Anonymous
11/10/2025, 12:08:00 AM
No.725403819
[Report]
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GAMEPLAY DENSITY GODS SMARTEST LADS ACCORDING TO SCIENCE
>A new study from the University of Cambridge has found striking differences in average IQ scores among video gamers, depending on their preferred game genre. The findings reveal that cognitive abilities may be influenced – or at least correlated – with the types of virtual worlds players immerse themselves in.
>At the top of the leaderboard were enthusiasts of beat 'em alls, such as Streets of Rage or Double Dragon, who recorded an average IQ of 108 – well above the general population mean of 100. "These games demand quick spatial awareness, pattern recognition and strategic timing, which might hone certain analytical skills," said lead researcher Dr Elena Vasquez, a cognitive psychologist at Cambridge. "It's fascinating to see how the rhythmic, combo-based gameplay could be mirroring real-world problem-solving prowess."
>In stark contrast, players whose hearts lie with open-world and sandbox titles – think sprawling epics like The Elder Scrolls V: Skyrim or endless builders such as Minecraft – scored the lowest, with an average of 96. The study suggests that the genre's emphasis on unstructured exploration and creativity might not translate as strongly to traditional IQ metrics, which favour logical deduction and verbal reasoning over divergent thinking.
>Perhaps most eyebrow-raising was the unexpectedly low performance among fighting game aficionados, devotees of titles like Mortal Kombat or Tekken. The researchers expressed genuine surprise at the figures, with Dr Vasquez admitting: "We anticipated these players would excel in reactive decision-making, given the genre's intensity." Specific scores for this group were not disclosed.
>At the top of the leaderboard were enthusiasts of beat 'em alls, such as Streets of Rage or Double Dragon, who recorded an average IQ of 108 – well above the general population mean of 100. "These games demand quick spatial awareness, pattern recognition and strategic timing, which might hone certain analytical skills," said lead researcher Dr Elena Vasquez, a cognitive psychologist at Cambridge. "It's fascinating to see how the rhythmic, combo-based gameplay could be mirroring real-world problem-solving prowess."
>In stark contrast, players whose hearts lie with open-world and sandbox titles – think sprawling epics like The Elder Scrolls V: Skyrim or endless builders such as Minecraft – scored the lowest, with an average of 96. The study suggests that the genre's emphasis on unstructured exploration and creativity might not translate as strongly to traditional IQ metrics, which favour logical deduction and verbal reasoning over divergent thinking.
>Perhaps most eyebrow-raising was the unexpectedly low performance among fighting game aficionados, devotees of titles like Mortal Kombat or Tekken. The researchers expressed genuine surprise at the figures, with Dr Vasquez admitting: "We anticipated these players would excel in reactive decision-making, given the genre's intensity." Specific scores for this group were not disclosed.