>>725293852 (OP)
>>725296604
Don't be discouraged if you die a lot. The game's difficulty curve is really stupid in that the beginning you will get steamrolled but by the end game you'll end up one shotting any enemy that isn't some sort of large monster, as the other anon mentioned this is due to the way how the game handles damage calculation. If your attack power is less that the enemy's defence then it just defaults to you doing single digit damage, the same also applies to yourself when enemies attack you. The second game has the same issue.
Upgrade your weapons/armour and wear new gear. Better gear makes such a large difference in terms of the damage and defence you can deal and how much you can take, with optimized gear you can make up for any stat spread. Like the other anon said use items that boost your damage/defence as well as throwable items like skulls and blast powder which are really strong.
In terms of builds don't listen to anyone who tells you to min max stats, play whatever vocation you feel like and remember that you can swap to any other vocation you want at a guild. The game also encourages you to swap since any augments(perks) you unlock from a vocation can be used regardless of what vocation your currently using i.e., you can use fighter augments while playing as a strider.
In terms of your pawns I'd recommend trying to have a well rounded party. I like to have pawns fill roles that cover any niches or gaps that I can't. It's smart to have a ranged pawn and a healer if you're playing as a melee focused character. One last thing, every enemy has some sort of elemental weakness so as you play the game you'll learn that certain enemies take extra damage from specific elemental damages like the lizards are weak to ice and so on. Your pawn will later start giving call outs that tell you like saying "they're weak to ice!". If you hire more experienced pawns they will also know this.