The difficulty is dog shit. Very hard isn't harder, haven't died once, they just make the captains have a fuck ton of health so takes 4x longer to kill anything. They are still slow and predictable, meaning it becomes a slog until you want out. I'd recommend hard or normal unless you're fine with taking 10 years to kill easy enemies.
>>725333068
Not really, Dynasty Warriors Origins had good decisions on difficulty. In this game, it's purely just more health, they deal more damage, more aggressive enemies that don't feel like, and shorter weak gauge. Same dodge window, lots of nuances that other games have are just gone.
>>725333068 >i-increasing boss hp doesn't actually make the fight harder, it just makes it a slog!!!
You're both a disingenuous retard and a pussy who needs to perform mental gymnastics to justify your decision to play on easy mode. Having do play correctly for a longer period of time absolutely makes fights more difficult, and successfully filters shitters (you) from lucking their way into an unearned win. Eat shit.
It runs great. Cut scenes look pretty bad though. This was a Switch 1 game. It feels a little simpler than the previous ones but it might get more complex later, I'm like 3 hours in.
>>725334665
You're kind of both right and wrong. If the loop you must repeat is not complex... then you're wrong and he's right. If it's a complicated loop, then you're right. Would depend on the fight.
>>725334665
Based retard take. Time isn't difficulty. They are all brain dead easy to dodge and to go in. They didn't increase enemy attack times so the wind up of these obvious attacks are the same as if you were playing on very easy. Only difference is now maybe you get bored fighting a boss for 6 minutes and slip up, rather than fighting it for 2 minutes on normal. Origins did it right, this game clearly is trying to meet in the easier side but keep enemy health pools.
I'm so sick of the BotW Zelda universe
Here's hoping this is the last. Hell it doens't even have to be a traditional new zelda game, just anything that isn't this
>Finally get through the "tutorial" chapters and the story picks up >Storyline is split between Zelda and the King going around saving the actually important characters in the story such as the racial leaders (champions) and the not-link "mysterious construct" and a wandering korok rescuing the "remnants" of the armies, forming a rag-tag group of secondary "literal who's" that are over-comming the odds in the background away from the main cast
>>725341328
Saying we got "3 zelda warriors in a row" is pretty silly to say when there's been a fire emblem heroes game, a dragon quest heroes game, and a pirate warriors game in-between all those.
>>725329816 (OP)
I see no reason to ever stop playing the first Hyrule Warriors. Better game, better roster and too much content for me to ever finish.
>>725341564
the first hyrule warrior game is great for the raw content it provides and that it draws from a wide birth of the franchise. AoC and AoI are more story focused muso games built around the age of the wilds era and are thus limited in just how grand the scope can be. I still love AoC and i'm loving AoI but I wouldn't recommend these two over the first one with all the dlc for just how much content there is.
>>725329816 (OP)
Its real good once Ganondorf gets the Crest, I really liked the Construct and Korok adventure, that final boss was really good, better than ToTK's which was already really nice except the third phase is not a victory lap
>>725341328 >Mario or Kirby Warriors
Not a good fit for those IPs or their players.
The only other IPs of theirs that could warrant a Warriors spinoff are Fire Emblem and Xenoblade, but they're probably too niche for Nintendo's liking.
Either way, I can't really see them milking Zelda for much longer either.
>>725341853
I liked AoC personally and I thought TotK changed up the game enough that it still felt like a true sequel despite a good 75% of the game being in the same landlass. I do wish it got a master mode though. I hear to this day the Mineru power is underpowered.
>>725341853
I agree with AoC and their cop-out was really shit, thank god they didnt repeat that garbage here, the ending's tone felt rightfully melancholic and hopeful, If this was priced as cheap as Torna was for Xenoblade 2, id say it is 100% worth the money the game asks, but its not, and thats the biggest downside to recommending a "prequel" game that complements the story of the base one, especially because ToTK's weakest point is the story they nearly wholly left out