>>725290604 (OP)
>>725290727
IF you're giving the player a gun, copy receiver 2 mechanics and add gears of war tactic reload but instead of more damage, if you fuck up you drop your magazine, jam up the gun, or shoot yourself
Melee combat should be authentic, but also random and not fully reliable.
randomized weapon durability that's only telegraphed diegetically via visible degradation rather than a durability bar.
Awareness of the weapons' and character's reach should be crucial, same as the physical presence of weapons in world space, like not being able to swing an axe in a doorway.
and
>assrape dildo cannibal rot fiend of trauma (physical and mental) and corpse devouring should be something the player does not want to get into a hugging distance to.