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Thread 725171245

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Anonymous No.725171245 [Report] >>725171804 >>725174620 >>725176359 >>725176402 >>725176585 >>725176898
Games like this?
Anonymous No.725171305 [Report] >>725172730
Werewolf: Macedonia Mystery
Anonymous No.725171804 [Report]
>>725171245 (OP)
Deus Ex: Human Revolution
Anonymous No.725172730 [Report]
>>725171305
What are you on about?
Anonymous No.725173870 [Report] >>725175270
deus ex and maybe also new vegas kinda sorta
Anonymous No.725174620 [Report] >>725175270
>>725171245 (OP)
Deus Ex if you want something with sort of similar gameplay.

If you just want something with a similar feel, then Earthbound, the first Devil May Cry, and American McGee's Alice all have some similarities.
Anonymous No.725175270 [Report] >>725175351 >>725175676 >>725175959
>>725173870
>>725174620
is there a "definitive" dude sex mod? i hear the game is a little rough these days, though i can probably power through it.
Anonymous No.725175351 [Report]
>>725175270
wtf? don't mod it
Anonymous No.725175676 [Report]
arx fatalis, even though its a bit different...dishnored...prolly not the most appropriate but Idk, it has it's similarities
>>725175270
you mean ql patches ? yes, plenty.
Anonymous No.725175959 [Report] >>725176324
>>725175270
yeah the kentie launcher one is probably the best. Makes the game look pretty good and it's faithful to the original game.
Other than that there's nothing you really need to change, the game takes a little getting used to but nothing you won't figure out by like the first mission.
just don't put any points into swimming or melee.
Anonymous No.725176175 [Report] >>725176814
It's baffling to me that everyone always compares VTMB to Deus Ex even though the only similarity is that you can talk to people and it's night time. The entire game design philosophy is inverse from the ground up. The games couldn't be more different if they tried. Not to mention that the lipservice that VTMB pays to RPG elements falls apart halfway when the game just stops supporting some basic builds and forces you down a singular development path, which Deus Ex never does despite not pretending to be a RPG.
Anonymous No.725176324 [Report] >>725176548
>>725175959
>just don't put any points into swimming or melee.
why not? swimming is cheap to upgrade and makes it feel a lot better if you actually take alternate paths which do involve swimming multiple times. the meme about maxing out swimming asap is obviously a joke but it's not a useless skill.
Anonymous No.725176359 [Report]
>>725171245 (OP)
Morrowind
Anonymous No.725176402 [Report] >>725176476 >>725176581
>>725171245 (OP)
Anonymous No.725176476 [Report]
>>725176402
Anonymous No.725176548 [Report]
>>725176324
It's mostly pointless unless you already know you're doing to take the alternative paths, which I don't think anyone will do their first time playing.
Anonymous No.725176581 [Report]
>>725176402
:/
Anonymous No.725176585 [Report]
>>725171245 (OP)
sequel to that game just came out btw
Anonymous No.725176814 [Report] >>725177721
>>725176175
>Not to mention that the lipservice that VTMB pays to RPG elements falls apart halfway when the game just stops supporting some basic builds
You still have dialogue stuff pretty far into the game, and stealth remains viable for the most part too. The game never tried to act like combat wasn't necessary.
Anonymous No.725176898 [Report]
>>725171245 (OP)
this is like an indie clone of vtmb. a bit janky with a few parts having questionable design decisions but overall not too bad, actually had a bit of fun with it.
Anonymous No.725177721 [Report] >>725178323
>>725176814
Nah I played as a stealth hacker nosferatu and the level design ends all support for that halfway through the campaign. The tzimisce mansion is the straw that breaks the camel's back because it has ad-hoc programming meant to nullify that build entirely. The exterior doors are literally un-interactable until you have entered combat, so that it's completely impossible to make it inside undetected even though you have the abilities to be unseen and pick locks. Inside the house, all the NPCs have x-ray vision that puts them in a state of combat if you take a single step while your invisibility power is not activated because they see through all walls.
After that level and its unavoidable boss fight, the main quests are just linear combat all the way through. It is not a role playing game and it does not follow immersive sim design principles. You do the one thing that the devs had the time to implement, and all of your choices are pre-made by the developers with zero room for emergent improvisation. It is the anti-Deus Ex.
Anonymous No.725178323 [Report] >>725180397
>>725177721
>The exterior doors are literally un-interactable until you have entered combat,
I'm not sure which doors you're talking about. Some areas have enemies that break your Obfuscate though some poster recently had a good point about taking both Obfuscate and Stealth so you always had an option.

I played Nos recently and you can't just stealth through everything but Obfuscate still works for a large portion of the game after the sewers. Chinatown only has human enemies so Obfuscate works the entire time you're there, Giovanni mansion has dialogue and stealth options, the Sabbat level is harder to stealth through but the Society of Leopold/Ming's temple/LaCroix's tower can all be stealthed for the most part. Yeah there's no dialogue options for them but it wouldn't really make sense for there to be any, and earlier missions didn't always have dialogue options either.

It's alright for some sections to force combat, the game told you that would happen from the very beginning.
Anonymous No.725180397 [Report]
>>725178323
Giovanni mansion has a back door that is not possible to interact with until you've entered combat at least once. So, the level designers literally programmed away your ability to enter via stealth. And inside they have the x-ray vision as I mentioned. Then later in the campaign there's the Virtua Cop rail shooter hotel level that is just a singular linear hallway where you are forced to fight and kill everything because the enemies are standing in the hallways and the hallways are too narrow to even physically squeeze past them.