>>725179632
>was wondering if there were any mappers on /v/ to give me advice
think about the narrative you want to tell. For example:
the player navigates a dense jungle, evading the demons. Stumbles upon a camp with some weapons obly to be ambushed. Continuing on the path they come to a clearing with a lake. On the far side is a temple, their goal. They can go around the sides risking attacks from the jungle or swim across risking the unknown of what dwells in the water
you take that narrative, identify the elements that form the setpieces (setpieces are not intrinsically bad design) and build your path. Figure out what sort of environmental gameplay would be fun at each encounter (cover, open areas, firetraps, whatever) and design accordingly
t. dabbled but never published a game