>>725145010
Devs who misunderstand a IP and brands fundamental appeal is worrying.
It's like what happened when the Atlyss developer wanted to censor some of the extreme body sliders in the game.
As a developer, you are not making a game in service of yourself, but in service of the community that actually supports the game.
The reason why developers try to pivot away from these niche communities is because they believe it's what is holding their game back from achieving general audience appeal, it's pure narcissism deluding their decision making.
There has never once been a successful developer with a niche core fanbase that changed course with their game against the wishes of the original fans to appeal to safe mass market appeal.
Look at Skullgirls.
Look at Summertime Saga.
Look at Subverse.
Haydee dev made the biggest mistake a developer could do,"knowing what's best."