>>725451513
Dope. Last fighting game I'll probably ever care about. It was my first (Series anyways, starting with DC) and still favorite. Shame it's probably dead, but probably for the best, really.
>>725452065
It's this. It's always this. And I get it, multiplayer generally trends this way with the internet/mass communications/societal rot, everything focuses way too much on "meta". But the big problem FGC wise is how sheerly aggressive it is.
Think about it. ASSFAGGOTS maybe approaches it, but you're already playing for a while before people get mad and scream. General shooter "toxicity" is bad but can be avoided by more casual players, and is honestly missed a bit hy oldheads from Xbox Live lobbies. But the FGC is just constant because of short rounds, and the sportslike nature/natural competition of it just makes people chimp out, and often.
That's my best guess on why, it's the shortest feedback loop of anger that immediately puts people off when a community has been stuck in that loop faster than most. Aggressive autism, truly aggressive autism is just off-putting, and it became the whole consumer base for these after a while. Combine that with devs and the whole industry getting shitty and removing unlocks, THE MAIN REASON YOU DUMPED IN TIME PRE-NET MATCHES, the whole thing just tanks.
I know I'll get shit for this and "not muh fightan gaem, party game!", but I think "Final Destination, no items, Fox only" fully encapulated and did legitimate damage to the memetic zeitgeist of fighting games. When people got together with friends to play the fun dumb four-man fighter and sweats decided to... remove the dumb fun, and carry that attitude across the genre, it stuck, and it stuck in people's head bad.