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Thread 725230007

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Anonymous No.725230007 [Report] >>725230268 >>725230440 >>725231575 >>725235531 >>725237251 >>725237538
Lazy game design
Anonymous No.725230268 [Report] >>725230318 >>725230440
>>725230007 (OP)
>difficulty modifiers
>YOU DESIGN THE GAME MY HANDS ARE CLEAN
Cowards
Anonymous No.725230318 [Report]
>>725230268
You choose the buttons you press chud.
Anonymous No.725230440 [Report]
>>725230007 (OP)
>>725230268
just like skyrim modding, todd you bastard genius!!
Anonymous No.725230453 [Report]
>players can't be fucked to actually try and play the game properly BUT they will go and fucking experiment and tweak the numbers on this shitty fucking menu
why do games take so long to make nowadays BROS!?
Anonymous No.725231575 [Report]
>>725230007 (OP)
This is peak millenial game design. Pure cowardice
Anonymous No.725233057 [Report]
Can't they just add a rank system instead
Anonymous No.725235531 [Report] >>725236510 >>725236612
>>725230007 (OP)
This is good. If something feels off you can tinker the different aspects of the game to give yourself the most enjoyable experience. Instead of subjecting yourself to someone else's bias you take matters in your own hands. Only drones who are incapable of making their own decisions will be against this.
Anonymous No.725236510 [Report]
>>725235531
tinkering with the settings until the game "feels good" just cheapens the whole experience. It makes devs lazy and not design the game well.

Games should be made with the nerdy hardcore gamer in mind first and focus on engaging gameplay then have difficulty modes that tone down the damage and/or mechanics to casual level.
example of how it should be:
normal mode
>enemy damage medium
>enemy reaction time 0.5 seconds
easy mode
>enemy damage lower
>enemy reaction time 1 seconds
Example of how it is in starfield for example
normal mode
>enemy damage medium
>enemy reaction time like 2 seconds
hard mode
>enemy damage high
>enemy reaction time like 2 seconds

why is enemy reaction time so low in star field? because they designed the game around non gamers first and didnt have difficulty change enemy AI (because they are hacks). If they designed the game around actual gamers first and had enemy reaction time take less time then had lower difficulty just reduce damage then it would make the game feel better overall and wouldnt filter out the casuals.

Blizzard got popular because they made games that were "easy to get into but hard to master" (having some mechanical depth for nerds). Thats what they were known for. some some reason after WoW devs believed blizzard became top dog in PC world for simply making easy to get into games and forgot the hard to master part.
Anonymous No.725236612 [Report]
>>725235531
It will always feel like shit. Difficulty is part of the game's design. It's such a stupid way to go about making games.
Anonymous No.725237173 [Report]
Im very ok with this but i would certainly play the game first through one of the predefined difficulties.
Only tweak in replays
Anonymous No.725237251 [Report]
>>725230007 (OP)
is it that hard to press V?
Anonymous No.725237538 [Report]
>>725230007 (OP)
the best part is that even ramping everything up to max the game is baby shit
the completely dead air about this game after the rampant damage control shilling post release is hilarious