>>725475474
cerberus and the alliance work together for atleast half the game then spring the whole cerb's experimenting with reaper tech and have shep either fully join cerb or fully reject cerb leading to conflict and splitting of the factions
mordin remembers how shep acted towards genophage in his loyalty mission, telling him it was wrong leads to him regretting it and feeding info to wrex/wreav, agreeing that it was necessary has someone else, maelon if he's still alive, leaking the info instead, if mordin doesn't leak info he doesn't sacrifice himself, otherwise he does, need to convince reapers bigger threat than krogan to prevent mordin from sabotaging cure, wrex still finds out that genophage cure was sabotaged, wreav doesnt
remove faggot ninja
best boy legion joins the crew
peace between geth and suit rats is much harder
double, triple and quadruple down on batarian genocide, hell have them side with the reapers in a final gambit to make sure humanity doesnt ever win
crucible doesnt exist or is only found in the last quarter of the game
indoctrination is explored way more, have to be careful about who shep talks to and about what, as anyone npc including squadmates can be indoctrinated
leviathan dlc doesnt exist, power still does but get it from the torfan instead
star child doesnt exist
player controlled strategy with fighting the reapers
universally useful upgrades for engaging with crew members
do not ever explain the reapers
killing the rachni queen prevents any rachni from being husked
punch/headbutt more journalists
more and obviously time sensitive missions, you cant save everyone
reapers are inevitable and no matter what you do they always win