your time, midwits don't notice it.